mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
Co-authored-by: Will <7099514+Willburd@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
246 lines
7.7 KiB
Plaintext
246 lines
7.7 KiB
Plaintext
// Based on railing.dmi from https://github.com/Endless-Horizon/CEV-Eris
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/obj/structure/railing
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name = "railing"
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desc = "A standard steel railing, painted orange. Play stupid games, win stupid prizes."
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icon = 'icons/obj/railing.dmi'
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density = TRUE
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throwpass = 1
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layer = WINDOW_LAYER
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anchored = TRUE
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flags = ON_BORDER
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icon_state = "railing0"
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var/broken = FALSE
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var/health = 70
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var/maxhealth = 70
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var/check = 0
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var/icon_modifier = ""
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/obj/structure/railing/grey
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name = "grey railing"
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desc = "A standard steel railing. Prevents stupid people from falling to their doom."
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icon_modifier = "grey_"
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icon_state = "grey_railing0"
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/obj/structure/railing/Initialize(mapload, constructed = 0)
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. = ..()
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// TODO - "constructed" is not passed to us. We need to find a way to do this safely.
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if (constructed) // player-constructed railings
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anchored = FALSE
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AddElement(/datum/element/climbable/unanchored_can_break, 3.4 SECONDS, TRUE) // It's a RAILING!
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AddElement(/datum/element/rotatable)
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if(src.anchored)
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update_icon(0)
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/obj/structure/railing/Destroy()
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var/turf/location = loc
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. = ..()
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for(var/obj/structure/railing/R in orange(location, 1))
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R.update_icon()
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/obj/structure/railing/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return TRUE
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if(get_dir(mover, target) == GLOB.reverse_dir[dir]) // From elsewhere to here, can't move against our dir
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return !density
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return TRUE
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/obj/structure/railing/Uncross(atom/movable/mover, turf/target)
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return TRUE
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if(get_dir(mover, target) == dir) // From here to elsewhere, can't move in our dir
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return !density
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return TRUE
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/obj/structure/railing/examine(mob/user)
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. = ..()
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if(health < maxhealth)
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switch(health / maxhealth)
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if(0.0 to 0.5)
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. += span_warning("It looks severely damaged!")
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if(0.25 to 0.5)
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. += span_warning("It looks damaged!")
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if(0.5 to 1.0)
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. += span_notice("It has a few scrapes and dents.")
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/obj/structure/railing/take_damage(amount)
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health -= amount
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if(health <= 0)
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visible_message(span_warning("\The [src] breaks down!"))
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playsound(src, 'sound/effects/grillehit.ogg', 50, 1)
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new /obj/item/stack/rods(get_turf(src))
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qdel(src)
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/obj/structure/railing/proc/NeighborsCheck(var/UpdateNeighbors = 1)
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check = 0
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//if (!anchored) return
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var/Rturn = turn(src.dir, -90)
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var/Lturn = turn(src.dir, 90)
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for(var/obj/structure/railing/R in src.loc)
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if ((R.dir == Lturn) && R.anchored)
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check |= 32
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if (UpdateNeighbors)
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R.update_icon(0)
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if ((R.dir == Rturn) && R.anchored)
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check |= 2
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if (UpdateNeighbors)
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R.update_icon(0)
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for (var/obj/structure/railing/R in get_step(src, Lturn))
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if ((R.dir == src.dir) && R.anchored)
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check |= 16
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if (UpdateNeighbors)
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R.update_icon(0)
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for (var/obj/structure/railing/R in get_step(src, Rturn))
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if ((R.dir == src.dir) && R.anchored)
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check |= 1
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if (UpdateNeighbors)
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R.update_icon(0)
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for (var/obj/structure/railing/R in get_step(src, (Lturn + src.dir)))
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if ((R.dir == Rturn) && R.anchored)
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check |= 64
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if (UpdateNeighbors)
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R.update_icon(0)
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for (var/obj/structure/railing/R in get_step(src, (Rturn + src.dir)))
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if ((R.dir == Lturn) && R.anchored)
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check |= 4
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if (UpdateNeighbors)
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R.update_icon(0)
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/obj/structure/railing/update_icon(var/UpdateNeighgors = 1)
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NeighborsCheck(UpdateNeighgors)
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//layer = (dir == SOUTH) ? FLY_LAYER : initial(layer) // wtf does this even do
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cut_overlays()
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if (!check || !anchored)//|| !anchored
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icon_state = "[icon_modifier]railing0"
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else
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icon_state = "[icon_modifier]railing1"
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if (check & 32)
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add_overlay(image(icon, src, "[icon_modifier]corneroverlay"))
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if ((check & 16) || !(check & 32) || (check & 64))
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add_overlay(image(icon, src, "[icon_modifier]frontoverlay_l"))
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if (!(check & 2) || (check & 1) || (check & 4))
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add_overlay(image(icon, src, "[icon_modifier]frontoverlay_r"))
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if(check & 4)
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switch (src.dir)
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if (NORTH)
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add_overlay(image(icon, src, "[icon_modifier]mcorneroverlay", pixel_x = 32))
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if (SOUTH)
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add_overlay(image(icon, src, "[icon_modifier]mcorneroverlay", pixel_x = -32))
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if (EAST)
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add_overlay(image(icon, src, "[icon_modifier]mcorneroverlay", pixel_y = -32))
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if (WEST)
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add_overlay(image(icon, src, "[icon_modifier]mcorneroverlay", pixel_y = 32))
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/obj/structure/railing/handle_rotation_verbs(angle)
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if(!can_touch(usr))
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return FALSE
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. = ..()
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if(.)
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update_icon()
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/obj/structure/railing/verb/flip() // This will help push railing to remote places, such as open space turfs
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set name = "Flip Railing"
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set category = "Object"
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set src in oview(1)
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if(usr.incapacitated())
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return 0
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if (!can_touch(usr) || ismouse(usr))
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return
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if(anchored)
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to_chat(usr, "It is fastened to the floor therefore you can't flip it!")
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return 0
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var/obj/occupied = can_climb_neighbor_turf(src)
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if(occupied)
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to_chat(usr, "You can't flip \the [src] because there's \a [occupied] in the way.")
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return 0
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src.loc = get_step(src, src.dir)
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set_dir(turn(dir, 180))
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update_icon()
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return
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/obj/structure/railing/attackby(obj/item/W as obj, mob/user as mob)
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// Dismantle
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if(W.has_tool_quality(TOOL_WRENCH) && !anchored)
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playsound(src, W.usesound, 50, 1)
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if(do_after(user, 2 SECONDS, target = src))
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user.visible_message(span_infoplain(span_bold("\The [user]") + " dismantles \the [src]."), span_notice("You dismantle \the [src]."))
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new /obj/item/stack/material/steel(get_turf(user), 2)
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qdel(src)
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return
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// Repair
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if(health < maxhealth && W.has_tool_quality(TOOL_WELDER))
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var/obj/item/weldingtool/F = W.get_welder()
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if(F.welding)
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playsound(src, F.usesound, 50, 1)
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if(do_after(user, 2 SECONDS, target = src))
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user.visible_message(span_infoplain(span_bold("\The [user]") + " repairs some damage to \the [src]."), span_notice("You repair some damage to \the [src]."))
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health = min(health+(maxhealth/5), maxhealth) // 20% repair per application
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return
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// Install
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if(W.has_tool_quality(TOOL_SCREWDRIVER))
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user.visible_message(span_info((anchored ? (span_bold("\The [user]") + " begins unscrewing \the [src].") : (span_bold("\The [user]") + "begins fasten \the [src]."))))
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playsound(src, W.usesound, 75, 1)
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if(do_after(user, 1 SECOND, target = src))
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to_chat(user, (anchored ? span_notice("You have unfastened \the [src] from the floor.") : span_notice("You have fastened \the [src] to the floor.")))
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anchored = !anchored
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update_icon()
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return
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// Handle harm intent grabbing/tabling.
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if(istype(W, /obj/item/grab) && get_dist(src,user)<2)
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var/obj/item/grab/G = W
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if (isliving(G.affecting))
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var/mob/living/M = G.affecting
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var/obj/occupied = can_climb_turf(src)
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if(occupied)
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to_chat(user, span_danger("There's \a [occupied] in the way."))
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return
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if (G.state < 2)
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if(user.a_intent == I_HURT)
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if (prob(15)) M.Weaken(5)
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M.apply_damage(8,def_zone = "head")
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take_damage(8)
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visible_message(span_danger("[G.assailant] slams [G.affecting]'s face against \the [src]!"))
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playsound(src, 'sound/effects/grillehit.ogg', 50, 1)
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else
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to_chat(user, span_danger("You need a better grip to do that!"))
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return
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else
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if (get_turf(G.affecting) == get_turf(src))
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G.affecting.forceMove(get_step(src, src.dir))
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else
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G.affecting.forceMove(get_turf(src))
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G.affecting.Weaken(5)
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visible_message(span_danger("[G.assailant] throws [G.affecting] over \the [src]!"))
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qdel(W)
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return
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else
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playsound(src, 'sound/effects/grillehit.ogg', 50, 1)
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take_damage(W.force)
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user.setClickCooldown(user.get_attack_speed(W))
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return ..()
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/obj/structure/railing/ex_act(severity)
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switch(severity)
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if(1.0)
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qdel(src)
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return
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if(2.0)
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qdel(src)
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return
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if(3.0)
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qdel(src)
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return
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return
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