mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
601 lines
25 KiB
Plaintext
601 lines
25 KiB
Plaintext
//Part of ISaidNo's public release around July 2011(ish), multiple changes
|
|
//many thanks
|
|
|
|
/obj/machinery/artifact
|
|
name = "alien artifact"
|
|
desc = "A large alien device."
|
|
icon = 'anomaly.dmi'
|
|
icon_state = "ano0"
|
|
anchored = 0
|
|
density = 1
|
|
var/display_id = "" // Artifact ID to display once successfully scanned
|
|
var/activated = 0 // Whether or not the artifact has been unlocked.
|
|
var/charged = 1 // Whether the artifact is ready to have it's effect.
|
|
var/chargetime = 0 // How much time until the artifact is charged.
|
|
var/recharge = 5 // How long does it take this artifact to recharge?
|
|
var/origin = null // Used in the randomisation/research of the artifact.
|
|
var/trigger = "touch" // What activates it?
|
|
var/triggerX = "none" // Used for more varied triggers
|
|
var/effecttype = "healing" // What does it do?
|
|
var/effectmode = "aura" // How does it carry out the effect?
|
|
var/aurarange = 4 // How far the artifact will extend an aura effect.
|
|
|
|
New()
|
|
..()
|
|
// Origin and appearance randomisation
|
|
// cael - need some more icons
|
|
src.origin = pick("ancient","martian","wizard","eldritch","precursor")
|
|
switch(src.origin)
|
|
if("ancient") src.icon_state = pick("ano2")
|
|
if("martian") src.icon_state = pick("ano4")
|
|
if("wizard") src.icon_state = pick("ano0","ano1")
|
|
if("eldritch") src.icon_state = pick("ano3")
|
|
if("precursor") src.icon_state = pick("ano5")
|
|
// Low-ish random chance to not look like it's origin
|
|
if(prob(20)) src.icon_state = pick("ano0","ano1","ano2","ano3","ano4","ano5")
|
|
// Power randomisation
|
|
src.trigger = pick("force","energy","chemical","heat","touch")
|
|
if (src.trigger == "chemical") src.triggerX = pick("hydrogen","corrosive","volatile","toxic")
|
|
// Ancient Artifacts focus on robotic/technological effects
|
|
// Martian Artifacts focus on biological effects
|
|
// Wizard Artifacts focus on weird shit
|
|
// Eldritch Artifacts are 100% bad news
|
|
// Precursor Artifacts do everything
|
|
switch(src.origin)
|
|
if("ancient") src.effecttype = pick("roboheal","robohurt","cellcharge","celldrain")
|
|
if("martian") src.effecttype = pick("healing","injure","stun","planthelper")
|
|
if("wizard") src.effecttype = pick("stun","forcefield","teleport")
|
|
if("eldritch") src.effecttype = pick("injure","stun","robohurt","celldrain")
|
|
if("precursor") src.effecttype = pick("healing","injure","stun","roboheal","robohurt","cellcharge","celldrain","planthelper","forcefield","teleport")
|
|
// Select range based on the power
|
|
var/canworldpulse = 1
|
|
switch(src.effecttype)
|
|
if("healing") src.effectmode = pick("aura","pulse","contact")
|
|
if("injure") src.effectmode = pick("aura","pulse","contact")
|
|
if("stun") src.effectmode = pick("aura","pulse","contact")
|
|
if("roboheal") src.effectmode = pick("aura","pulse","contact")
|
|
if("robohurt") src.effectmode = pick("aura","pulse","contact")
|
|
if("cellcharge") src.effectmode = pick("aura","pulse")
|
|
if("celldrain") src.effectmode = pick("aura","pulse")
|
|
if("planthelper")
|
|
src.effectmode = pick("aura","pulse")
|
|
canworldpulse = 0
|
|
if("forcefield")
|
|
src.effectmode = "contact"
|
|
canworldpulse = 0
|
|
if("teleport") src.effectmode = pick("pulse","contact")
|
|
// Recharge timer & range setup
|
|
if (src.effectmode == "aura") src.aurarange = rand(1,4)
|
|
if (src.effectmode == "contact")
|
|
src.recharge = rand(5,15)
|
|
if (src.effectmode == "pulse")
|
|
src.aurarange = rand(2,14)
|
|
src.recharge = rand(5,20)
|
|
if (canworldpulse == 1 && prob(1))
|
|
src.effectmode = "worldpulse"
|
|
src.recharge = rand(40,120)
|
|
|
|
display_id += pick("kappa","sigma","antaeres","beta","lorard","omicron","iota","upsilon","omega","gamma","delta")
|
|
display_id += "-"
|
|
display_id += num2text(rand(100,999))
|
|
|
|
attack_hand(var/mob/user as mob)
|
|
if (istype(user, /mob/living/silicon/ai) || istype(user, /mob/dead/)) return
|
|
if (istype(user, /mob/living/silicon/robot))
|
|
if (get_dist(user, src) > 1)
|
|
user << "\red You can't reach [src] from here."
|
|
return
|
|
if(istype(user:gloves,/obj/item/clothing/gloves))
|
|
return ..()
|
|
for(var/mob/O in viewers(src, null))
|
|
O.show_message(text("<b>[]</b> touches [].", user, src), 1)
|
|
src.add_fingerprint(user)
|
|
src.Artifact_Contact(user)
|
|
|
|
attackby(obj/item/weapon/W as obj, mob/living/user as mob)
|
|
/*if (istype(W, /obj/item/weapon/cargotele))
|
|
W:cargoteleport(src, user)
|
|
return*/
|
|
if (src.trigger == "chemical" && istype(W, /obj/item/weapon/reagent_containers/))
|
|
switch(src.triggerX)
|
|
if("hydrogen")
|
|
if (W.reagents.has_reagent("hydrogen", 1) || W.reagents.has_reagent("water", 1)) src.Artifact_Activate()
|
|
if("corrosive")
|
|
if (W.reagents.has_reagent("acid", 1) || W.reagents.has_reagent("pacid", 1) || W.reagents.has_reagent("diethylamine", 1)) src.Artifact_Activate()
|
|
if("volatile")
|
|
if (W.reagents.has_reagent("plasma", 1) || W.reagents.has_reagent("thermite", 1)) src.Artifact_Activate()
|
|
if("toxic")
|
|
if (W.reagents.has_reagent("toxin", 1) || W.reagents.has_reagent("cyanide", 1) || W.reagents.has_reagent("amanitin", 1) || W.reagents.has_reagent("neurotoxin", 1)) src.Artifact_Activate()
|
|
..()
|
|
if (src.trigger == "force" && W.force >= 30 && !src.activated) src.Artifact_Activate()
|
|
if (src.trigger == "energy")
|
|
if (istype(W,/obj/item/weapon/melee/baton) && W:status) src.Artifact_Activate()
|
|
if (istype(W,/obj/item/weapon/melee/energy)) src.Artifact_Activate()
|
|
if (istype(W,/obj/item/weapon/melee/cultblade)) src.Artifact_Activate()
|
|
if (istype(W,/obj/item/weapon/gun/energy/)) src.Artifact_Activate()
|
|
if (istype(W,/obj/item/device/multitool)) src.Artifact_Activate()
|
|
if (istype(W,/obj/item/weapon/card/emag)) src.Artifact_Activate()
|
|
if (src.trigger == "heat")
|
|
if (istype(W,/obj/item/weapon/match) && W:lit) src.Artifact_Activate()
|
|
if (istype(W, /obj/item/weapon/weldingtool) && W:welding) src.Artifact_Activate()
|
|
if (istype(W, /obj/item/weapon/lighter) && W:lit) src.Artifact_Activate()
|
|
|
|
//Bump(atom/A)
|
|
|
|
Bumped(M as mob|obj)
|
|
if (istype(M,/obj/item/weapon/) && src.trigger == "force" && M:throwforce >= 30) src.Artifact_Activate()
|
|
|
|
bullet_act(var/obj/item/projectile/P)
|
|
if (src.trigger == "force")
|
|
if(istype(P,/obj/item/projectile/bullet)) src.Artifact_Activate()
|
|
else if(istype(P,/obj/item/projectile/hivebotbullet)) src.Artifact_Activate()
|
|
if (src.trigger == "energy")
|
|
if(istype(P,/obj/item/projectile/beam)) src.Artifact_Activate()
|
|
else if(istype(P,/obj/item/projectile/ion)) src.Artifact_Activate()
|
|
else if(istype(P,/obj/item/projectile/energy)) src.Artifact_Activate()
|
|
else if(istype(P,/obj/item/projectile/bluetag)) src.Artifact_Activate()
|
|
else if(istype(P,/obj/item/projectile/redtag)) src.Artifact_Activate()
|
|
if (src.trigger == "heat")
|
|
if(istype(P,/obj/item/projectile/temp)) src.Artifact_Activate()
|
|
|
|
ex_act(severity)
|
|
switch(severity)
|
|
if(1.0) del src
|
|
if(2.0)
|
|
if (prob(50)) del src
|
|
if (src.trigger == "force") src.Artifact_Activate()
|
|
if (src.trigger == "heat") src.Artifact_Activate()
|
|
if(3.0)
|
|
if (src.trigger == "force") src.Artifact_Activate()
|
|
if (src.trigger == "heat") src.Artifact_Activate()
|
|
return
|
|
|
|
temperature_expose(null, temp, volume)
|
|
if (src.trigger == "heat") src.Artifact_Activate()
|
|
|
|
process()
|
|
if (!src.activated) return
|
|
if (src.chargetime > 0)
|
|
src.chargetime--
|
|
else src.charged = 1
|
|
if (src.effectmode == "aura")
|
|
switch(src.effecttype)
|
|
if("healing")
|
|
for (var/mob/living/carbon/M in range(src.aurarange,src))
|
|
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
|
|
continue
|
|
if(prob(10)) M << "\blue You feel a soothing energy radiating from something nearby."
|
|
M.adjustBruteLoss(-1)
|
|
M.adjustFireLoss(-1)
|
|
M.adjustToxLoss(-1)
|
|
M.adjustOxyLoss(-1)
|
|
M.adjustBrainLoss(-1)
|
|
M.updatehealth()
|
|
if("injure")
|
|
for (var/mob/living/carbon/M in range(src.aurarange,src))
|
|
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
|
|
continue
|
|
if(prob(10)) M << "\red You feel a painful force radiating from something nearby."
|
|
M.adjustBruteLoss(1)
|
|
M.adjustFireLoss(1)
|
|
M.adjustToxLoss(1)
|
|
M.adjustOxyLoss(1)
|
|
M.adjustBrainLoss(1)
|
|
M.updatehealth()
|
|
if("stun")
|
|
for (var/mob/living/carbon/M in range(src.aurarange,src))
|
|
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
|
|
continue
|
|
if(prob(10)) M << "\red Energy radiating from the [src] is making you feel numb."
|
|
if(prob(20))
|
|
M << "\red Your body goes numb for a moment."
|
|
M.stunned += 2
|
|
M.weakened += 2
|
|
M.stuttering += 2
|
|
if("roboheal")
|
|
for (var/mob/living/silicon/robot/M in range(src.aurarange,src))
|
|
if(prob(10)) M << "\blue SYSTEM ALERT: Beneficial energy field detected!"
|
|
M.adjustBruteLoss(-1)
|
|
M.adjustFireLoss(-1)
|
|
M.updatehealth()
|
|
if("robohurt")
|
|
for (var/mob/living/silicon/robot/M in range(src.aurarange,src))
|
|
if(prob(10)) M << "\red SYSTEM ALERT: Harmful energy field detected!"
|
|
M.adjustBruteLoss(1)
|
|
M.adjustFireLoss(1)
|
|
M.updatehealth()
|
|
if("cellcharge")
|
|
for (var/obj/machinery/power/apc/C in range(src.aurarange,src))
|
|
for (var/obj/item/weapon/cell/B in C.contents)
|
|
B.charge += 10
|
|
for (var/obj/machinery/power/smes/S in range (src.aurarange,src)) S.charge += 20
|
|
for (var/mob/living/silicon/robot/M in range(src.aurarange,src))
|
|
for (var/obj/item/weapon/cell/D in M.contents)
|
|
D.charge += 10
|
|
if(prob(10)) M << "\blue SYSTEM ALERT: Energy boosting field detected!"
|
|
if("celldrain")
|
|
for (var/obj/machinery/power/apc/C in range(src.aurarange,src))
|
|
for (var/obj/item/weapon/cell/B in C.contents)
|
|
B.charge -= 10
|
|
for (var/obj/machinery/power/smes/S in range (src.aurarange,src)) S.charge -= 20
|
|
for (var/mob/living/silicon/robot/M in range(src.aurarange,src))
|
|
for (var/obj/item/weapon/cell/D in M.contents)
|
|
D.charge -= 10
|
|
if(prob(10)) M << "\red SYSTEM ALERT: Energy draining field detected!"
|
|
if("planthelper")
|
|
for (var/obj/machinery/hydroponics/H in range(src.aurarange,src))
|
|
//makes weeds and shrooms and stuff more potent too
|
|
if(H.planted)
|
|
H.waterlevel += 2
|
|
H.nutrilevel += 2
|
|
if(H.toxic > 0)
|
|
H.toxic -= 1
|
|
H.health += 1
|
|
if(H.pestlevel > 0)
|
|
H.pestlevel -= 1
|
|
if(H.weedlevel > 0)
|
|
H.weedlevel -= 1
|
|
H.lastcycle += 5
|
|
if (src.effectmode == "pulse")
|
|
if (!src.charged) return
|
|
for(var/mob/O in viewers(src, null))
|
|
O.show_message(text("<b>[]</b> emits a pulse of energy!", src), 1)
|
|
switch(src.effecttype)
|
|
if("healing")
|
|
for (var/mob/living/carbon/M in range(src.aurarange,src))
|
|
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
|
|
continue
|
|
M << "\blue A wave of energy invigorates you."
|
|
M.adjustBruteLoss(5)
|
|
M.adjustFireLoss(5)
|
|
M.adjustToxLoss(5)
|
|
M.adjustOxyLoss(5)
|
|
M.adjustBrainLoss(5)
|
|
M.updatehealth()
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
if("injure")
|
|
for (var/mob/living/carbon/M in range(src.aurarange,src))
|
|
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
|
|
continue
|
|
M << "\red A wave of energy causes you great pain!"
|
|
M.adjustBruteLoss(5)
|
|
M.adjustFireLoss(5)
|
|
M.adjustToxLoss(5)
|
|
M.adjustOxyLoss(5)
|
|
M.adjustBrainLoss(5)
|
|
M.stunned += 3
|
|
M.weakened += 3
|
|
M.updatehealth()
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
if("stun")
|
|
for (var/mob/living/carbon/M in range(src.aurarange,src))
|
|
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
|
|
continue
|
|
M << "\red A wave of energy overwhelms your senses!"
|
|
M.paralysis += 3
|
|
M.stunned += 4
|
|
M.weakened += 4
|
|
M.stuttering += 4
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
if("roboheal")
|
|
for (var/mob/living/silicon/robot/M in range(src.aurarange,src))
|
|
M << "\blue SYSTEM ALERT: Structural damage has been repaired by energy pulse!"
|
|
M.adjustBruteLoss(-10)
|
|
M.adjustFireLoss(-10)
|
|
M.updatehealth()
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
if("robohurt")
|
|
for (var/mob/living/silicon/robot/M in range(src.aurarange,src))
|
|
M << "\red SYSTEM ALERT: Structural damage inflicted by energy pulse!"
|
|
M.adjustBruteLoss(10)
|
|
M.adjustFireLoss(10)
|
|
M.updatehealth()
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
if("cellcharge")
|
|
for (var/obj/machinery/power/apc/C in range(src.aurarange,src))
|
|
for (var/obj/item/weapon/cell/B in C.contents)
|
|
B.charge += 250
|
|
for (var/obj/machinery/power/smes/S in range (src.aurarange,src)) S.charge += 400
|
|
for (var/mob/living/silicon/robot/M in range(src.aurarange,src))
|
|
for (var/obj/item/weapon/cell/D in M.contents)
|
|
D.charge += 250
|
|
M << "\blue SYSTEM ALERT: Large energy boost detected!"
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
if("celldrain")
|
|
for (var/obj/machinery/power/apc/C in range(src.aurarange,src))
|
|
for (var/obj/item/weapon/cell/B in C.contents)
|
|
B.charge -= 500
|
|
for (var/obj/machinery/power/smes/S in range (src.aurarange,src)) S.charge -= 400
|
|
for (var/mob/living/silicon/robot/M in range(src.aurarange,src))
|
|
for (var/obj/item/weapon/cell/D in M.contents)
|
|
D.charge -= 500
|
|
M << "\red SYSTEM ALERT: Severe energy drain detected!"
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
if("planthelper")
|
|
//makes weeds and shrooms and stuff more potent too
|
|
for (var/obj/machinery/hydroponics/H in range(src.aurarange,src))
|
|
if(H.planted)
|
|
H.dead = 0
|
|
H.waterlevel = 200
|
|
H.nutrilevel = 200
|
|
H.toxic = 0
|
|
H.health = 100
|
|
H.pestlevel = 0
|
|
H.weedlevel = 0
|
|
H.lastcycle = H.cycledelay
|
|
if("teleport")
|
|
for (var/mob/living/M in range(src.aurarange,src))
|
|
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
|
|
continue
|
|
var/list/randomturfs = new/list()
|
|
for(var/turf/T in orange(M, 30))
|
|
if(!istype(T, /turf/simulated/floor) || T.density)
|
|
continue
|
|
randomturfs.Add(T)
|
|
if(randomturfs.len > 0)
|
|
M << "\red You are displaced by a strange force!"
|
|
M.loc = pick(randomturfs)
|
|
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
|
|
sparks.set_up(3, 0, get_turf(src)) //no idea what the 0 is
|
|
sparks.start()
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
if (src.effectmode == "worldpulse")
|
|
if (!src.charged) return
|
|
for(var/mob/O in viewers(src, null))
|
|
O.show_message(text("<b>[]</b> emits a powerful burst of energy!", src), 1)
|
|
switch(src.effecttype)
|
|
if("healing")
|
|
for (var/mob/living/carbon/M in world)
|
|
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
|
|
continue
|
|
M << "\blue Waves of soothing energy wash over you."
|
|
M.adjustBruteLoss(-3)
|
|
M.adjustFireLoss(-3)
|
|
M.adjustToxLoss(-3)
|
|
M.adjustOxyLoss(-3)
|
|
M.adjustBrainLoss(-3)
|
|
M.updatehealth()
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
if("injure")
|
|
for (var/mob/living/carbon/M in world)
|
|
M << "\red A wave of painful energy strikes you!"
|
|
M.adjustBruteLoss(3)
|
|
M.adjustFireLoss(3)
|
|
M.adjustToxLoss(3)
|
|
M.adjustOxyLoss(3)
|
|
M.adjustBrainLoss(3)
|
|
M.updatehealth()
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
if("stun")
|
|
for (var/mob/living/carbon/M in world)
|
|
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
|
|
continue
|
|
M << "\red A powerful force causes you to black out momentarily."
|
|
M.paralysis += 5
|
|
M.stunned += 8
|
|
M.weakened += 8
|
|
M.stuttering += 8
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
if("roboheal")
|
|
for (var/mob/living/silicon/robot/M in world)
|
|
M << "\blue SYSTEM ALERT: Structural damage has been repaired by energy pulse!"
|
|
M.adjustBruteLoss(-5)
|
|
M.adjustFireLoss(-5)
|
|
M.updatehealth()
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
if("robohurt")
|
|
for (var/mob/living/silicon/robot/M in world)
|
|
M << "\red SYSTEM ALERT: Structural damage inflicted by energy pulse!"
|
|
M.adjustBruteLoss(5)
|
|
M.adjustFireLoss(5)
|
|
M.updatehealth()
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
if("cellcharge")
|
|
for (var/obj/machinery/power/apc/C in world)
|
|
for (var/obj/item/weapon/cell/B in C.contents)
|
|
B.charge += 100
|
|
for (var/obj/machinery/power/smes/S in range (src.aurarange,src)) S.charge += 250
|
|
for (var/mob/living/silicon/robot/M in world)
|
|
for (var/obj/item/weapon/cell/D in M.contents)
|
|
D.charge += 100
|
|
M << "\blue SYSTEM ALERT: Energy boost detected!"
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
if("celldrain")
|
|
for (var/obj/machinery/power/apc/C in world)
|
|
for (var/obj/item/weapon/cell/B in C.contents)
|
|
B.charge -= 250
|
|
for (var/obj/machinery/power/smes/S in range (src.aurarange,src)) S.charge -= 250
|
|
for (var/mob/living/silicon/robot/M in world)
|
|
for (var/obj/item/weapon/cell/D in M.contents)
|
|
D.charge -= 250
|
|
M << "\red SYSTEM ALERT: Energy drain detected!"
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
if("teleport")
|
|
for (var/mob/living/M in world)
|
|
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
|
|
continue
|
|
var/list/randomturfs = new/list()
|
|
for(var/turf/T in orange(M, 15))
|
|
if(!istype(T, /turf/simulated/floor) || T.density)
|
|
continue
|
|
randomturfs.Add(T)
|
|
if(randomturfs.len > 0)
|
|
M << "\red You are displaced by a strange force!"
|
|
M.loc = pick(randomturfs)
|
|
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
|
|
sparks.set_up(3, 0, get_turf(src)) //no idea what the 0 is
|
|
sparks.start()
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
|
|
/obj/machinery/artifact/proc/Artifact_Activate()
|
|
src.activated = 1
|
|
for(var/mob/O in viewers(src, null))
|
|
O.show_message(text("<b>[]</b> activates!", src), 1)
|
|
|
|
/obj/machinery/artifact/proc/Artifact_Contact(var/mob/user as mob)
|
|
// Trigger Code
|
|
if (istype (user,/mob/living/carbon/) && src.trigger == "touch" && !src.activated) src.Artifact_Activate()
|
|
else if (src.trigger != "touch" && !src.activated) user << "Nothing happens."
|
|
// Effect Code
|
|
if (src.effectmode == "contact" && src.activated && src.charged)
|
|
switch(src.effecttype)
|
|
if("healing")
|
|
if (istype(user, /mob/living/carbon/human/))
|
|
user << "\blue You feel a soothing energy invigorate you."
|
|
|
|
var/mob/living/carbon/human/H = user
|
|
for(var/A in H.organs)
|
|
var/datum/organ/external/affecting = null
|
|
if(!H.organs[A]) continue
|
|
affecting = H.organs[A]
|
|
if(!istype(affecting, /datum/organ/external)) continue
|
|
affecting.heal_damage(25, 25) //fixes getting hit after ingestion, killing you when game updates organ health
|
|
for(var/datum/organ/wound/W in affecting.wounds)
|
|
W.stopbleeding()
|
|
W.is_healing = 1
|
|
//user:heal_organ_damage(25, 25)
|
|
//
|
|
user.adjustOxyLoss(-25)
|
|
user.adjustToxLoss(-25)
|
|
user.adjustBruteLoss(-25)
|
|
user.adjustFireLoss(-25)
|
|
user.adjustBrainLoss(-25)
|
|
user.radiation -= min(user.radiation, 25)
|
|
user.nutrition += 50
|
|
H.bodytemperature = initial(H.bodytemperature)
|
|
//
|
|
H.vessel.add_reagent("blood",50)
|
|
spawn(1)
|
|
H.fixblood()
|
|
H.update_body()
|
|
H.update_face()
|
|
H.UpdateDamageIcon()
|
|
//
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
else user << "Nothing happens."
|
|
if("injure")
|
|
if (istype(user, /mob/living/carbon/))
|
|
user << "\red A painful discharge of energy strikes you!"
|
|
user.adjustOxyLoss(25)
|
|
user.adjustToxLoss(25)
|
|
user.adjustBruteLoss(25)
|
|
user.adjustFireLoss(25)
|
|
user.adjustBrainLoss(25)
|
|
user.radiation += 25
|
|
user.nutrition -= min(50, user.nutrition)
|
|
user.stunned += 6
|
|
user.weakened += 6
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
else user << "Nothing happens."
|
|
if("stun")
|
|
if (istype(user, /mob/living/carbon/))
|
|
user << "\red A powerful force overwhelms your consciousness."
|
|
user.paralysis += 30
|
|
user.stunned += 45
|
|
user.weakened += 45
|
|
user.stuttering += 45
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
else user << "Nothing happens."
|
|
if("roboheal")
|
|
if (istype(user, /mob/living/silicon/robot))
|
|
user << "\blue Your systems report damaged components mending by themselves!"
|
|
user.adjustBruteLoss(-30)
|
|
user.adjustFireLoss(-30)
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
else user << "Nothing happens."
|
|
if("robohurt")
|
|
if (istype(user, /mob/living/silicon/robot))
|
|
user << "\red Your systems report severe damage has been inflicted!"
|
|
user.adjustBruteLoss(40)
|
|
user.adjustFireLoss(40)
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
else user << "Nothing happens."
|
|
if("forcefield")
|
|
var/obj/effect/energy_field/E = new /obj/effect/energy_field(locate(src.x + 2,src.y,src.z))
|
|
E.strength = 1
|
|
E = new /obj/effect/energy_field(locate(src.x + 2,src.y + 1,src.z))
|
|
E.strength = 1
|
|
E = new /obj/effect/energy_field(locate(src.x + 2,src.y + 2,src.z))
|
|
E.strength = 1
|
|
E = new /obj/effect/energy_field(locate(src.x + 2,src.y - 1,src.z))
|
|
E.strength = 1
|
|
E = new /obj/effect/energy_field(locate(src.x + 2,src.y - 2,src.z))
|
|
E.strength = 1
|
|
E = new /obj/effect/energy_field(locate(src.x - 2,src.y,src.z))
|
|
E.strength = 1
|
|
E = new /obj/effect/energy_field(locate(src.x - 2,src.y + 1,src.z))
|
|
E.strength = 1
|
|
E = new /obj/effect/energy_field(locate(src.x - 2,src.y + 2,src.z))
|
|
E.strength = 1
|
|
E = new /obj/effect/energy_field(locate(src.x - 2,src.y - 1,src.z))
|
|
E.strength = 1
|
|
E = new /obj/effect/energy_field(locate(src.x - 2,src.y - 2,src.z))
|
|
E.strength = 1
|
|
E = new /obj/effect/energy_field(locate(src.x,src.y + 2,src.z))
|
|
E.strength = 1
|
|
E = new /obj/effect/energy_field(locate(src.x + 1,src.y + 2,src.z))
|
|
E.strength = 1
|
|
E = new /obj/effect/energy_field(locate(src.x - 1,src.y + 2,src.z))
|
|
E.strength = 1
|
|
E = new /obj/effect/energy_field(locate(src.x,src.y - 2,src.z))
|
|
E.strength = 1
|
|
E = new /obj/effect/energy_field(locate(src.x + 1,src.y - 2,src.z))
|
|
E.strength = 1
|
|
E = new /obj/effect/energy_field(locate(src.x - 1,src.y - 2,src.z))
|
|
E.strength = 1
|
|
src.charged = 0
|
|
src.chargetime = src.recharge
|
|
spawn (src.recharge)
|
|
for(var/obj/effect/energy_field/F in range(5,src))
|
|
del F
|
|
if("teleport")
|
|
var/list/randomturfs = new/list()
|
|
for(var/turf/T in orange(user, 50))
|
|
if(!istype(T, /turf/simulated/floor) || T.density)
|
|
continue
|
|
randomturfs.Add(T)
|
|
if(randomturfs.len > 0)
|
|
user << "\red You are suddenly zapped away elsewhere!"
|
|
user.loc = pick(randomturfs)
|
|
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
|
|
sparks.set_up(3, 0, get_turf(src)) //no idea what the 0 is
|
|
sparks.start()
|
|
|
|
else if (src.effectmode == "contact" && src.activated && !src.charged) user << "The artifact feels warm, but nothing interesting happens."
|
|
|
|
// this was used in QM for a time but it fell into disuse and wasn't removed, the purpose being to check if an artifact
|
|
// was benevolent or malicious, to determine whether QMs would be paid or punished for shipping it
|
|
|
|
/proc/artifact_checkgood(var/obj/machinery/artifact/A)
|
|
switch(A.effecttype)
|
|
if("healing") return 1
|
|
if("injure") return 0
|
|
if("stun") return 0
|
|
if("roboheal") return 1
|
|
if("robohurt") return 0
|
|
if("cellcharge") return 1
|
|
if("celldrain") return 1
|
|
if("planthelper") return 1
|
|
if("forcefield") return 1
|
|
if("teleport") return 0 |