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-Works with 4-legged taurs as the other taurbags. -Has normal backpack stats whereas the other saddlebags have duffle stats.
105 lines
3.9 KiB
Plaintext
105 lines
3.9 KiB
Plaintext
/obj/item/weapon/storage/backpack/saddlebag
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name = "Horse Saddlebags"
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desc = "A saddle that holds items. Seems slightly bulky."
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icon = 'icons/obj/storage_vr.dmi'
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icon_override = 'icons/mob/back_vr.dmi'
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item_state = "saddlebag"
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icon_state = "saddlebag"
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max_storage_space = INVENTORY_DUFFLEBAG_SPACE //Saddlebags can hold more, like dufflebags
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slowdown = 1 //And are slower, too...Unless you're a macro, that is.
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var/taurtype = /datum/sprite_accessory/tail/taur/horse //Acceptable taur type to be wearing this
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var/no_message = "You aren't the appropriate taur type to wear this!"
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mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
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if(..())
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if(istype(H) && istype(H.tail_style, taurtype))
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if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
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slowdown = 0
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else
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slowdown = initial(slowdown)
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return 1
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else
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H << "<span class='warning'>[no_message]</span>"
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return 0
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/* If anyone wants to make some... this is how you would.
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/obj/item/weapon/storage/backpack/saddlebag/spider
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name = "Drider Saddlebags"
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item_state = "saddlebag_drider"
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icon_state = "saddlebag_drider"
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var/taurtype = /datum/sprite_accessory/tail/taur/spider
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*/
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/obj/item/weapon/storage/backpack/saddlebag_common //Shared bag for other taurs with sturdy backs
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name = "Taur Saddlebags"
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desc = "A saddle that holds items. Seems slightly bulky."
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icon = 'icons/obj/storage_vr.dmi'
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icon_override = 'icons/mob/back_vr.dmi'
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item_state = "saddlebag"
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icon_state = "saddlebag"
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var/icon_base = "saddlebag"
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max_storage_space = INVENTORY_DUFFLEBAG_SPACE //Saddlebags can hold more, like dufflebags
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slowdown = 1 //And are slower, too...Unless you're a macro, that is.
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var/no_message = "You aren't the appropriate taur type to wear this!"
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mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
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if(..())
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var/datum/sprite_accessory/tail/taur/TT = H.tail_style
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if(istype(H) && istype(TT, /datum/sprite_accessory/tail/taur/horse))
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item_state = "[icon_base]_Horse"
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if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
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slowdown = 0
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else
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slowdown = initial(slowdown)
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return 1
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if(istype(H) && istype(TT, /datum/sprite_accessory/tail/taur/wolf))
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item_state = "[icon_base]_Wolf"
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if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
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slowdown = 0
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else
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slowdown = initial(slowdown)
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return 1
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if(istype(H) && istype(TT, /datum/sprite_accessory/tail/taur/cow))
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item_state = "[icon_base]_Cow"
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if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
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slowdown = 0
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else
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slowdown = initial(slowdown)
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return 1
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if(istype(H) && istype(TT, /datum/sprite_accessory/tail/taur/lizard))
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item_state = "[icon_base]_Lizard"
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if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
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slowdown = 0
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else
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slowdown = initial(slowdown)
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return 1
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if(istype(H) && istype(TT, /datum/sprite_accessory/tail/taur/feline))
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item_state = "[icon_base]_Feline"
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if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
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slowdown = 0
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else
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slowdown = initial(slowdown)
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return 1
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else
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H << "<span class='warning'>[no_message]</span>"
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return 0
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/obj/item/weapon/storage/backpack/saddlebag_common/robust //Shared bag for other taurs with sturdy backs
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name = "Robust Saddlebags"
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desc = "A saddle that holds items. Seems robust."
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icon = 'icons/obj/storage_vr.dmi'
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icon_override = 'icons/mob/back_vr.dmi'
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item_state = "robustsaddle"
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icon_state = "robustsaddle"
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icon_base = "robustsaddle"
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/obj/item/weapon/storage/backpack/saddlebag_common/vest //Shared bag for other taurs with sturdy backs
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name = "Taur Duty Vest"
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desc = "An armored vest with the armor modules replaced with various handy compartments with decent storage capacity. Useless for protection though."
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icon = 'icons/obj/storage_vr.dmi'
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icon_override = 'icons/mob/back_vr.dmi'
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item_state = "taurvest"
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icon_state = "taurvest"
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icon_base = "taurvest"
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max_storage_space = INVENTORY_STANDARD_SPACE
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slowdown = 0 |