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https://github.com/CHOMPStation2/CHOMPStation2.git
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173 lines
3.7 KiB
Plaintext
173 lines
3.7 KiB
Plaintext
/obj/item/projectile/bullet
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damage = 25 //seems many bullets use this value for some reason
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/* Old balance stuff, check the modular_chomp/zBallisticPort folder for the new stuff
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//These are projectiles that do not have damage defined anywhere. Gonna follow laser weapons sorta with a extra kick, 25/35/60
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/obj/item/projectile/bullet/a38 //These projectiles are used but dont exist, revolvers were super underpowered forever
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damage = 25 //.38 pretty bwoomp
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/obj/item/projectile/bullet/a10mm
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damage = 20 //CR-20 do 20 lol
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/obj/item/projectile/bullet/rifle/a45lc
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damage = 35 //.45 used by a one revolver
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/obj/item/projectile/bullet/rifle/a762/lmg
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damage = 30
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/obj/item/projectile/bullet/a57 //P90s pack a punch?
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damage = 30
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/obj/item/projectile/bullet/rifle/a545
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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damage = 30
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hud_state = "rifle"
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/obj/item/projectile/bullet/rifle/a545/ap
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damage = 25
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armor_penetration = 50 // At 40 or more armor, this will do more damage than standard rounds.
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hud_state = "rifle_ap"
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/obj/item/projectile/bullet/rifle/a545/hp
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damage = 40
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armor_penetration = -50
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penetrating = 0
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hud_state = "hivelo_iff"
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/obj/item/projectile/bullet/rifle/a545/hunter
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damage = 15
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SA_bonus_damage = 35 // 50 total on animals.
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SA_vulnerability = SA_ANIMAL
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hud_state = "rifle_heavy"
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/* Combat refactor walkback, default bullets do 60 damage I think so im keeping this, were not getting the CR20 incident again lol
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/obj/item/projectile/bullet/pistol
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damage = 10
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/obj/item/projectile/bullet/pistol/ap
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damage = 5
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armor_penetration = 30
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/obj/item/projectile/bullet/pistol/hp
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damage = 15
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armor_penetration = -50
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/obj/item/projectile/bullet/pistol/medium
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damage = 15
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/obj/item/projectile/bullet/pistol/medium/ap
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damage = 10
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armor_penetration = 15
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/obj/item/projectile/bullet/pistol/medium/hp
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damage = 20
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armor_penetration = -50
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/obj/item/projectile/bullet/pistol/strong
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damage = 30
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/obj/item/projectile/bullet/pistol/rubber/strong
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damage = 10
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agony = 60
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/obj/item/projectile/bullet/pistol/rubber
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damage = 5
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agony = 40
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embed_chance = 0
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/obj/item/projectile/bullet/shotgun
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damage = 30
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armor_penetration = 40
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/obj/item/projectile/bullet/shotgun/beanbag
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damage = 5
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agony = 60
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embed_chance = 0
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/obj/item/projectile/bullet/pellet/shotgun
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damage = 6
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pellets = 6
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range_step = 1
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spread_step = 10
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/obj/item/projectile/bullet/pellet/shotgun/flak
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damage = 2
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range_step = 2
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spread_step = 30
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armor_penetration = 10
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/obj/item/projectile/bullet/shotgun/ion
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damage = 15
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/* "Rifle" rounds */
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/obj/item/projectile/bullet/rifle
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armor_penetration = 15
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penetrating = 1
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/obj/item/projectile/bullet/rifle/a762
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damage = 25
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/obj/item/projectile/bullet/rifle/a762/sniper
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hitscan = 1
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/obj/item/projectile/bullet/rifle/a762/ap
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damage = 20
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armor_penetration = 50
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/obj/item/projectile/bullet/rifle/a762/hp
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damage = 30
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armor_penetration = -50
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penetrating = 0
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/obj/item/projectile/bullet/rifle/a762/hunter
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damage = 10
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SA_bonus_damage = 30
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/obj/item/projectile/bullet/rifle/a545
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damage = 20
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/obj/item/projectile/bullet/rifle/a545/ap
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damage = 15
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armor_penetration = 50
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/obj/item/projectile/bullet/rifle/a545/hp
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damage = 30
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armor_penetration = -50
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penetrating = 0
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/obj/item/projectile/bullet/rifle/a545/hunter
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damage = 5
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SA_bonus_damage = 25
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/obj/item/projectile/bullet/rifle/a145
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damage = 60
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stun = 3
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weaken = 3
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penetrating = 5
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armor_penetration = 80
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/obj/item/projectile/bullet/rifle/a145/highvel
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damage = 20
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stun = 3
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weaken = 3
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penetrating = 20
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armor_penetration = 90
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/obj/item/projectile/bullet/rifle/a44rifle
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damage = 30
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/obj/item/projectile/bullet/pellet
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damage = 10
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/obj/item/projectile/bullet/pellet/fragment
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damage = 5
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muzzle_type = null
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/obj/item/projectile/bullet/pellet/fragment/strong
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damage = 7
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*/
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*/
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