mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
222 lines
6.8 KiB
Plaintext
222 lines
6.8 KiB
Plaintext
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#define JAR_NOTHING 0
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#define JAR_MONEY 1
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#define JAR_ANIMAL 2
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#define JAR_SPIDER 3
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/obj/item/glass_jar
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name = "glass jar"
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desc = "A small empty jar."
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icon = 'icons/obj/items.dmi'
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icon_state = "jar"
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w_class = ITEMSIZE_SMALL
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matter = list("glass" = 200)
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flags = NOBLUDGEON
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var/list/accept_mobs = list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse, /mob/living/simple_mob/animal/sif/leech, /mob/living/simple_mob/animal/sif/frostfly, /mob/living/simple_mob/animal/sif/glitterfly)
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var/contains = 0 // 0 = nothing, 1 = money, 2 = animal, 3 = spiderling
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drop_sound = 'sound/items/drop/glass.ogg'
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pickup_sound = 'sound/items/pickup/glass.ogg'
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/obj/item/glass_jar/New()
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..()
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update_icon()
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/obj/item/glass_jar/afterattack(var/atom/A, var/mob/user, var/proximity)
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if(!proximity || contains)
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return
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if(istype(A, /mob))
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var/accept = 0
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for(var/D in accept_mobs)
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if(istype(A, D))
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accept = 1
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if(!accept)
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to_chat(user, "[A] doesn't fit into \the [src].")
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return
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var/mob/L = A
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user.visible_message("<span class='notice'>[user] scoops [L] into \the [src].</span>", "<span class='notice'>You scoop [L] into \the [src].</span>")
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L.loc = src
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contains = JAR_ANIMAL
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update_icon()
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return
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else if(istype(A, /obj/effect/spider/spiderling))
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var/obj/effect/spider/spiderling/S = A
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user.visible_message("<span class='notice'>[user] scoops [S] into \the [src].</span>", "<span class='notice'>You scoop [S] into \the [src].</span>")
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S.loc = src
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STOP_PROCESSING(SSobj, S) // No growing inside jars
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contains = JAR_SPIDER
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update_icon()
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return
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/obj/item/glass_jar/attack_self(var/mob/user)
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switch(contains)
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if(JAR_MONEY)
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for(var/obj/O in src)
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O.loc = user.loc
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to_chat(user, "<span class='notice'>You take money out of \the [src].</span>")
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contains = JAR_NOTHING
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update_icon()
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return
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if(JAR_ANIMAL)
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for(var/mob/M in src)
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M.loc = user.loc
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user.visible_message("<span class='notice'>[user] releases [M] from \the [src].</span>", "<span class='notice'>You release [M] from \the [src].</span>")
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contains = JAR_NOTHING
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update_icon()
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return
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if(JAR_SPIDER)
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for(var/obj/effect/spider/spiderling/S in src)
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S.loc = user.loc
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user.visible_message("<span class='notice'>[user] releases [S] from \the [src].</span>", "<span class='notice'>You release [S] from \the [src].</span>")
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START_PROCESSING(SSobj, S) // They can grow after being let out though
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contains = JAR_NOTHING
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update_icon()
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return
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/obj/item/glass_jar/attackby(var/obj/item/W, var/mob/user)
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if(istype(W, /obj/item/weapon/spacecash))
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if(contains == JAR_NOTHING)
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contains = JAR_MONEY
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if(contains != JAR_MONEY)
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return
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var/obj/item/weapon/spacecash/S = W
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user.visible_message("<span class='notice'>[user] puts [S.worth] [S.worth > 1 ? "thalers" : "thaler"] into \the [src].</span>")
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user.drop_from_inventory(S)
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S.loc = src
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update_icon()
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/obj/item/glass_jar/update_icon() // Also updates name and desc
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underlays.Cut()
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overlays.Cut()
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switch(contains)
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if(JAR_NOTHING)
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name = initial(name)
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desc = initial(desc)
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if(JAR_MONEY)
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name = "tip jar"
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desc = "A small jar with money inside."
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for(var/obj/item/weapon/spacecash/S in src)
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var/image/money = image(S.icon, S.icon_state)
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money.pixel_x = rand(-2, 3)
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money.pixel_y = rand(-6, 6)
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money.transform *= 0.6
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underlays += money
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if(JAR_ANIMAL)
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for(var/mob/M in src)
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var/image/victim = image(M.icon, M.icon_state)
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victim.pixel_y = 6
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victim.color = M.color
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if(M.plane == PLANE_LIGHTING_ABOVE) // This will only show up on the ground sprite, due to the HuD being over it, so we need both images.
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var/image/victim_glow = image(M.icon, M.icon_state)
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victim_glow.pixel_y = 6
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victim_glow.color = M.color
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underlays += victim_glow
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underlays += victim
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name = "glass jar with [M]"
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desc = "A small jar with [M] inside."
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if(JAR_SPIDER)
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for(var/obj/effect/spider/spiderling/S in src)
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var/image/victim = image(S.icon, S.icon_state)
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underlays += victim
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name = "glass jar with [S]"
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desc = "A small jar with [S] inside."
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return
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/obj/item/glass_jar/fish
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name = "glass tank"
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desc = "A large glass tank."
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var/filled = FALSE
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w_class = ITEMSIZE_NORMAL
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accept_mobs = list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse, /mob/living/simple_mob/animal/sif/leech, /mob/living/simple_mob/animal/sif/frostfly, /mob/living/simple_mob/animal/sif/glitterfly, /mob/living/simple_mob/animal/passive/fish)
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/obj/item/glass_jar/fish/plastic
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name = "plastic tank"
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desc = "A large plastic tank."
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matter = list("plastic" = 4000)
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/obj/item/glass_jar/fish/update_icon() // Also updates name and desc
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underlays.Cut()
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overlays.Cut()
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if(filled)
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underlays += image(icon, "[icon_state]_water")
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switch(contains)
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if(JAR_NOTHING)
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name = initial(name)
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desc = initial(desc)
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if(JAR_MONEY)
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name = "tip tank"
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desc = "A large [name] with money inside."
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for(var/obj/item/weapon/spacecash/S in src)
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var/image/money = image(S.icon, S.icon_state)
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money.pixel_x = rand(-2, 3)
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money.pixel_y = rand(-6, 6)
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money.transform *= 0.6
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underlays += money
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if(JAR_ANIMAL)
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for(var/mob/M in src)
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var/image/victim = image(M.icon, M.icon_state)
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var/initial_x_scale = M.icon_scale_x
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var/initial_y_scale = M.icon_scale_y
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M.adjust_scale(0.7)
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victim.appearance = M.appearance
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M.adjust_scale(initial_x_scale, initial_y_scale)
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victim.pixel_y = 4
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underlays += victim
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name = "[name] with [M]"
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desc = "A large [name] with [M] inside."
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if(JAR_SPIDER)
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for(var/obj/effect/spider/spiderling/S in src)
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var/image/victim = image(S.icon, S.icon_state)
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underlays += victim
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name = "[name] with [S]"
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desc = "A large tank with [S] inside."
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if(filled)
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desc = "[desc] It contains water."
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return
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/obj/item/glass_jar/fish/afterattack(var/atom/A, var/mob/user, var/proximity)
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if(!filled)
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if(istype(A, /obj/structure/sink) || istype(A, /turf/simulated/floor/water))
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if(contains && user.a_intent == "help")
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to_chat(user, "<span class='warning'>That probably isn't the best idea.</span>")
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return
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to_chat(user, "<span class='notice'>You fill \the [src] with water!</span>")
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filled = TRUE
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update_icon()
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return
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return ..()
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/obj/item/glass_jar/fish/attack_self(var/mob/user)
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if(filled)
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if(contains == JAR_ANIMAL)
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if(user.a_intent == "help")
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to_chat(user, "<span class='notice'>Maybe you shouldn't empty the water...</span>")
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return
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else
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filled = FALSE
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user.visible_message("<span class='warning'>[user] dumps out \the [src]'s water!</span>")
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update_icon()
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return
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else
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user.visible_message("<span class='notice'>[user] dumps \the [src]'s water.</span>")
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filled = FALSE
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update_icon()
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return
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return ..()
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#undef JAR_NOTHING
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#undef JAR_MONEY
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#undef JAR_ANIMAL
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#undef JAR_SPIDER
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