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CHOMPStation2/code/game/objects/items/weapons/towels.dm

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/obj/item/weapon/towel
name = "towel"
icon = 'icons/obj/weapons.dmi'
icon_state = "towel"
slot_flags = SLOT_HEAD | SLOT_BELT | SLOT_OCLOTHING
force = 3.0
w_class = ITEMSIZE_NORMAL
attack_verb = list("whipped")
hitsound = 'sound/weapons/towelwhip.ogg'
desc = "A soft cotton towel."
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
/obj/item/weapon/towel/equipped(var/M, var/slot)
..()
switch(slot)
if(slot_head)
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/head.dmi')
if(slot_wear_suit)
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/suit.dmi')
if(slot_belt)
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/belt.dmi')
/obj/item/weapon/towel/attack_self(mob/living/user as mob)
user.visible_message(text("<span class='notice'>[] uses [] to towel themselves off.</span>", user, src))
playsound(src, 'sound/weapons/towelwipe.ogg', 25, 1)
if(user.fire_stacks > 0)
user.fire_stacks = (max(0, user.fire_stacks - 1.5))
else if(user.fire_stacks < 0)
user.fire_stacks = (min(0, user.fire_stacks + 1.5))
/obj/item/weapon/towel/random/New()
..()
color = "#"+get_random_colour()