mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
454 lines
14 KiB
Plaintext
454 lines
14 KiB
Plaintext
/obj/item/device/radio/headset
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name = "radio headset"
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desc = "An updated, modular intercom that fits over the head. Takes encryption keys"
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var/radio_desc = ""
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icon_state = "headset"
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item_state = null //To remove the radio's state
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matter = list(DEFAULT_WALL_MATERIAL = 75)
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subspace_transmission = 1
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canhear_range = 0 // can't hear headsets from very far away
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slot_flags = SLOT_EARS
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sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/ears.dmi')
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var/translate_binary = 0
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var/translate_hive = 0
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var/obj/item/device/encryptionkey/keyslot1 = null
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var/obj/item/device/encryptionkey/keyslot2 = null
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var/ks1type = null
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var/ks2type = null
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drop_sound = 'sound/items/drop/component.ogg'
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pickup_sound = 'sound/items/pickup/component.ogg'
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/obj/item/device/radio/headset/New()
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..()
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internal_channels.Cut()
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if(ks1type)
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keyslot1 = new ks1type(src)
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if(ks2type)
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keyslot2 = new ks2type(src)
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recalculateChannels(1)
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/obj/item/device/radio/headset/Destroy()
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qdel(keyslot1)
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qdel(keyslot2)
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keyslot1 = null
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keyslot2 = null
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return ..()
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/obj/item/device/radio/headset/list_channels(var/mob/user)
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return list_secure_channels()
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/obj/item/device/radio/headset/examine(mob/user)
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. = ..()
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if(radio_desc && Adjacent(user))
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. += "The following channels are available:"
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. += radio_desc
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/obj/item/device/radio/headset/handle_message_mode(mob/living/M as mob, list/message_pieces, channel)
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if(channel == "special")
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if(translate_binary)
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var/datum/language/binary = GLOB.all_languages["Robot Talk"]
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binary.broadcast(M, M.strip_prefixes(multilingual_to_message(message_pieces)))
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return RADIO_CONNECTION_NON_SUBSPACE
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if(translate_hive)
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var/datum/language/hivemind = GLOB.all_languages["Hivemind"]
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hivemind.broadcast(M, M.strip_prefixes(multilingual_to_message(message_pieces)))
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return RADIO_CONNECTION_NON_SUBSPACE
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return RADIO_CONNECTION_FAIL
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return ..()
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/obj/item/device/radio/headset/receive_range(freq, level, aiOverride = 0)
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if (aiOverride)
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return ..(freq, level)
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if(ishuman(src.loc))
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var/mob/living/carbon/human/H = src.loc
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if(H.l_ear == src || H.r_ear == src)
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return ..(freq, level)
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return -1
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/obj/item/device/radio/headset/get_worn_icon_state(var/slot_name)
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var/append = ""
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if(icon_override)
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switch(slot_name)
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if(slot_l_ear_str)
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append = "_l"
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if(slot_r_ear_str)
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append = "_r"
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return "[..()][append]"
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/obj/item/device/radio/headset/tgui_state(mob/user)
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return GLOB.tgui_inventory_state
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/obj/item/device/radio/headset/syndicate
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origin_tech = list(TECH_ILLEGAL = 3)
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syndie = 1
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ks1type = /obj/item/device/encryptionkey/syndicate
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/obj/item/device/radio/headset/syndicate/alt
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icon_state = "syndie_headset"
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item_state = "headset"
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origin_tech = list(TECH_ILLEGAL = 3)
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syndie = 1
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ks1type = /obj/item/device/encryptionkey/syndicate
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/obj/item/device/radio/headset/raider
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origin_tech = list(TECH_ILLEGAL = 2)
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syndie = 1
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ks1type = /obj/item/device/encryptionkey/raider
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/obj/item/device/radio/headset/raider/Initialize()
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. = ..()
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set_frequency(RAID_FREQ)
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/obj/item/device/radio/headset/binary
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origin_tech = list(TECH_ILLEGAL = 3)
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ks1type = /obj/item/device/encryptionkey/binary
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/obj/item/device/radio/headset/headset_sec
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name = "security radio headset"
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desc = "This is used by your elite security force."
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icon_state = "sec_headset"
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ks2type = /obj/item/device/encryptionkey/headset_sec
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/obj/item/device/radio/headset/headset_sec/alt
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name = "security bowman headset"
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desc = "This is used by your elite security force."
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icon_state = "sec_headset_alt"
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ks2type = /obj/item/device/encryptionkey/headset_sec
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/obj/item/device/radio/headset/headset_eng
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name = "engineering radio headset"
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desc = "When the engineers wish to chat like girls."
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icon_state = "eng_headset"
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ks2type = /obj/item/device/encryptionkey/headset_eng
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/obj/item/device/radio/headset/headset_eng/alt
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name = "engineering bowman headset"
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desc = "When the engineers wish to chat like girls."
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icon_state = "eng_headset_alt"
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ks2type = /obj/item/device/encryptionkey/headset_eng
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/obj/item/device/radio/headset/headset_rob
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name = "robotics radio headset"
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desc = "Made specifically for the roboticists who cannot decide between departments."
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icon_state = "rob_headset"
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ks2type = /obj/item/device/encryptionkey/headset_rob
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/obj/item/device/radio/headset/headset_med
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name = "medical radio headset"
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desc = "A headset for the trained staff of the medbay."
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icon_state = "med_headset"
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ks2type = /obj/item/device/encryptionkey/headset_med
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/obj/item/device/radio/headset/headset_med/alt
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name = "medical bowman headset"
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desc = "A headset for the trained staff of the medbay."
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icon_state = "med_headset_alt"
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ks2type = /obj/item/device/encryptionkey/headset_med
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/obj/item/device/radio/headset/headset_sci
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name = "science radio headset"
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desc = "A sciency headset. Like usual."
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icon_state = "com_headset"
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ks2type = /obj/item/device/encryptionkey/headset_sci
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/obj/item/device/radio/headset/headset_medsci
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name = "medical research radio headset"
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desc = "A headset that is a result of the mating between medical and science."
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icon_state = "med_headset"
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ks2type = /obj/item/device/encryptionkey/headset_medsci
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/obj/item/device/radio/headset/headset_com
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name = "command radio headset"
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desc = "A headset with a commanding channel."
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icon_state = "com_headset"
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ks2type = /obj/item/device/encryptionkey/headset_com
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/obj/item/device/radio/headset/headset_com/alt
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name = "command bowman headset"
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desc = "A headset with a commanding channel."
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icon_state = "com_headset_alt"
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ks2type = /obj/item/device/encryptionkey/headset_com
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/obj/item/device/radio/headset/heads/captain
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name = "colony director's headset"
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desc = "The headset of the boss."
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icon_state = "com_headset"
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ks2type = /obj/item/device/encryptionkey/heads/captain
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/obj/item/device/radio/headset/heads/captain/alt
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name = "colony director's bowman headset"
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desc = "The headset of the boss."
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icon_state = "com_headset_alt"
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ks2type = /obj/item/device/encryptionkey/heads/captain
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/obj/item/device/radio/headset/heads/captain/sfr
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name = "SFR headset"
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desc = "A headset belonging to a Sif Free Radio DJ. SFR, best tunes in the wilderness."
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icon_state = "com_headset_alt"
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ks2type = /obj/item/device/encryptionkey/heads/captain
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/obj/item/device/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway.
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name = "\improper AI subspace transceiver"
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desc = "Integrated AI radio transceiver."
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icon = 'icons/obj/robot_component.dmi'
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icon_state = "radio"
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/heads/ai_integrated
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var/myAi = null // Atlantis: Reference back to the AI which has this radio.
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var/disabledAi = 0 // Atlantis: Used to manually disable AI's integrated radio via intellicard menu.
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/obj/item/device/radio/headset/heads/ai_integrated/receive_range(freq, level)
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if (disabledAi)
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return -1 //Transciever Disabled.
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return ..(freq, level, 1)
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/obj/item/device/radio/headset/heads/rd
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name = "research director's headset"
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desc = "Headset of the researching God."
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icon_state = "com_headset"
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ks2type = /obj/item/device/encryptionkey/heads/rd
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/obj/item/device/radio/headset/heads/rd/alt
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name = "research director's bowman headset"
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desc = "Headset of the researching God."
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icon_state = "com_headset_alt"
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ks2type = /obj/item/device/encryptionkey/heads/rd
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/obj/item/device/radio/headset/heads/hos
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name = "head of security's headset"
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desc = "The headset of the man who protects your worthless lifes."
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icon_state = "com_headset"
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ks2type = /obj/item/device/encryptionkey/heads/hos
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/obj/item/device/radio/headset/heads/hos/alt
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name = "head of security's bowman headset"
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desc = "The headset of the man who protects your worthless lifes."
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icon_state = "com_headset_alt"
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ks2type = /obj/item/device/encryptionkey/heads/hos
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/obj/item/device/radio/headset/heads/ce
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name = "chief engineer's headset"
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desc = "The headset of the guy who is in charge of morons"
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icon_state = "com_headset"
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ks2type = /obj/item/device/encryptionkey/heads/ce
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/obj/item/device/radio/headset/heads/ce/alt
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name = "chief engineer's bowman headset"
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desc = "The headset of the guy who is in charge of morons"
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icon_state = "com_headset_alt"
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ks2type = /obj/item/device/encryptionkey/heads/ce
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/obj/item/device/radio/headset/heads/cmo
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name = "chief medical officer's headset"
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desc = "The headset of the highly trained medical chief."
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icon_state = "com_headset"
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ks2type = /obj/item/device/encryptionkey/heads/cmo
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/obj/item/device/radio/headset/heads/cmo/alt
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name = "chief medical officer's bowman headset"
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desc = "The headset of the highly trained medical chief."
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icon_state = "com_headset_alt"
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ks2type = /obj/item/device/encryptionkey/heads/cmo
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/obj/item/device/radio/headset/heads/hop
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name = "head of personnel's headset"
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desc = "The headset of the guy who will one day be Colony Director."
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icon_state = "com_headset"
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ks2type = /obj/item/device/encryptionkey/heads/hop
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/obj/item/device/radio/headset/heads/hop/alt
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name = "head of personnel's bowman headset"
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desc = "The headset of the guy who will one day be Colony Director."
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icon_state = "com_headset_alt"
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ks2type = /obj/item/device/encryptionkey/heads/hop
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/obj/item/device/radio/headset/headset_mine
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name = "mining radio headset"
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desc = "Headset used by miners. Has inbuilt short-band radio for when comms are down."
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icon_state = "mine_headset"
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adhoc_fallback = TRUE
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ks2type = /obj/item/device/encryptionkey/headset_cargo
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/obj/item/device/radio/headset/headset_cargo
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name = "supply radio headset"
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desc = "A headset used by the QM and his slaves."
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icon_state = "cargo_headset"
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ks2type = /obj/item/device/encryptionkey/headset_cargo
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/obj/item/device/radio/headset/headset_cargo/alt
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name = "supply bowman headset"
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desc = "A bowman headset used by the QM and his slaves."
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icon_state = "cargo_headset_alt"
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ks2type = /obj/item/device/encryptionkey/headset_cargo
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/obj/item/device/radio/headset/headset_service
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name = "service radio headset"
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desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
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icon_state = "srv_headset"
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ks2type = /obj/item/device/encryptionkey/headset_service
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/obj/item/device/radio/headset/ert
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name = "emergency response team radio headset"
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desc = "The headset of the boss's boss."
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icon_state = "com_headset"
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centComm = 1
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// freerange = 1
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ks2type = /obj/item/device/encryptionkey/ert
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/obj/item/device/radio/headset/ert/alt
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name = "emergency response team bowman headset"
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desc = "The headset of the boss's boss."
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icon_state = "com_headset_alt"
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// freerange = 1
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ks2type = /obj/item/device/encryptionkey/ert
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/obj/item/device/radio/headset/omni //Only for the admin intercoms
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ks2type = /obj/item/device/encryptionkey/omni
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/obj/item/device/radio/headset/ia
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name = "internal affair's headset"
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desc = "The headset of your worst enemy."
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icon_state = "com_headset"
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ks2type = /obj/item/device/encryptionkey/heads/hos
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/obj/item/device/radio/headset/mmi_radio
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name = "brain-integrated radio"
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desc = "MMIs and synthetic brains are often equipped with these."
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icon = 'icons/obj/robot_component.dmi'
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icon_state = "radio"
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item_state = "headset"
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var/mmiowner = null
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var/radio_enabled = 1
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/obj/item/device/radio/headset/mmi_radio/receive_range(freq, level)
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if (!radio_enabled || istype(src.loc.loc, /mob/living/silicon) || istype(src.loc.loc, /obj/item/organ/internal))
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return -1 //Transciever Disabled.
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return ..(freq, level, 1)
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/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
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// ..()
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user.set_machine(src)
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if(!(W.is_screwdriver() || istype(W, /obj/item/device/encryptionkey)))
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return
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if(W.is_screwdriver())
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if(keyslot1 || keyslot2)
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for(var/ch_name in channels)
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radio_controller.remove_object(src, radiochannels[ch_name])
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secure_radio_connections[ch_name] = null
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if(keyslot1)
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var/turf/T = get_turf(user)
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if(T)
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keyslot1.loc = T
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keyslot1 = null
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if(keyslot2)
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var/turf/T = get_turf(user)
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if(T)
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keyslot2.loc = T
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keyslot2 = null
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recalculateChannels()
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to_chat(user, "You pop out the encryption keys in the headset!")
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playsound(src, W.usesound, 50, 1)
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else
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to_chat(user, "This headset doesn't have any encryption keys! How useless...")
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if(istype(W, /obj/item/device/encryptionkey/))
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if(keyslot1 && keyslot2)
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to_chat(user, "The headset can't hold another key!")
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return
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if(!keyslot1)
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user.drop_item()
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W.loc = src
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keyslot1 = W
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else
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user.drop_item()
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W.loc = src
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keyslot2 = W
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recalculateChannels()
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return
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/obj/item/device/radio/headset/recalculateChannels(var/setDescription = 0)
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src.channels = list()
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src.translate_binary = 0
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src.translate_hive = 0
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src.syndie = 0
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if(keyslot1)
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for(var/ch_name in keyslot1.channels)
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if(ch_name in src.channels)
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continue
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src.channels += ch_name
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src.channels[ch_name] = keyslot1.channels[ch_name]
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if(keyslot1.translate_binary)
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src.translate_binary = 1
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if(keyslot1.translate_hive)
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src.translate_hive = 1
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if(keyslot1.syndie)
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src.syndie = 1
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if(keyslot2)
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for(var/ch_name in keyslot2.channels)
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if(ch_name in src.channels)
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continue
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src.channels += ch_name
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src.channels[ch_name] = keyslot2.channels[ch_name]
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if(keyslot2.translate_binary)
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src.translate_binary = 1
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if(keyslot2.translate_hive)
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src.translate_hive = 1
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if(keyslot2.syndie)
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src.syndie = 1
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for (var/ch_name in channels)
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if(!radio_controller)
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sleep(30) // Waiting for the radio_controller to be created.
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if(!radio_controller)
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src.name = "broken radio headset"
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return
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secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
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if(setDescription)
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setupRadioDescription()
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return
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/obj/item/device/radio/headset/proc/setupRadioDescription()
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var/radio_text = ""
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for(var/i = 1 to channels.len)
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var/channel = channels[i]
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var/key = get_radio_key_from_channel(channel)
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radio_text += "[key] - [channel]"
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if(i != channels.len)
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radio_text += ", "
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radio_desc = radio_text
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