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Fixes Issue 1183 -Most game-specific messages now print to all non-new_player mobs instead of the world, round-end reports are unchanged but request consoles and other announcements will not be heard by people in the lobby any more Fixes Issue 1158 -Tweaked the temperature resistance of mechs to be more inline with current fires. Most mechs protect almost as well as a full fire suit, and the firefighter mech is just over 2x more effective Fixes Issue 1027 -False-walls can no longer be fixed when on top of a dense turfs Fixes Issue 1196 -Tweaked how damage was read for CPR and self-examining so you can't perform CPR on yourself at 100 damage Fixes Issue 1202 -Made stun-glove construction use the cable/Use() instead of just amount-2, so you can no longer get 0 amount coils Fixes Issue 1206 -Glass reagent containers and droppers now log attacks like syringes do, with the list of reagents Fixes Issue 1234 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5508 316c924e-a436-60f5-8080-3fe189b3f50e
13 lines
398 B
Plaintext
13 lines
398 B
Plaintext
/proc/command_alert(var/text, var/title = "")
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var/command
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command += "<h1 class='alert'>[command_name()] Update</h1>"
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if (title && length(title) > 0)
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command += "<br><h2 class='alert'>[html_encode(title)]</h2>"
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command += "<br><span class='alert'>[html_encode(text)]</span><br>"
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command += "<br>"
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player))
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M << command
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