mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-29 11:32:13 +00:00
Uzi uses new sprite + tilts now. Sec pistols use new sprite Energy Gun uses new sprite. C20r uses new sprite. L6 SAW uses new sprite. Ion Rifle uses new sprite. Z8 Bulldog uses new sprite. WT-550 uses new sprite. Resolves https://github.com/CHOMPStation2/CHOMPStation2/issues/3068 Serdy will add Stetchkin, PPK + PPK Light later.
279 lines
13 KiB
Plaintext
279 lines
13 KiB
Plaintext
/obj/item/weapon/gun/energy/laser
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name = "laser rifle"
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desc = "A Hephaestus Industries G40E rifle, designed to kill with concentrated energy blasts. This variant has the ability to \
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switch between standard fire and a more efficent but weaker 'suppressive' fire."
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description_fluff = "The leading arms producer in the SCG, Hephaestus typically only uses its 'top level' branding for its military-grade equipment used by armed forces across human space."
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icon_state = "laser"
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item_state = "laser"
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wielded_item_state = "laser-wielded"
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fire_delay = 8
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slot_flags = SLOT_BELT|SLOT_BACK
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w_class = ITEMSIZE_HUGE //CHOMP Edit
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force = 10
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
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matter = list(MAT_STEEL = 2000)
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projectile_type = /obj/item/projectile/beam/midlaser
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one_handed_penalty = 30
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firemodes = list(
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list(mode_name="normal", fire_delay=8, projectile_type=/obj/item/projectile/beam/midlaser, charge_cost = 240),
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list(mode_name="suppressive", fire_delay=5, projectile_type=/obj/item/projectile/beam/weaklaser, charge_cost = 60),
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)
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/obj/item/weapon/gun/energy/laser/empty
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cell_type = null
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/obj/item/weapon/gun/energy/laser/mounted
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self_recharge = 1
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use_external_power = 1
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one_handed_penalty = 0 // Not sure if two-handing gets checked for mounted weapons, but better safe than sorry.
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/obj/item/weapon/gun/energy/laser/mounted/augment
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name = "arm-laser"
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desc = "A cruel malformation of a Hephaestus Industries G40E rifle, designed to kill with concentrated energy blasts, all while being stowable in the arm. This variant has the ability to \
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switch between standard fire and a more efficent but weaker 'suppressive' fire."
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use_external_power = FALSE
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use_organic_power = TRUE
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wielded_item_state = null
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item_state = "augment_laser"
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canremove = FALSE
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one_handed_penalty = 5
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battery_lock = 1
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/obj/item/weapon/gun/energy/laser/practice
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name = "practice laser carbine"
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desc = "A modified version of the HI G40E, this one fires less concentrated energy bolts designed for target practice."
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projectile_type = /obj/item/projectile/beam/practice
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charge_cost = 48
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cell_type = /obj/item/weapon/cell/device
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firemodes = list(
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list(mode_name="normal", projectile_type=/obj/item/projectile/beam/practice, charge_cost = 48),
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list(mode_name="suppressive", projectile_type=/obj/item/projectile/beam/practice, charge_cost = 12),
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)
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//Functionally identical, but slightly higher tech due to rarer.
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/obj/item/weapon/gun/energy/laser/sleek
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name = "\improper LR1 Shishi"
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desc = "A Bishamonten Company LR1 Shishi rifle, a rare early 23rd century futurist design with a nonetheless timeless ability to kill."
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description_fluff = "Bisamonten was arms company that operated from roughly 2150-2280 - the height of the first extrasolar colonisation boom - before filing for bankruptcy and selling off its assets to various companies that would go on to become today’s TSCs. \
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Focused on sleek ‘futurist’ designs which have largely fallen out of fashion but remain popular with collectors and people hoping to make some quick thalers from replica weapons. \
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Their weapons tended to be form over function - despite their flashy looks, most were completely unremarkable one way or another as weapons and used very standard firing mechanisms."
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icon_state = "lrifle"
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item_state = "lrifle"
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origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 3)
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/obj/item/weapon/gun/energy/retro
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name = "retro laser"
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icon_state = "retro"
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item_state = "retro"
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desc = "A 23rd century model of the basic lasergun. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws."
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slot_flags = SLOT_BELT
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w_class = ITEMSIZE_NORMAL
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projectile_type = /obj/item/projectile/beam
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fire_delay = 10 //old technology
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/obj/item/weapon/gun/energy/retro/mounted
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self_recharge = 1
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use_external_power = 1
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/obj/item/weapon/gun/energy/retro/empty
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icon_state = "retro"
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cell_type = null
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/datum/category_item/catalogue/anomalous/precursor_a/alien_pistol
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name = "Precursor Alpha Weapon - Appendageheld Laser"
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desc = "This object strongly resembles a weapon, and if one were to pull the \
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trigger located on the handle of the object, it would fire a deadly \
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laser at whatever it was pointed at. The beam fired appears to cause too \
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much damage to whatever it would hit to have served as a long ranged repair tool, \
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therefore this object was most likely designed to be a deadly weapon. If so, this \
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has several implications towards its creators;\
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<br><br>\
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Firstly, it implies that these precursors, at some point during their development, \
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had needed to defend themselves, or otherwise had a need to utilize violence, and \
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as such created better tools to do so. It is unclear if violence was employed against \
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themselves as a form of in-fighting, or if violence was exclusive to outside species.\
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<br><br>\
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Secondly, the shape and design of the weapon implies that the creators of this \
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weapon were able to grasp objects, and be able to manipulate the trigger independently \
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from merely holding onto the weapon, making certain types of appendages like tentacles be \
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unlikely.\
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<br><br>\
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An interesting note about this weapon, when compared to contemporary energy weapons, is \
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that this gun appears to be only slightly superior to modern laser weapons. The beam fired has \
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roughly the same ability to harm, yet the power consumption is higher than average \
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for a human-made energy side-arm. One possible explaination is that the creators of this \
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weapon, in their later years, had less of a need to optimize their capability for war, \
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and instead focused on other endeavors. Another explanation is that the vast age of the weapon \
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may have caused it to degrade, yet still remain functional at a reduced capability." //CHOMPedit changed description to be accurate with new projectile
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value = CATALOGUER_REWARD_MEDIUM
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/obj/item/weapon/gun/energy/alien
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name = "alien pistol"
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desc = "A weapon that works very similarly to a traditional energy weapon. How this came to be will likely be a mystery for the ages."
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_pistol)
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icon_state = "alienpistol"
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item_state = "alienpistol"
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fire_delay = 9 //CHOMPedit changed cooldown from 10 to 9.
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charge_cost = 380 // CHOMPedit changed from 480 to 380. Aka five shots to six shots.
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projectile_type = /obj/item/projectile/beam/precursor //CHOMPedit changed beam type
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cell_type = /obj/item/weapon/cell/device/weapon/recharge/alien // Self charges.
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origin_tech = list(TECH_COMBAT = 8, TECH_MAGNET = 7)
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modifystate = "alienpistol"
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battery_lock = 1 //CHOMPedit adds battery lock.
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move_delay = 0 // CHOMPEdit: Pistols have move_delay of 0
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/obj/item/weapon/gun/energy/captain
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name = "antique laser gun"
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icon_state = "caplaser"
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item_state = "caplaser"
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desc = "A rare weapon, produced by the Lunar Arms Company around 2105 - one of humanity's first wholly extra-terrestrial weapon designs. It's certainly aged well."
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description_fluff = "The Lunar Arms Company was founded to provide home-grown arms to the Selene Federation from 2101-2108 during the Second Cold War, the conflict that sparked the \
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formation of the SCG. The LAC produced the first weapons wholly designed and produced outside of Earth. Post-war, the company relocated and rebranded as MarsTech, which survives \
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to this day as a major subsidiary of Hephaestus Industries."
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force = 5
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slot_flags = SLOT_BELT
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w_class = ITEMSIZE_NORMAL
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unacidable = TRUE
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projectile_type = /obj/item/projectile/beam
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origin_tech = null
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fire_delay = 10 //Old pistol
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charge_cost = 480 //to compensate a bit for self-recharging
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cell_type = /obj/item/weapon/cell/device/weapon/recharge/captain
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battery_lock = 1
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/obj/item/weapon/gun/energy/lasercannon
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name = "laser cannon"
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desc = "With the laser cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron \
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flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!"
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icon_state = "lasercannon"
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item_state = null
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wielded_item_state = "mhdhowitzer-wielded" //Placeholder
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origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
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slot_flags = SLOT_BELT|SLOT_BACK
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projectile_type = /obj/item/projectile/beam/heavylaser/cannon
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battery_lock = 1
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fire_delay = 20
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w_class = ITEMSIZE_HUGE //CHOMP Edit. Lol a cannon used to be just large size? Are you kidding me? A CANNON.
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one_handed_penalty = 90 // The thing's heavy and huge.
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accuracy = 45
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charge_cost = 400 //CHOMP Edit. Let's give this thing some more shots, seeing as it needs to be recharged at a charger.
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/obj/item/weapon/gun/energy/lasercannon/mounted
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name = "mounted laser cannon"
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self_recharge = 1
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use_external_power = 1
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recharge_time = 10
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accuracy = 0 // Mounted cannons are just fine the way they are.
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one_handed_penalty = 0 // Not sure if two-handing gets checked for mounted weapons, but better safe than sorry.
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projectile_type = /obj/item/projectile/beam/heavylaser
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charge_cost = 400
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fire_delay = 20
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/obj/item/weapon/gun/energy/xray
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name = "xray laser gun"
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desc = "A high-power laser gun capable of expelling concentrated xray blasts, which are able to penetrate matter easier than \
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standard photonic beams, resulting in an effective 'anti-armor' energy weapon."
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icon_state = "xray"
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item_state = "xray"
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2)
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projectile_type = /obj/item/projectile/beam/xray
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charge_cost = 200
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w_class = ITEMSIZE_HUGE //CHOMP Edit.
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/obj/item/weapon/gun/energy/sniperrifle
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name = "marksman energy rifle"
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desc = "The HI DMR 9E is an older design of Hephaestus Industries. A designated marksman rifle capable of shooting powerful \
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ionized beams, this is a weapon to kill from a distance."
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description_fluff = "The leading arms producer in the SCG, Hephaestus typically only uses its 'top level' branding for its military-grade equipment used by armed forces across human space."
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icon = 'icons/obj/64x32guns_ch.dmi' // CHOMPEdit: Gun Sprites
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icon_expected_width = 64 // CHOMPEdit: Gun Sprites
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icon_state = "sniper"
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item_state = "sniper"
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item_state_slots = list(slot_r_hand_str = "lsniper", slot_l_hand_str = "lsniper")
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wielded_item_state = "lsniper-wielded"
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 5, TECH_POWER = 4)
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projectile_type = /obj/item/projectile/beam/sniper
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slot_flags = SLOT_BACK
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action_button_name = "Use Scope"
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//Begin CHOMPstation Edit for making this thing not trash
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//battery_lock = 0
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charge_cost = 360
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fire_delay = 40
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force = 10
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w_class = ITEMSIZE_HUGE // So it can't fit in a backpack.
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accuracy = -30 //shooting at the hip
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scoped_accuracy = 100
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one_handed_penalty = 60 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand.
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//End CHOMP Edit.
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/obj/item/weapon/gun/energy/sniperrifle/ui_action_click()
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scope()
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/obj/item/weapon/gun/energy/sniperrifle/verb/scope()
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set category = "Object"
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set name = "Use Scope"
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set popup_menu = 1
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toggle_scope(2.0)
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/obj/item/weapon/gun/energy/monorifle
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name = "antique mono-rifle"
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desc = "An old laser rifle. This one can only fire once before requiring recharging."
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description_fluff = "Modeled after ancient hunting rifles, this rifle was dubbed the 'Rainy Day Special' by some, due to its use as some barmens' fight-stopper of choice. One shot is all it takes, or so they say."
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icon = 'icons/obj/energygun.dmi'
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icon_state = "mono"
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item_state = "shotgun"
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_POWER = 3)
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projectile_type = /obj/item/projectile/beam/sniper
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slot_flags = SLOT_BACK
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action_button_name = "Aim Down Sights"
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charge_cost = 1300
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fire_delay = 20
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force = 8
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w_class = ITEMSIZE_HUGE //CHOMP Edit.
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accuracy = 10
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scoped_accuracy = 15
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charge_meter = FALSE
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var/scope_multiplier = 1.5
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/obj/item/weapon/gun/energy/monorifle/ui_action_click()
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sights()
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/obj/item/weapon/gun/energy/monorifle/verb/sights()
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set category = "Object"
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set name = "Aim Down Sights"
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set popup_menu = 1
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toggle_scope(scope_multiplier)
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/obj/item/weapon/gun/energy/monorifle/combat
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name = "combat mono-rifle"
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desc = "A modernized version of the mono-rifle. This one can fire twice before requiring recharging."
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description_fluff = "A modern design produced by a small company operating out of Saint Columbia, based on the antique mono-rifle 'Rainy Day Special' design."
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icon_state = "cmono"
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item_state = "cshotgun"
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charge_cost = 1000
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force = 12
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accuracy = 0
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scoped_accuracy = 20
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// Laser scattergun, proof of concept.
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/obj/item/weapon/gun/energy/lasershotgun
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name = "laser scattergun"
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icon = 'icons/obj/energygun.dmi'
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item_state = "laser"
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icon_state = "scatter"
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desc = "A strange Almachi weapon, utilizing a refracting prism to turn a single laser blast into a diverging cluster."
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 1, TECH_MATERIAL = 4)
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projectile_type = /obj/item/projectile/scatter/laser
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w_class = ITEMSIZE_HUGE //CHOMP Edit.
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slot_flags = SLOT_BELT|SLOT_BACK //CHOMP Edit because you can still holster it despite it not fitting in a backpack.
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