mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3665 316c924e-a436-60f5-8080-3fe189b3f50e
226 lines
7.5 KiB
Plaintext
226 lines
7.5 KiB
Plaintext
// HATS. OH MY WHAT A FINE CHAPEAU, GOOD SIR.
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/obj/item/clothing/head
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name = "head"
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icon = 'hats.dmi'
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body_parts_covered = HEAD
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slot_flags = SLOT_HEAD
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/obj/item/clothing/head/cakehat
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name = "cake-hat"
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desc = "It's tasty looking!"
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icon_state = "cake0"
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var/onfire = 0.0
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var/status = 0
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flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES
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var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage
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/obj/item/clothing/head/caphat
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name = "captain's hat"
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icon_state = "captain"
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desc = "It's good being the king."
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flags = FPRINT|TABLEPASS|SUITSPACE
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item_state = "caphat"
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/obj/item/clothing/head/centhat
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name = "\improper CentComm. hat"
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icon_state = "centcom"
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desc = "It's good to be emperor."
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flags = FPRINT|TABLEPASS|SUITSPACE
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item_state = "centhat"
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/obj/item/clothing/head/powdered_wig
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name = "powdered wig"
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desc = "A powdered wig."
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icon_state = "pwig"
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item_state = "pwig"
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/obj/item/clothing/head/that
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name = "top-hat"
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desc = "It's an amish looking hat."
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icon_state = "tophat"
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item_state = "that"
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/chefhat
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name = "chef's hat"
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desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
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icon_state = "chef"
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item_state = "chef"
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desc = "The commander in chef's head wear."
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/head/redcoat
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name = "redcoat's hat"
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icon_state = "redcoat"
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desc = "<i>'I guess it's a redhead.'</i>"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/head/mailman
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name = "mailman's hat"
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icon_state = "mailman"
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desc = "<i>'Right-on-time'</i> mail service head wear."
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/head/plaguedoctorhat
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name = "plague doctor's hat"
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desc = "These were once used by Plague doctors. They're pretty much useless."
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icon_state = "plaguedoctor"
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flags = FPRINT | TABLEPASS
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permeability_coefficient = 0.01
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/obj/item/clothing/head/beret
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name = "beret"
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desc = "A beret, a mime's favorite headwear."
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icon_state = "beret"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/head/chaplain_hood
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name = "chaplain's hood"
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desc = "It's hood that covers the head. It keeps you warm during the space winters."
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icon_state = "chaplain_hood"
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flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|BLOCKHAIR
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/obj/item/clothing/head/hasturhood
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name = "hastur's hood"
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desc = "It's unspeakably stylish"
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icon_state = "hasturhood"
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flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|BLOCKHAIR
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/obj/item/clothing/head/nursehat
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name = "nurse's hat"
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desc = "It allows quick identification of trained medical personnel."
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icon_state = "nursehat"
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/secsoft
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name = "soft cap"
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desc = "It's baseball hat in tasteful red colour."
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icon_state = "secsoft"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES
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item_state = "helmet"
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/obj/item/clothing/head/cargosoft
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name = "cargo cap"
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desc = "It's a baseball hat in a tasteless yellow colour."
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icon_state = "cargosoft"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES
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item_state = "helmet"
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var/flipped = 0
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// CHUMP HELMETS: COOKING THEM DESTROYS THE CHUMP HELMET SPAWN.
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/obj/item/clothing/head/helmet
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name = "helmet"
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desc = "Standard Security gear. Protects the head from impacts."
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icon_state = "helmet"
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flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
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item_state = "helmet"
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armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
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protective_temperature = 500
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heat_transfer_coefficient = 0.10
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flags_inv = HIDEEARS|HIDEEYES
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/obj/item/clothing/head/helmet/warden
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name = "warden's hat"
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desc = "It's a special helmet issued to the Warden of a securiy force. Protects the head from impacts."
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icon_state = "policehelm"
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flags_inv = 0
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/obj/item/clothing/head/helmet/cueball
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name = "cueball helmet"
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desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
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icon_state = "cueball"
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flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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item_state="cueball"
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flags_inv = 0
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armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/head/syndicatefake
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name = "red space-helmet replica"
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desc = "It's a very convincing replica."
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icon_state = "syndicate"
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item_state = "syndicate"
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desc = "A plastic replica of a syndicate agent's space helmet, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
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see_face = 0.0
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flags = FPRINT | TABLEPASS | BLOCKHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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/obj/item/clothing/head/helmet/swat
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name = "\improper SWAT helmet"
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desc = "They're often used by highly trained Swat Members."
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icon_state = "swat"
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flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES | BLOCKHAIR
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item_state = "swat"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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/obj/item/clothing/head/helmet/thunderdome
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name = "\improper Thunderdome helmet"
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desc = "<i>'Let the battle commence!'</i>"
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icon_state = "thunderdome"
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flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES | BLOCKHAIR
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item_state = "thunderdome"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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/obj/item/clothing/head/helmet/welding
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name = "welding helmet"
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desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
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icon_state = "welding"
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flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES | HEADCOVERSMOUTH
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see_face = 0.0
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item_state = "welding"
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protective_temperature = 1300
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m_amt = 3000
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g_amt = 1000
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var/up = 0
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armor = list(melee = 10, bullet = 5, laser = 10,energy = 5, bomb = 10, bio = 5, rad = 10)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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/obj/item/clothing/head/helmet/that
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name = "sturdy top-hat"
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desc = "It's an amish looking armored top hat."
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icon_state = "tophat"
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item_state = "that"
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flags = FPRINT|TABLEPASS
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armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 0, rad = 0)
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flags_inv = 0
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/obj/item/clothing/head/helmet/greenbandana
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name = "green bandana"
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desc = "It's a green bandana with some fine nanotech lining."
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icon_state = "greenbandana"
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item_state = "greenbandana"
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flags = FPRINT|TABLEPASS
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armor = list(melee = 5, bullet = 5, laser = 5,energy = 5, bomb = 15, bio = 15, rad = 15)
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flags_inv = 0
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/obj/item/clothing/head/helmet/riot
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name = "riot helmet"
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desc = "It's a helmet specifically designed to protect against close range attacks."
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icon_state = "riot"
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item_state = "helmet"
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flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES
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armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
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flags_inv = HIDEEARS
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/obj/item/clothing/head/helmet/cap
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name = "captain's cap"
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desc = "You fear to wear it for the negligence it brings."
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icon_state = "capcap"
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flags = FPRINT|TABLEPASS|SUITSPACE
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armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 0, rad = 0)
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flags_inv = 0
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/obj/item/clothing/head/helmet/cardborg
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name = "cardborg helmet"
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desc = "A helmet made out of a box."
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icon_state = "cardborg_h"
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item_state = "cardborg_h"
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH
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see_face = 0.0
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armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 0, rad = 0)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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