mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Co-authored-by: Will <7099514+Willburd@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
78 lines
2.0 KiB
Plaintext
78 lines
2.0 KiB
Plaintext
/obj/structure/bed/chair/e_chair
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name = "electric chair"
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desc = "Looks absolutely SHOCKING!"
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icon_state = "echair0"
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var/on = 0
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var/obj/item/assembly/shock_kit/part = null
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var/last_time = 1.0
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/obj/structure/bed/chair/e_chair/Initialize(mapload)
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. = ..()
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add_overlay(image('icons/obj/objects.dmi', src, "echair_over", MOB_LAYER + 1, dir))
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return
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/obj/structure/bed/chair/e_chair/attackby(obj/item/W as obj, mob/user as mob)
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if(W.has_tool_quality(TOOL_WRENCH))
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var/obj/structure/bed/chair/C = new /obj/structure/bed/chair(loc)
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playsound(src, W.usesound, 50, 1)
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C.set_dir(dir)
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part.loc = loc
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part.master = null
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part = null
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qdel(src)
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return
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return
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/obj/structure/bed/chair/e_chair/verb/toggle()
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set name = "Toggle Electric Chair"
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set category = "Object"
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set src in oview(1)
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if(on)
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on = 0
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icon_state = "echair0"
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else
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on = 1
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icon_state = "echair1"
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to_chat(usr, span_notice("You switch [on ? "on" : "off"] [src]."))
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return
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/obj/structure/bed/chair/e_chair/set_dir()
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. = ..()
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if(.)
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cut_overlays()
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add_overlay(image('icons/obj/objects.dmi', src, "echair_over", MOB_LAYER + 1, dir)) //there's probably a better way of handling this, but eh. -Pete
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/obj/structure/bed/chair/e_chair/proc/shock()
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if(!on)
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return
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if(last_time + 50 > world.time)
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return
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last_time = world.time
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// special power handling
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var/area/A = get_area(src)
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if(!isarea(A))
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return
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if(!A.powered(EQUIP))
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return
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A.use_power_oneoff(5000, EQUIP)
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var/light = A.power_light
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A.update_icon()
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flick("echair1", src)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(12, 1, src)
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s.start()
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if(has_buckled_mobs())
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for(var/mob/living/L as anything in buckled_mobs)
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L.burn_skin(85)
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to_chat(L, span_danger("You feel a deep shock course through your body!"))
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L.burn_skin(85)
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L.Stun(600)
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visible_message(span_danger("The electric chair went off!"), span_danger("You hear a deep sharp shock!"))
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A.power_light = light
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A.update_icon()
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return
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