Files
CHOMPStation2/code/modules/multiz/zshadow.dm
Leshana d5eb86d810 Transfer talking and visible messages upwards thru open space.
Mobs speaking and doing things that emit visible messages will now be seen on floors above, including the icons.
2017-05-15 20:37:07 -04:00

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/mob // TODO: rewrite as obj.
var/mob/zshadow/shadow
/mob/zshadow
plane = OVER_OPENSPACE_PLANE
name = "shadow"
desc = "Z-level shadow"
status_flags = GODMODE
anchored = 1
unacidable = 1
density = 0
opacity = 0 // Don't trigger lighting recalcs gah! TODO - consider multi-z lighting.
auto_init = FALSE // We do not need to be initialize()d
var/mob/owner = null // What we are a shadow of.
/mob/zshadow/can_fall()
return FALSE
/mob/zshadow/New(var/mob/L)
if(!istype(L))
qdel(src)
return
..() // I'm cautious about this, but its the right thing to do.
owner = L
sync_icon(L)
/mob/Destroy()
if(shadow)
qdel(shadow)
shadow = null
. = ..()
/mob/zshadow/examine(mob/user, distance, infix, suffix)
return owner.examine(user, distance, infix, suffix)
// Relay some stuff they hear
/mob/zshadow/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
if(isliving(owner))
verb += " from above"
return owner.hear_say(message, verb, language, alt_name, italics, speaker, speech_sound, sound_vol)
/mob/zshadow/proc/sync_icon(var/mob/M)
name = M.name
icon = M.icon
icon_state = M.icon_state
//color = M.color
color = "#848484"
overlays = M.overlays
transform = M.transform
dir = M.dir
if(shadow)
shadow.sync_icon(src)
/mob/living/Move()
. = ..()
check_shadow()
/mob/living/forceMove()
. = ..()
check_shadow()
/mob/living/proc/check_shadow()
var/mob/M = src
if(isturf(M.loc))
var/turf/simulated/open/OS = GetAbove(src)
while(OS && istype(OS))
if(!M.shadow)
M.shadow = PoolOrNew(/mob/zshadow, M)
M.shadow.forceMove(OS)
M = M.shadow
OS = GetAbove(M)
// The topmost level does not need a shadow!
if(M.shadow)
qdel(M.shadow)
M.shadow = null
/mob/living/update_icons()
. = ..()
if(shadow)
shadow.sync_icon(src)
/mob/set_dir(new_dir)
. = ..()
if(shadow)
shadow.set_dir(new_dir)
// Transfer messages about what we are doing to upstairs
/mob/visible_message(var/message, var/self_message, var/blind_message)
. = ..()
if(shadow)
shadow.visible_message(message, self_message, blind_message)
// We should show the typing indicator so people above us can tell we're about to talk.
/mob/set_typing_indicator(var/state)
var/old_typing = src.typing
. = ..()
if(shadow && old_typing != src.typing)
shadow.set_typing_indicator(state) // Okay the real proc changed something! That means we should handle things too
/mob/zshadow/set_typing_indicator(var/state)
if(!typing_indicator)
typing_indicator = new
typing_indicator.icon = 'icons/mob/talk_vr.dmi' //VOREStation Edit - Looks better on the right with job icons.
typing_indicator.icon_state = "typing"
if(state && !typing)
overlays += typing_indicator
typing = 1
else if(!state && typing)
overlays -= typing_indicator
typing = 0
if(shadow)
shadow.set_typing_indicator(state)