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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
20 lines
912 B
Plaintext
20 lines
912 B
Plaintext
/mob/Logout()
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SEND_SIGNAL(src, COMSIG_MOB_LOGOUT)
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SStgui.on_logout(src) // Cleanup any TGUIs the user has open
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player_list -= src
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disconnect_time = world.realtime //VOREStation Addition: logging when we disappear.
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update_client_z(null)
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log_access_out(src)
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unset_machine()
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if(GLOB.admin_datums[src.ckey])
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message_admins("Staff logout: [key_name(src)]") // Staff logout notice displays no matter what
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if (ticker && ticker.current_state == GAME_STATE_PLAYING) //Only report this stuff if we are currently playing.
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var/admins_number = GLOB.admins.len
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if(admins_number == 0) //Apparently the admin logging out is no longer an admin at this point, so we have to check this towards 0 and not towards 1. Awell.
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send2adminirc("[key_name(src)] logged out - no more admins online.")
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set_listening(NON_LISTENING_ATOM) //maybe remove this, even if it will cause a teensy bit more lag
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..()
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return 1
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