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CHOMPStation2/modular_chomp/code/modules/projectiles/mob.dm
Fluff 1d35e5fddf Why is there so much hitscan?
Meteroids been thwacked
2023-04-29 08:29:34 -04:00

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/obj/item/projectile/energy/mob
icon = 'icons/obj/projectiles_impact.dmi'
/obj/item/projectile/energy/mob/heavylaser
name = "heavy laser"
icon_state = "impact_beam_heavy"
fire_sound = 'sound/weapons/lasercannonfire.ogg'
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 60
armor_penetration = 30
light_range = 3
light_power = 1
light_color = "#FF0D00"
/obj/item/projectile/energy/mob/midlaser
name = "laser"
icon_state = "impact_laser"
fire_sound = 'sound/weapons/Laser.ogg'
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 40
armor_penetration = 10
damage_type = BURN
check_armour = "laser"
/obj/item/projectile/energy/mob/smalllaser
name = "laser"
icon_state = "impact_laser"
fire_sound = 'sound/weapons/Laser.ogg'
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 30
armor_penetration = 0
damage_type = BURN
check_armour = "laser"
/obj/item/projectile/energy/mob/drone
name = "laser"
icon_state = "impact_laser"
fire_sound = 'sound/weapons/Laser.ogg'
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 10
damage_type = BURN
check_armour = "laser"
/obj/item/projectile/energy/inversion
name = "inversion blast"
icon = 'icons/obj/projectiles_impact.dmi'
icon_state = "impact_invert"
damage = 15
armor_penetration = 60
damage_type = BURN
check_armour = "laser"
color = "#ffffff"
fire_sound = 'sound/weapons/spiderlunge.ogg'
/obj/item/projectile/energy/mob/electric_spider
name = "stun beam"
icon_state = "impact_stun"
fire_sound = 'sound/weapons/Taser.ogg'
nodamage = 1
taser_effect = 1
damage_type = HALLOSS
light_color = "#FFFFFF"
hitsound = 'sound/weapons/zapbang.ogg'
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
combustion = FALSE
agony = 20
/obj/item/projectile/energy/mob/precursor
name = "precursor beam"
icon = 'icons/obj/projectiles_ch.dmi'
icon_state = "impact_prec"
fire_sound = 'sound/weapons/MediumLaser.ogg'
light_color = "#FF0099"
hud_state = "plasma_rifle"
damage = 48
armor_penetration = 10