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cyberpresidentvanellope
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CHOMPStation2
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cf4bd39f6e025757da4a019d8c3fcdff76d3ce5d
CHOMPStation2
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power
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singularity
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Cael_Aislinn
d477b7230f
reworked rust components to integrate more smoothly with each other, cleaned up a bunch of useability issues, made all relevant components portable, fixed some random bugs, added a mostly nonfunctional map to show an example layout (based on antiqua's engineering layout)
...
Signed-off-by: Cael_Aislinn <
cael_aislinn@yahoo.com.au
>
2013-02-22 16:39:42 +10:00
..
particle_accelerator
reworked rust components to integrate more smoothly with each other, cleaned up a bunch of useability issues, made all relevant components portable, fixed some random bugs, added a mostly nonfunctional map to show an example layout (based on antiqua's engineering layout)
2013-02-22 16:39:42 +10:00
collector.dm
Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
2013-01-04 15:11:06 +00:00
containment_field.dm
New lighting, it's essentially just the old DAL system with a queue.
2012-08-25 16:06:57 +00:00
emitter.dm
Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
2013-02-07 07:13:27 +04:00
field_generator.dm
Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
2013-01-04 15:11:06 +00:00
generator.dm
Preparations for reducing the number of processing machines at round-start. There are currently 8000 or so at round start, this was already pruned to 2800ish by doohl's stuff.
2012-09-02 20:32:01 +00:00
investigate.dm
TG: Added a new logging system that can be used for various things in the game (such
2012-05-29 01:45:03 +01:00
singularity.dm
Runtime fix for the singularity, who is trying to search for the var glasses on mobs without them.
2013-01-02 12:25:26 +00:00