Files
CHOMPStation2/code/game/objects/items/weapons/candle.dm

125 lines
3.6 KiB
Plaintext

/obj/item/weapon/flame/candle
name = "red candle"
desc = "a red pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments."
icon = 'icons/obj/candle.dmi'
icon_state = "candle1"
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg'
w_class = ITEMSIZE_TINY
light_color = "#E09D37"
var/wax = 2000
var/icon_type = "candle"
/obj/item/weapon/flame/candle/New()
wax -= rand(800, 1000) // Enough for 27-33 minutes. 30 minutes on average.
..()
/obj/item/weapon/flame/candle/update_icon()
var/i
if(wax > 1500)
i = 1
else if(wax > 800)
i = 2
else i = 3
icon_state = "[icon_type][i][lit ? "_lit" : ""]"
/obj/item/weapon/flame/candle/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.isOn()) //Badasses dont get blinded by lighting their candle with a welding tool
light("<span class='notice'>\The [user] casually lights the [src] with [W].</span>")
else if(istype(W, /obj/item/weapon/flame/lighter))
var/obj/item/weapon/flame/lighter/L = W
if(L.lit)
light()
else if(istype(W, /obj/item/weapon/flame/match))
var/obj/item/weapon/flame/match/M = W
if(M.lit)
light()
else if(istype(W, /obj/item/weapon/flame/candle))
var/obj/item/weapon/flame/candle/C = W
if(C.lit)
light()
/obj/item/weapon/flame/candle/proc/light(var/flavor_text = "<span class='notice'>\The [usr] lights the [src].</span>")
if(!lit)
lit = TRUE
visible_message(flavor_text)
set_light(CANDLE_LUM)
START_PROCESSING(SSobj, src)
/obj/item/weapon/flame/candle/process()
if(!lit)
return
wax--
if(!wax)
new/obj/item/trash/candle(src.loc)
if(istype(src.loc, /mob))
src.dropped()
qdel(src)
update_icon()
if(istype(loc, /turf)) //start a fire if possible
var/turf/T = loc
T.hotspot_expose(700, 5)
/obj/item/weapon/flame/candle/attack_self(mob/user as mob)
if(lit)
lit = 0
update_icon()
set_light(0)
/obj/item/weapon/flame/candle/small
name = "small red candle"
desc = "a small red candle, for more intimate candle occasions."
icon = 'icons/obj/candle.dmi'
icon_state = "smallcandle"
icon_type = "smallcandle"
w_class = ITEMSIZE_SMALL
/obj/item/weapon/flame/candle/white
name = "white candle"
desc = "a white pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments."
icon = 'icons/obj/candle.dmi'
icon_state = "whitecandle"
icon_type = "whitecandle"
w_class = ITEMSIZE_SMALL
/obj/item/weapon/flame/candle/black
name = "black candle"
desc = "a black pillar candle. Ominous."
icon = 'icons/obj/candle.dmi'
icon_state = "blackcandle"
icon_type = "blackcandle"
w_class = ITEMSIZE_SMALL
/obj/item/weapon/flame/candle/candelabra
name = "candelabra"
desc = "a small gold candelabra. The cups that hold the candles save some of the wax from dripping off, allowing the candles to burn longer."
icon = 'icons/obj/candle.dmi'
icon_state = "candelabra"
w_class = ITEMSIZE_SMALL
wax = 20000
/obj/item/weapon/flame/candle/candelabra/update_icon()
if(wax == 0)
icon_state = "candelabra_melted"
else
icon_state = "candelabra[lit ? "_lit" : ""]"
/obj/item/weapon/flame/candle/everburn
wax = 99999
/obj/item/weapon/flame/candle/everburn/Initialize()
. = ..()
light("<span class='notice'>\The [src] mysteriously lights itself!.</span>")
/obj/item/weapon/flame/candle/candelabra/everburn
wax = 99999
/obj/item/weapon/flame/candle/candelabra/everburn/Initialize()
. = ..()
light("<span class='notice'>\The [src] mysteriously lights itself!.</span>")