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The extent of my implementation of this involves commenting out some multi z-level specific stuff, and adding a dmi of the overlays it uses. This currently causes runtime errors due to my lazy implementation! Only -you- can fix them. http://pastebin.com/AqU8sA4b So far as I can tell, it just needs some sanity checks. I would leave this unchecked until the runtimes are fixed. Additionally, our map doesn't actually fair too badly with proper camera LOS, but there are a couple of areas that need improvement. Please update the map when you tick this! git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2395 316c924e-a436-60f5-8080-3fe189b3f50e