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CHOMPStation2/code/game/objects/items/weapons/extinguisher.dm

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/obj/item/weapon/extinguisher
name = "fire extinguisher"
desc = "A traditional red fire extinguisher."
icon = 'icons/obj/items_vr.dmi' //VOREStation Edit
icon_state = "fire_extinguisher0"
item_state = "fire_extinguisher"
hitsound = 'sound/weapons/smash.ogg'
throwforce = 10
w_class = ITEMSIZE_NORMAL
throw_speed = 2
throw_range = 10
force = 10
matter = list(DEFAULT_WALL_MATERIAL = 90)
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
drop_sound = 'sound/items/drop/gascan.ogg'
pickup_sound = 'sound/items/pickup/gascan.ogg'
var/spray_particles = 3
var/spray_amount = 10 //units of liquid per particle
var/max_water = 300
var/last_use = 1.0
var/safety = 1
var/sprite_name = "fire_extinguisher"
/obj/item/weapon/extinguisher/mini
name = "fire extinguisher"
desc = "A light and compact fibreglass-framed model fire extinguisher."
icon_state = "miniFE0"
item_state = "miniFE"
hitsound = null //it is much lighter, after all.
throwforce = 2
w_class = ITEMSIZE_SMALL
force = 3.0
max_water = 150
spray_particles = 3
sprite_name = "miniFE"
/obj/item/weapon/extinguisher/Initialize()
create_reagents(max_water)
reagents.add_reagent("firefoam", max_water) //VOREStation Edit
. = ..()
/obj/item/weapon/extinguisher/examine(mob/user)
. = ..()
if(get_dist(user, src) == 0)
. += "[src] has [src.reagents.total_volume] units of foam left!" //VOREStation Edit - Foam not water
/obj/item/weapon/extinguisher/attack_self(mob/user as mob)
safety = !safety
icon_state = "[sprite_name][!safety]"
desc = "The safety is [safety ? "on" : "off"]."
to_chat(user, "The safety is [safety ? "on" : "off"].")
/obj/item/weapon/extinguisher/proc/propel_object(var/obj/O, mob/user, movementdirection)
if(O.anchored) return
var/obj/structure/bed/chair/C
if(istype(O, /obj/structure/bed/chair))
C = O
var/list/move_speed = list(1, 1, 1, 2, 2, 3)
for(var/i in 1 to 6)
if(C) C.propelled = (6-i)
O.Move(get_step(user,movementdirection), movementdirection)
sleep(move_speed[i])
//additional movement
for(var/i in 1 to 3)
O.Move(get_step(user,movementdirection), movementdirection)
sleep(3)
/obj/item/weapon/extinguisher/afterattack(var/atom/target, var/mob/user, var/flag)
//TODO; Add support for reagents in water.
if( istype(target, /obj/structure/reagent_dispensers) && flag) //VOREStation Edit
var/obj/o = target
var/amount = o.reagents.trans_to_obj(src, 50)
to_chat(user, "<span class='notice'>You fill [src] with [amount] units of the contents of [target].</span>")
playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
return
if (!safety)
if (src.reagents.total_volume < 1)
to_chat(usr, "<span class='notice'>\The [src] is empty.</span>")
return
if (world.time < src.last_use + 20)
return
src.last_use = world.time
playsound(src, 'sound/effects/extinguish.ogg', 75, 1, -3)
var/direction = get_dir(src,target)
if(user.buckled && isobj(user.buckled))
spawn(0)
propel_object(user.buckled, user, turn(direction,180))
var/turf/T = get_turf(target)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
var/list/the_targets = list(T,T1,T2)
for(var/a = 1 to spray_particles)
spawn(0)
if(!src || !reagents.total_volume) return
var/obj/effect/effect/water/W = new /obj/effect/effect/water(get_turf(src))
var/turf/my_target
if(a <= the_targets.len)
my_target = the_targets[a]
else
my_target = pick(the_targets)
W.create_reagents(spray_amount)
reagents.trans_to_obj(W, spray_amount)
W.set_color()
W.set_up(my_target)
if((istype(usr.loc, /turf/space)) || (usr.lastarea.has_gravity == 0))
user.inertia_dir = get_dir(target, user)
step(user, user.inertia_dir)
else
return ..()
return