mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
Alien stun chance on harm decreased. Alien stab intent changed to stun intent which deals light damage. It does have a very high chance of knock down and an even higher chance of disarming the target. Hud icon changed to reflect this. Upped the chance aliens stunning cyborgs with stun intent. Updated aliens attacking monkeys code. Aliens can now directly attack the AI. General code cleanup for alien attacks and others attacking aliens (hand to hand). Humanoid aliens may no longer run on tables. Fixed a typo in the Corrode ability. Increased the amount of abuse resin walls can take. Changed how damaging them works (as windows). Hulks may now smash straight through resin walls. Aliens may now destroy them without acid (and can no longer use acid on them). Spit now produces a message when used. Fixed aliens not being stunned by stun batons. Aliens can now attack/destroy turrets. Removed alien vision loss from being shot by lasors. Aliens are not deterred by flash now (flashbangs should still work). You can no-longer stab aliens in their nonexistent eyes with screwdrivers or forks. Changing a mob into an alien now properly sets their intent (help). Minor, misc alien code adjustments. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@762 316c924e-a436-60f5-8080-3fe189b3f50e
245 lines
7.2 KiB
Plaintext
245 lines
7.2 KiB
Plaintext
/mob/living/carbon/human/proc/monkeyize()
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if (src.monkeyizing)
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return
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for(var/obj/item/weapon/W in src)
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src.u_equip(W)
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if (src.client)
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src.client.screen -= W
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if (W)
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W.loc = src.loc
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W.dropped(src)
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W.layer = initial(W.layer)
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src.update_clothing()
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src.monkeyizing = 1
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src.canmove = 0
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src.icon = null
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src.invisibility = 101
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for(var/t in src.organs)
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//src.organs[text("[]", t)] = null
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del(src.organs[text("[]", t)])
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var/atom/movable/overlay/animation = new /atom/movable/overlay( src.loc )
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animation.icon_state = "blank"
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animation.icon = 'mob.dmi'
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animation.master = src
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flick("h2monkey", animation)
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sleep(48)
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//animation = null
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del(animation)
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var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( src.loc )
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O.name = "monkey"
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O.dna = src.dna
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src.dna = null
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O.dna.uni_identity = "00600200A00E0110148FC01300B009"
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O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
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if (src.client)
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src.client.mob = O
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O.loc = src.loc
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O.a_intent = "hurt"
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O << "<B>You are now a monkey.</B>"
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del(src)
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return
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/mob/living/carbon/AIize()
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if (src.monkeyizing)
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return
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for(var/obj/item/weapon/W in src)
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src.u_equip(W)
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if (src.client)
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src.client.screen -= W
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if (W)
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W.loc = src.loc
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W.dropped(src)
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W.layer = initial(W.layer)
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del(W)
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src.update_clothing()
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src.monkeyizing = 1
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src.canmove = 0
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src.icon = null
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src.invisibility = 101
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for(var/t in src.organs)
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del(src.organs[text("[]", t)])
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..()
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/mob/proc/AIize()
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src.client.screen.len = null
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var/mob/living/silicon/ai/O = new /mob/living/silicon/ai( src.loc )
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O.icon_state = "ai"
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O.invisibility = 0
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O.canmove = 0
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O.name = src.name
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O.real_name = src.real_name
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O.anchored = 1
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O.aiRestorePowerRoutine = 0
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O.lastKnownIP = src.client.address
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mind.transfer_to(O)
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var/obj/loc_landmark
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for(var/obj/landmark/start/sloc in world)
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if (sloc.name != "AI")
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continue
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if (locate(/mob) in sloc.loc)
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continue
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loc_landmark = sloc
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if (!loc_landmark)
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for(var/obj/landmark/tripai in world)
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if (tripai.name == "tripai")
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if(locate(/mob) in tripai.loc)
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continue
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loc_landmark = tripai
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if (!loc_landmark)
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O << "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone."
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for(var/obj/landmark/start/sloc in world)
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if (sloc.name == "AI")
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loc_landmark = sloc
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O.loc = loc_landmark.loc
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for (var/obj/item/device/radio/intercom/comm in O.loc)
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comm.ai += O
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O << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
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O << "<B>To look at other parts of the station, double-click yourself to get a camera menu.</B>"
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O << "<B>While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc.</B>"
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O << "To use something, simply double-click it."
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O << "Currently right-click functions will not work for the AI (except examine), and will either be replaced with dialogs or won't be usable by the AI."
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O.laws_object = new /datum/ai_laws/asimov
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O.show_laws()
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O << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
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O.verbs += /mob/living/silicon/ai/proc/ai_call_shuttle
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O.verbs += /mob/living/silicon/ai/proc/show_laws_verb
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O.verbs += /mob/living/silicon/ai/proc/ai_camera_track
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O.verbs += /mob/living/silicon/ai/proc/ai_alerts
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O.verbs += /mob/living/silicon/ai/proc/ai_camera_list
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O.verbs += /mob/living/silicon/ai/proc/lockdown
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O.verbs += /mob/living/silicon/ai/proc/disablelockdown
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O.verbs += /mob/living/silicon/ai/proc/ai_statuschange
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O.verbs += /mob/living/silicon/ai/proc/ai_roster
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// O.verbs += /mob/living/silicon/ai/proc/ai_cancel_call
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O.job = "AI"
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spawn(0)
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ainame(O)
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/* var/randomname = pick(ai_names)
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var/newname = input(O,"You are the AI. Would you like to change your name to something else?", "Name change",randomname)
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if (length(newname) == 0)
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newname = randomname
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if (newname)
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if (length(newname) >= 26)
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newname = copytext(newname, 1, 26)
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newname = dd_replacetext(newname, ">", "'")
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O.real_name = newname
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O.name = newname
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*/
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world << text("<b>[O.real_name] is the AI!</b>")
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spawn(50)
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world << sound('newAI.ogg')
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del(src)
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return O
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//human -> robot
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/mob/living/carbon/human/proc/Robotize()
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if (src.monkeyizing)
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return
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for(var/obj/item/weapon/W in src)
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src.u_equip(W)
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if (src.client)
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src.client.screen -= W
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if (W)
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W.loc = src.loc
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W.dropped(src)
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W.layer = initial(W.layer)
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del(W)
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src.update_clothing()
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src.monkeyizing = 1
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src.canmove = 0
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src.icon = null
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src.invisibility = 101
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for(var/t in src.organs)
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del(src.organs[text("[t]")])
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//src.client.screen -= main_hud1.contents
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src.client.screen -= src.hud_used.contents
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src.client.screen -= src.hud_used.adding
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src.client.screen -= src.hud_used.mon_blo
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src.client.screen -= list( src.oxygen, src.throw_icon, src.i_select, src.m_select, src.toxin, src.internals, src.fire, src.hands, src.healths, src.pullin, src.blind, src.flash, src.rest, src.sleep, src.mach )
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src.client.screen -= list( src.zone_sel, src.oxygen, src.throw_icon, src.i_select, src.m_select, src.toxin, src.internals, src.fire, src.hands, src.healths, src.pullin, src.blind, src.flash, src.rest, src.sleep, src.mach )
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var/mob/living/silicon/robot/O = new /mob/living/silicon/robot( src.loc )
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// cyborgs produced by Robotize get an automatic power cell
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O.cell = new(O)
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O.cell.maxcharge = 7500
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O.cell.charge = 1500
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O.gender = src.gender
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O.invisibility = 0
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O.name = "Cyborg"
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O.real_name = "Cyborg"
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O.lastKnownIP = src.client.address
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if (src.client)
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src.client.mob = O
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O.loc = src.loc
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O << "<B>You are playing a Robot. A Robot can interact with most electronic objects in its view point.</B>"
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O << "<B>You must follow the laws that the AI has. You are the AI's assistant to the station basically.</B>"
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O << "To use something, simply double-click it."
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O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."}
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O.job = "Cyborg"
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del(src)
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return O
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//human -> alien
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/mob/living/carbon/human/proc/Alienize()
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if (src.monkeyizing)
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return
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for(var/obj/item/weapon/W in src)
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src.u_equip(W)
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if (src.client)
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src.client.screen -= W
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if (W)
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W.loc = src.loc
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W.dropped(src)
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W.layer = initial(W.layer)
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src.update_clothing()
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src.monkeyizing = 1
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src.canmove = 0
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src.icon = null
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src.invisibility = 101
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for(var/t in src.organs)
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del(src.organs[t])
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// var/atom/movable/overlay/animation = new /atom/movable/overlay( src.loc )
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// animation.icon_state = "blank"
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// animation.icon = 'mob.dmi'
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// animation.master = src
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// flick("h2alien", animation)
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// sleep(48)
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// del(animation)
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var/mob/living/carbon/alien/humanoid/O = new /mob/living/carbon/alien/humanoid( src.loc )
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O.name = "alien"
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O.dna = src.dna
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src.dna = null
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O.dna.uni_identity = "00600200A00E0110148FC01300B009"
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O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
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if (src.client)
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src.client.mob = O
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O.loc = src.loc
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O << "<B>You are now an alien.</B>"
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del(src)
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return |