mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
239 lines
8.5 KiB
Plaintext
239 lines
8.5 KiB
Plaintext
/obj/item/projectile/bullet/chemdart
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name = "dart"
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icon_state = "dart"
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damage = 5
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var/reagent_amount = 15
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range = 15 //shorter range
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muzzle_type = null
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/obj/item/projectile/bullet/chemdart/Initialize(mapload)
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. = ..()
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reagents = new/datum/reagents(reagent_amount)
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reagents.my_atom = src
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/obj/item/projectile/bullet/chemdart/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null)
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if(blocked < 2 && isliving(target))
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var/mob/living/L = target
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if(L.can_inject(target_zone=def_zone))
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reagents.trans_to_mob(L, reagent_amount, CHEM_BLOOD)
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/obj/item/ammo_casing/chemdart
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name = "chemical dart"
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desc = "A casing containing a small hardened, hollow dart."
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icon_state = "dartcasing"
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caliber = "dart"
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projectile_type = /obj/item/projectile/bullet/chemdart
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/obj/item/ammo_casing/chemdart/expend()
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..()
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//qdel(src) //Wasn't able to find the exact issue with the qdel-ing. Possibly because it was still being processed by the gun when this is called.
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/obj/item/ammo_magazine/chemdart
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name = "dart cartridge"
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desc = "A rack of hollow darts."
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icon_state = "darts"
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item_state = "rcdammo"
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origin_tech = list(TECH_MATERIAL = 2)
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mag_type = MAGAZINE
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caliber = "dart"
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ammo_type = /obj/item/ammo_casing/chemdart
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max_ammo = 5
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multiple_sprites = 1
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/obj/item/gun/projectile/dartgun
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name = "dart gun"
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desc = "Zeng-Hu Pharmaceutical's entry into the arms market, the Z-H P Artemis is a gas-powered dart gun capable of delivering chemical cocktails swiftly across short distances."
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description_info = "The dart gun is capable of storing three beakers. In order to use the dart gun, you must first use it in-hand to open its mixing UI. The dart-gun will only draw from beakers with mixing enabled. If multiple are enabled, the gun will draw from them in equal amounts."
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description_antag = "The dart gun is silenced, but cannot pierce thick clothing such as armor or space-suits, and thus is better for use against soft targets, or commonly exposed areas of the body."
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icon_state = "dartgun-empty"
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item_state = null
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var/base_state = "dartgun"
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origin_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 6, TECH_BIO = 5, TECH_MAGNET = 2, TECH_ILLEGAL = 3)
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caliber = "dart"
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fire_sound = 'sound/weapons/empty.ogg'
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fire_sound_text = "a metallic click"
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recoil = 0
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silenced = 1
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/chemdart
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allowed_magazines = list(/obj/item/ammo_magazine/chemdart)
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var/default_magazine_casing_count = 5
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var/track_magazine = 1
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auto_eject = 0
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var/list/beakers = list() //All containers inside the gun.
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var/list/mixing = list() //Containers being used for mixing.
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var/max_beakers = 3
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var/dart_reagent_amount = 15
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var/container_type = /obj/item/reagent_containers/glass/beaker
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var/list/starting_chems = null
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/obj/item/gun/projectile/dartgun/Initialize(mapload)
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. = ..()
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if(starting_chems)
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for(var/chem in starting_chems)
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var/obj/B = new container_type(src)
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B.reagents.add_reagent(chem, 60)
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beakers += B
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update_icon()
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/obj/item/gun/projectile/dartgun/update_icon()
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if(!ammo_magazine)
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icon_state = "[base_state]-empty"
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return 1
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if(track_magazine)
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if(!ammo_magazine.stored_ammo || ammo_magazine.stored_ammo.len == 0)
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icon_state = "[base_state]-0"
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else if(ammo_magazine.stored_ammo.len > default_magazine_casing_count)
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icon_state = "[base_state]-[default_magazine_casing_count]"
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else
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icon_state = "[base_state]-[ammo_magazine.stored_ammo.len]"
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return 1
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else
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icon_state = "[base_state]"
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/obj/item/gun/projectile/dartgun/consume_next_projectile()
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. = ..()
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var/obj/item/projectile/bullet/chemdart/dart = .
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if(istype(dart))
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fill_dart(dart)
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/obj/item/gun/projectile/dartgun/examine(mob/user)
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. = ..()
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if(beakers.len)
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. += span_notice("[src] contains:")
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for(var/obj/item/reagent_containers/glass/beaker/B in beakers)
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if(B.reagents && B.reagents.reagent_list.len)
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for(var/datum/reagent/R in B.reagents.reagent_list)
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. += span_notice("[R.volume] units of [R.name]")
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/obj/item/gun/projectile/dartgun/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/reagent_containers/glass))
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if(!istype(I, container_type))
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to_chat(user, span_blue("[I] doesn't seem to fit into [src]."))
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return
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if(beakers.len >= max_beakers)
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to_chat(user, span_blue("[src] already has [max_beakers] beakers in it - another one isn't going to fit!"))
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return
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var/obj/item/reagent_containers/glass/beaker/B = I
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user.drop_item()
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B.loc = src
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beakers += B
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to_chat(user, span_blue("You slot [B] into [src]."))
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updateUsrDialog(user)
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return 1
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..()
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//fills the given dart with reagents
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/obj/item/gun/projectile/dartgun/proc/fill_dart(var/obj/item/projectile/bullet/chemdart/dart)
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if(mixing.len)
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var/mix_amount = dart.reagent_amount/mixing.len
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for(var/obj/item/reagent_containers/glass/beaker/B in mixing)
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B.reagents.trans_to_obj(dart, mix_amount)
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/obj/item/gun/projectile/dartgun/attack_self(mob/user)
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user.set_machine(src)
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var/dat = span_bold("[src] mixing control:") + "<br><br>"
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if (beakers.len)
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var/i = 1
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for(var/obj/item/reagent_containers/glass/beaker/B in beakers)
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dat += "Beaker [i] contains: "
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if(B.reagents && B.reagents.reagent_list.len)
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for(var/datum/reagent/R in B.reagents.reagent_list)
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dat += "<br> [R.volume] units of [R.name], "
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if (check_beaker_mixing(B))
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dat += "<A href='byond://?src=\ref[src];stop_mix=[i]'>" + span_green("Mixing") + "</A> "
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else
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dat += "<A href='byond://?src=\ref[src];mix=[i]'>" + span_red("Not mixing") + "</A> "
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else
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dat += "nothing."
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dat += " \[<A href='byond://?src=\ref[src];eject=[i]'>Eject</A>\]<br>"
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i++
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else
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dat += "There are no beakers inserted!<br><br>"
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if(ammo_magazine)
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if(ammo_magazine.stored_ammo && ammo_magazine.stored_ammo.len)
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dat += "The dart cartridge has [ammo_magazine.stored_ammo.len] shots remaining."
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else
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dat += span_red("The dart cartridge is empty!")
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dat += " \[<A href='byond://?src=\ref[src];eject_cart=1'>Eject</A>\]"
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user << browse("<html>[dat]</html>", "window=dartgun")
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onclose(user, "dartgun", src)
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/obj/item/gun/projectile/dartgun/proc/check_beaker_mixing(var/obj/item/B)
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if(!mixing || !beakers)
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return 0
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for(var/obj/item/M in mixing)
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if(M == B)
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return 1
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return 0
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/obj/item/gun/projectile/dartgun/Topic(href, href_list)
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if(..()) return 1
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src.add_fingerprint(usr)
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if(href_list["stop_mix"])
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var/index = text2num(href_list["stop_mix"])
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if(index <= beakers.len)
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for(var/obj/item/M in mixing)
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if(M == beakers[index])
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mixing -= M
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break
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else if (href_list["mix"])
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var/index = text2num(href_list["mix"])
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if(index <= beakers.len)
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mixing += beakers[index]
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else if (href_list["eject"])
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var/index = text2num(href_list["eject"])
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if(index <= beakers.len)
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if(beakers[index])
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var/obj/item/reagent_containers/glass/beaker/B = beakers[index]
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to_chat(usr, "You remove [B] from [src].")
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mixing -= B
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beakers -= B
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B.loc = get_turf(src)
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else if (href_list["eject_cart"])
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unload_ammo(usr)
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src.updateUsrDialog(usr)
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return
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///Variants of the Dartgun and Chemdarts.///
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/obj/item/gun/projectile/dartgun/research
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name = "prototype dart gun"
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desc = "Zeng-Hu Pharmaceutical's entry into the arms market, the Z-H P Artemis is a gas-powered dart gun capable of delivering chemical cocktails swiftly across short distances. This one seems to be an early model with an NT stamp."
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description_info = "The dart gun is capable of storing two beakers. In order to use the dart gun, you must first use it in-hand to open its mixing UI. The dart-gun will only draw from beakers with mixing enabled. If multiple are enabled, the gun will draw from them in equal amounts."
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icon_state = "dartgun_sci-empty"
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base_state = "dartgun_sci"
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magazine_type = /obj/item/ammo_magazine/chemdart/small
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allowed_magazines = list(/obj/item/ammo_magazine/chemdart)
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default_magazine_casing_count = 3
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max_beakers = 2
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_BIO = 4, TECH_MAGNET = 2, TECH_ILLEGAL = 1)
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/obj/item/ammo_casing/chemdart/small
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name = "short chemical dart"
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desc = "A casing containing a small hardened, hollow dart."
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icon_state = "dartcasing"
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caliber = "dart"
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projectile_type = /obj/item/projectile/bullet/chemdart/small
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/obj/item/ammo_magazine/chemdart/small
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name = "small dart cartridge"
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desc = "A rack of hollow darts."
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icon_state = "darts_small"
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item_state = "rcdammo"
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origin_tech = list(TECH_MATERIAL = 2)
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mag_type = MAGAZINE
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caliber = "dart"
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ammo_type = /obj/item/ammo_casing/chemdart/small
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max_ammo = 3
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multiple_sprites = 1
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/obj/item/projectile/bullet/chemdart/small
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reagent_amount = 10
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