mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
Co-authored-by: Will <7099514+Willburd@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
273 lines
9.0 KiB
Plaintext
273 lines
9.0 KiB
Plaintext
GLOBAL_LIST_EMPTY(all_turbines)
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/obj/machinery/power/generator
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name = "thermoelectric generator"
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desc = "It's a high efficiency thermoelectric generator."
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icon_state = "teg-unassembled"
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density = TRUE
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anchored = FALSE
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unacidable = TRUE
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use_power = USE_POWER_IDLE
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idle_power_usage = 100 //Watts, I hope. Just enough to do the computer and display things.
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var/max_power = 500000
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var/thermal_efficiency = 0.65
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var/obj/machinery/atmospherics/binary/circulator/circ1
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var/obj/machinery/atmospherics/binary/circulator/circ2
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var/last_circ1_gen = 0
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var/last_circ2_gen = 0
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var/last_thermal_gen = 0
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var/stored_energy = 0
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var/lastgen1 = 0
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var/lastgen2 = 0
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var/effective_gen = 0
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var/lastgenlev = 0
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var/datum/looping_sound/generator/soundloop
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/obj/machinery/power/generator/Initialize(mapload)
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soundloop = new(list(src), FALSE)
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desc = initial(desc) + " Rated for [round(max_power/1000)] kW."
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GLOB.all_turbines += src
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AddElement(/datum/element/rotatable)
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..() //Not returned, because...
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/power/generator/LateInitialize()
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reconnect()
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/obj/machinery/power/generator/Destroy()
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QDEL_NULL(soundloop)
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GLOB.all_turbines -= src
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return ..()
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//generators connect in dir and GLOB.reverse_dir(dir) directions
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//mnemonic to determine circulator/generator directions: the cirulators orbit clockwise around the generator
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//so a circulator to the NORTH of the generator connects first to the EAST, then to the WEST
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//and a circulator to the WEST of the generator connects first to the NORTH, then to the SOUTH
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//note that the circulator's outlet dir is it's always facing dir, and it's inlet is always the reverse
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/obj/machinery/power/generator/proc/reconnect()
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circ1 = null
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circ2 = null
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if(src.loc && anchored)
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if(src.dir & (EAST|WEST))
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circ1 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,WEST)
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circ2 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,EAST)
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if(circ1 && circ2)
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if(circ1.dir != NORTH || circ2.dir != SOUTH)
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circ1 = null
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circ2 = null
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else if(src.dir & (NORTH|SOUTH))
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circ1 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,NORTH)
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circ2 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,SOUTH)
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if(circ1 && circ2 && (circ1.dir != EAST || circ2.dir != WEST))
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circ1 = null
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circ2 = null
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/obj/machinery/power/generator/update_icon()
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icon_state = anchored ? "teg-assembled" : "teg-unassembled"
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cut_overlays()
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if (circ1)
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circ1.temperature_overlay = null
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if (circ2)
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circ2.temperature_overlay = null
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if (stat & (NOPOWER|BROKEN))
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return 1
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else
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if (lastgenlev != 0)
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add_overlay("teg-op[lastgenlev]")
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if (circ1 && circ2)
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var/extreme = (lastgenlev > 9) ? "ex" : ""
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if (circ1.last_temperature < circ2.last_temperature)
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circ1.temperature_overlay = "circ-[extreme]cold"
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circ2.temperature_overlay = "circ-[extreme]hot"
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else
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circ1.temperature_overlay = "circ-[extreme]hot"
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circ2.temperature_overlay = "circ-[extreme]cold"
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return 1
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/obj/machinery/power/generator/process()
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if(!circ1 || !circ2 || !anchored || stat & (BROKEN|NOPOWER))
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stored_energy = 0
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return
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updateDialog()
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var/datum/gas_mixture/air1 = circ1.return_transfer_air()
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var/datum/gas_mixture/air2 = circ2.return_transfer_air()
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lastgen2 = lastgen1
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lastgen1 = 0
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last_thermal_gen = 0
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last_circ1_gen = 0
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last_circ2_gen = 0
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if(air1 && air2)
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var/air1_heat_capacity = air1.heat_capacity()
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var/air2_heat_capacity = air2.heat_capacity()
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var/delta_temperature = abs(air2.temperature - air1.temperature)
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if(delta_temperature > 0 && air1_heat_capacity > 0 && air2_heat_capacity > 0)
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var/energy_transfer = delta_temperature*air2_heat_capacity*air1_heat_capacity/(air2_heat_capacity+air1_heat_capacity)
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var/heat = energy_transfer*(1-thermal_efficiency)
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last_thermal_gen = energy_transfer*thermal_efficiency
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if(air2.temperature > air1.temperature)
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air2.temperature = air2.temperature - energy_transfer/air2_heat_capacity
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air1.temperature = air1.temperature + heat/air1_heat_capacity
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else
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air2.temperature = air2.temperature + heat/air2_heat_capacity
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air1.temperature = air1.temperature - energy_transfer/air1_heat_capacity
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//Transfer the air
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if (air1)
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circ1.air2.merge(air1)
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if (air2)
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circ2.air2.merge(air2)
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//Update the gas networks
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if(circ1.network2)
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circ1.network2.update = 1
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if(circ2.network2)
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circ2.network2.update = 1
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//Exceeding maximum power leads to some power loss
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if(effective_gen > max_power && prob(5))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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stored_energy *= 0.5
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//Power
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last_circ1_gen = circ1.return_stored_energy()
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last_circ2_gen = circ2.return_stored_energy()
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stored_energy += last_thermal_gen + last_circ1_gen + last_circ2_gen
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lastgen1 = stored_energy*0.4 //smoothened power generation to prevent slingshotting as pressure is equalized, then restored by pumps
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stored_energy -= lastgen1
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effective_gen = (lastgen1 + lastgen2) / 2
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// Sounds.
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if(effective_gen > (max_power * 0.05)) // More than 5% and sounds start.
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soundloop.start()
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soundloop.volume = LERP(1, 40, effective_gen / max_power)
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else
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soundloop.stop()
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// update icon overlays and power usage only if displayed level has changed
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var/genlev = max(0, min( round(11*effective_gen / max_power), 11))
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if(effective_gen > 100 && genlev == 0)
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genlev = 1
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if(genlev != lastgenlev)
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lastgenlev = genlev
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update_icon()
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add_avail(effective_gen)
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/obj/machinery/power/generator/attack_ai(mob/user)
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attack_hand(user)
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/obj/machinery/power/generator/attackby(obj/item/W as obj, mob/user as mob)
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if(W.has_tool_quality(TOOL_WRENCH))
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playsound(src, W.usesound, 75, 1)
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anchored = !anchored
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user.visible_message("[user.name] [anchored ? "secures" : "unsecures"] the bolts holding [src.name] to the floor.", \
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"You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor.", \
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"You hear a ratchet.")
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update_use_power(anchored ? USE_POWER_IDLE : USE_POWER_ACTIVE)
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if(anchored) // Powernet connection stuff.
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connect_to_network()
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else
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disconnect_from_network()
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reconnect()
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lastgenlev = 0
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effective_gen = 0
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update_icon()
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else
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..()
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/obj/machinery/power/generator/attack_hand(mob/user)
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add_fingerprint(user)
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if(stat & (BROKEN|NOPOWER) || !anchored) return
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if(!circ1 || !circ2) //Just incase the middle part of the TEG was not wrenched last.
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reconnect()
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tgui_interact(user)
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/obj/machinery/power/generator/tgui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "TEGenerator", name)
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ui.open()
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/obj/machinery/power/generator/tgui_data(mob/user)
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// this is the data which will be sent to the ui
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var/vertical = 0
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if (dir == NORTH || dir == SOUTH)
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vertical = 1
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var/list/data = list()
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data["totalOutput"] = effective_gen
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data["maxTotalOutput"] = max_power
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data["thermalOutput"] = last_thermal_gen
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data["primary"] = list()
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if(circ1)
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//The one on the left (or top)
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data["primary"]["dir"] = vertical ? "top" : "left"
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data["primary"]["output"] = last_circ1_gen
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data["primary"]["flowCapacity"] = circ1.volume_capacity_used*100
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data["primary"]["inletPressure"] = circ1.air1.return_pressure()
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data["primary"]["inletTemperature"] = circ1.air1.temperature
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data["primary"]["outletPressure"] = circ1.air2.return_pressure()
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data["primary"]["outletTemperature"] = circ1.air2.temperature
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data["secondary"] = list()
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if(circ2)
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//Now for the one on the right (or bottom)
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data["secondary"]["dir"] = vertical ? "bottom" : "right"
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data["secondary"]["output"] = last_circ2_gen
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data["secondary"]["flowCapacity"] = circ2.volume_capacity_used*100
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data["secondary"]["inletPressure"] = circ2.air1.return_pressure()
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data["secondary"]["inletTemperature"] = circ2.air1.temperature
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data["secondary"]["outletPressure"] = circ2.air2.return_pressure()
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data["secondary"]["outletTemperature"] = circ2.air2.temperature
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return data
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/obj/machinery/power/generator/power_change()
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..()
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update_icon()
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/obj/machinery/power/generator/power_spike(var/announce_prob = 30)
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if(!(effective_gen >= max_power / 2 && powernet)) // Don't make a spike if we're not making a whole lot of power.
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return
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var/list/powernet_union = powernet.nodes.Copy()
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for(var/obj/machinery/power/terminal/T in powernet.nodes)
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if(T.master && istype(T.master, /obj/machinery/power/smes))
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var/obj/machinery/power/smes/S = T.master
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powernet_union |= S.powernet.nodes
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var/found_grid_checker = FALSE
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for(var/obj/machinery/power/grid_checker/G in powernet_union)
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G.power_failure(announce_prob) // If we found a grid checker, then all is well.
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found_grid_checker = TRUE
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if(!found_grid_checker) // Otherwise lets break some stuff.
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spawn(1)
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command_announcement.Announce("Dangerous power spike detected in the power network. Please check machinery \
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for electrical damage.",
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"Critical Power Overload")
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var/i = 0
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var/limit = rand(30, 50)
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for(var/obj/machinery/power/P in powernet_union)
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P.overload(src)
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i++
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if(i % 5)
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sleep(1)
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if(i >= limit)
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break
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