mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
This update adds water to the Explohound and makes all our borg additions modular, this should make both making new borgs and maintaining existing ones eassier.
199 lines
8.1 KiB
Plaintext
199 lines
8.1 KiB
Plaintext
//#define TESTING
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#if DM_VERSION < 512
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#error This compiler is out of date Please update to at least BYOND 512.
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#endif
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// Items that ask to be called every cycle.
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var/global/datum/datacore/data_core = null
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var/global/list/machines = list() // ALL Machines, wether processing or not.
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var/global/list/processing_machines = list() // TODO - Move into SSmachines
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var/global/list/processing_power_items = list() // TODO - Move into SSmachines
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var/global/list/active_diseases = list()
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var/global/list/hud_icon_reference = list()
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var/global/list/global_mutations = list() // List of hidden mutation things.
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var/global/datum/universal_state/universe = new
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var/global/list/global_map = null
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// Noises made when hit while typing.
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var/list/hit_appends = list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF")
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var/log_path = "data/logs/" //See world.dm for the full calculated path
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var/diary = null
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var/error_log = null
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var/debug_log = null
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var/href_logfile = null
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//CHOMPStation Removal Start TFF 24/12/19 - Blep. Remove extra stuff. Where do these even come in?
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/*
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var/station_name = "Yawn Wider Station"
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var/const/station_orig = "Yawn Wider Station" //station_name can't be const due to event prefix/suffix
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var/const/station_short = "V.O.R.E."
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var/const/dock_name = "Yawn Wider Central Command"
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var/const/boss_name = "Central Command"
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var/const/boss_short = "CentCom"
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var/const/company_name = "NanoTrasen"
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var/const/company_short = "NT"
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var/const/star_name = "Virgo-Erigone"
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var/const/starsys_name = "Virgo-Erigone"
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*/
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//CHOMPStation Removal End
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var/const/game_version = "CHOMPStation" //CHOMPStation Edit TFF 24/12/19 - Chompers
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var/changelog_hash = ""
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var/game_year = (text2num(time2text(world.realtime, "YYYY")) + 544) //YW EDIT
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var/round_progressing = 1
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var/master_mode = "extended" // "extended"
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var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode.
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var/host = null //only here until check @ code\modules\ghosttrap\trap.dm:112 is fixed
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var/list/jobMax = list()
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var/list/bombers = list()
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var/list/admin_log = list()
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var/list/lastsignalers = list() // Keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
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var/list/lawchanges = list() // Stores who uploaded laws to which silicon-based lifeform, and what the law was.
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var/list/reg_dna = list()
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var/mouse_respawn_time = 2.5 // Amount of time that must pass between a player dying as a mouse and repawning as a mouse. In minutes. Vorestation Edit - Changed to 2.5 minutes, half of 5, in accordance with mouse nerfs and realignment.
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var/list/monkeystart = list()
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var/list/wizardstart = list()
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var/list/newplayer_start = list()
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//Spawnpoints.
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var/list/latejoin = list()
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var/list/latejoin_gateway = list()
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var/list/latejoin_elevator = list()
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var/list/latejoin_cryo = list()
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var/list/latejoin_cyborg = list()
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var/list/prisonwarp = list() // Prisoners go to these
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var/list/holdingfacility = list() // Captured people go here
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var/list/xeno_spawn = list() // Aliens spawn at at these.
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var/list/tdome1 = list()
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var/list/tdome2 = list()
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var/list/tdomeobserve = list()
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var/list/tdomeadmin = list()
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var/list/prisonsecuritywarp = list() // Prison security goes to these.
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var/list/prisonwarped = list() // List of players already warped.
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var/list/blobstart = list()
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var/list/ninjastart = list()
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var/list/cardinal = list(NORTH, SOUTH, EAST, WEST)
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var/list/cardinalz = list(NORTH, SOUTH, EAST, WEST, UP, DOWN)
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var/list/cornerdirs = list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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var/list/cornerdirsz = list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, NORTH|UP, EAST|UP, WEST|UP, SOUTH|UP, NORTH|DOWN, EAST|DOWN, WEST|DOWN, SOUTH|DOWN)
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var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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var/list/reverse_dir = list( // reverse_dir[dir] = reverse of dir
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2, 1, 3, 8, 10, 9, 11, 4, 6, 5, 7, 12, 14, 13, 15, 32, 34, 33, 35, 40, 42,
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41, 43, 36, 38, 37, 39, 44, 46, 45, 47, 16, 18, 17, 19, 24, 26, 25, 27, 20, 22, 21,
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23, 28, 30, 29, 31, 48, 50, 49, 51, 56, 58, 57, 59, 52, 54, 53, 55, 60, 62, 61, 63
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)
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var/global/const/SQRT_TWO = 1.41421356237
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var/datum/configuration/config = null
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var/list/combatlog = list()
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var/list/IClog = list()
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var/list/OOClog = list()
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var/list/adminlog = list()
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var/list/powernets = list() // TODO - Move into SSmachines
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var/Debug2 = 0
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var/datum/debug/debugobj
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var/datum/moduletypes/mods = new()
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var/gravity_is_on = 1
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var/join_motd = null
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var/datum/metric/metric = new() // Metric datum, used to keep track of the round.
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var/list/awaydestinations = list() // Away missions. A list of landmarks that the warpgate can take you to.
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// Forum MySQL configuration. (for use with forum account/key authentication)
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// These are all default values that will load should the forumdbconfig.txt file fail to read for whatever reason.
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var/forumsqladdress = "localhost"
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var/forumsqlport = "3306"
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var/forumsqldb = "tgstation"
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var/forumsqllogin = "root"
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var/forumsqlpass = ""
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var/forum_activated_group = "2"
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var/forum_authenticated_group = "10"
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// For FTP requests. (i.e. downloading runtime logs.)
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// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
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var/fileaccess_timer = 0
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var/custom_event_msg = null
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// Database connections. A connection is established on world creation.
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// Ideally, the connection dies when the server restarts (After feedback logging.).
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//var/DBConnection/dbcon = new() // Feedback database (New database) //CHOMPEdit Switching to TG SQL
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//var/DBConnection/dbcon_old = new() // /tg/station database (Old database) -- see the files in the SQL folder for information on what goes where. //CHOMPEdit Switching to TG SQL
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// Added for Xenoarchaeology, might be useful for other stuff.
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var/global/list/alphabet_uppercase = list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z")
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// Used by robots and robot preferences for regular modules.
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var/list/robot_module_types = list(
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"Standard", "Engineering", "Surgeon", "Crisis",
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"Miner", "Janitor", "Service", "Clerical", "Security",
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"Research", "Medihound", "K9", "Janihound", "Sci-borg", "Pupdozer",
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"Service-Hound", "BoozeHound", "KMine", "TraumaHound"
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)
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// List of modules added during code red
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var/list/emergency_module_types = list(
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"Combat", "ERT"
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)
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// List of modules available to AI shells
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var/list/shell_module_types = list(
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"Standard", "Service", "Clerical", "Service-Hound", "BoozeHound"
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)
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// List of whitelisted modules
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var/list/whitelisted_module_types = list(
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"Lost", "Stray"
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)
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// Some scary sounds.
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var/static/list/scarySounds = list(
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'sound/weapons/thudswoosh.ogg',
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'sound/weapons/Taser.ogg',
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'sound/weapons/armbomb.ogg',
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'sound/voice/hiss1.ogg',
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'sound/voice/hiss2.ogg',
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'sound/voice/hiss3.ogg',
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'sound/voice/hiss4.ogg',
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'sound/voice/hiss5.ogg',
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'sound/voice/hiss6.ogg',
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'sound/effects/Glassbr1.ogg',
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'sound/effects/Glassbr2.ogg',
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'sound/effects/Glassbr3.ogg',
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'sound/items/Welder.ogg',
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'sound/items/Welder2.ogg',
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'sound/machines/door/old_airlock.ogg',
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'sound/effects/clownstep1.ogg',
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'sound/effects/clownstep2.ogg'
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)
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// Bomb cap!
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var/max_explosion_range = 14
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// Announcer intercom, because too much stuff creates an intercom for one message then hard del()s it.
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var/global/obj/item/device/radio/intercom/omni/global_announcer = new /obj/item/device/radio/intercom/omni(null)
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var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Exploration", "Civilian") //VOREStation Edit
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//Icons for in-game HUD glasses. Why don't we just share these a little bit?
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var/static/icon/ingame_hud = icon('icons/mob/hud.dmi')
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var/static/icon/ingame_hud_med = icon('icons/mob/hud_med.dmi')
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var/static/icon/buildmode_hud = icon('icons/misc/buildmode.dmi')
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//Keyed list for caching icons so you don't need to make them for records, IDs, etc all separately.
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//Could be useful for AI impersonation or something at some point?
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var/static/list/cached_character_icons = list()
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