Files
CHOMPStation2/code/modules/clothing/spacesuits/rig/rig_verbs.dm
2014-11-16 18:11:15 +10:30

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// Interface for humans.
/obj/item/weapon/rig/verb/hardsuit_interface()
set name = "Open Hardsuit Interface"
set desc = "Open the hardsuit system interface."
set category = "Hardsuit"
set src = usr.contents
if(wearer && wearer.back == src)
ui_interact(usr)
/obj/item/weapon/rig/verb/toggle_vision()
set name = "Toggle Visor"
set desc = "Turns your rig visor off or on."
set category = "Hardsuit"
set src = usr.contents
if(!istype(wearer) || !wearer.back == src)
usr << "<span class='warning'>The hardsuit is not being worn.</span>"
return
if(!check_power_cost(usr))
return
if(canremove)
usr << "<span class='warning'>The suit is not active.</span>"
return
if((security_check_enabled && !src.allowed(wearer)) || control_overridden)
wearer << "<span class='danger'>Access denied.</span>"
return
if(!visor)
usr << "<span class='warning'>The hardsuit does not have a configurable visor.</span>"
return
if(!visor.active)
visor.activate()
else
visor.deactivate()
/obj/item/weapon/rig/proc/toggle_helmet()
set name = "Toggle Helmet"
set desc = "Deploys or retracts your helmet."
set category = "Hardsuit"
set src = usr.contents
if(!istype(wearer) || !wearer.back == src)
usr << "<span class='warning'>The hardsuit is not being worn.</span>"
return
if((security_check_enabled && !src.allowed(wearer)) || control_overridden)
wearer << "<span class='danger'>Access denied.</span>"
return
toggle_piece("helmet",wearer)
/obj/item/weapon/rig/proc/toggle_chest()
set name = "Toggle Chestpiece"
set desc = "Deploys or retracts your chestpiece."
set category = "Hardsuit"
set src = usr.contents
if((security_check_enabled && !src.allowed(wearer)) || control_overridden)
wearer << "<span class='danger'>Access denied.</span>"
return
toggle_piece("chest",wearer)
/obj/item/weapon/rig/proc/toggle_gauntlets()
set name = "Toggle Gauntlets"
set desc = "Deploys or retracts your gauntlets."
set category = "Hardsuit"
set src = usr.contents
if(!istype(wearer) || !wearer.back == src)
usr << "<span class='warning'>The hardsuit is not being worn.</span>"
return
if((security_check_enabled && !src.allowed(wearer)) || control_overridden)
wearer << "<span class='danger'>Access denied.</span>"
return
toggle_piece("gauntlets",wearer)
/obj/item/weapon/rig/proc/toggle_boots()
set name = "Toggle Boots"
set desc = "Deploys or retracts your boots."
set category = "Hardsuit"
set src = usr.contents
if(!istype(wearer) || !wearer.back == src)
usr << "<span class='warning'>The hardsuit is not being worn.</span>"
return
if((security_check_enabled && !src.allowed(wearer)) || control_overridden)
wearer << "<span class='danger'>Access denied.</span>"
return
toggle_piece("boots",wearer)
/obj/item/weapon/rig/verb/deploy_suit()
set name = "Deploy Hardsuit"
set desc = "Deploys helmet, gloves and boots."
set category = "Hardsuit"
set src = usr.contents
if(!istype(wearer) || !wearer.back == src)
usr << "<span class='warning'>The hardsuit is not being worn.</span>"
return
if((security_check_enabled && !src.allowed(wearer)) || control_overridden)
wearer << "<span class='danger'>Access denied.</span>"
return
if(!check_power_cost(usr))
return
deploy(wearer)
/obj/item/weapon/rig/verb/toggle_seals_verb()
set name = "Toggle Seals"
set desc = "Activates or deactivates your rig seals."
set category = "Hardsuit"
set src = usr.contents
if(!istype(wearer) || !wearer.back == src)
usr << "<span class='warning'>The hardsuit is not being worn.</span>"
return
if((security_check_enabled && !src.allowed(wearer)) || control_overridden)
wearer << "<span class='danger'>Access denied.</span>"
return
toggle_seals(wearer)
/obj/item/weapon/rig/verb/switch_vision_mode()
set name = "Switch Vision Mode"
set desc = "Switches between available vision modes."
set category = "Hardsuit"
set src = usr.contents
if(!check_power_cost(usr, 0, 0, 0, 0))
return
if(canremove)
usr << "<span class='warning'>The suit is not active.</span>"
return
if(!visor)
usr << "<span class='warning'>The hardsuit does not have a configurable visor.</span>"
return
if(!visor.active)
visor.activate()
if(!visor.active)
usr << "<span class='warning'>The visor is suffering a hardware fault and cannot be configured.</span>"
return
visor.engage()
/obj/item/weapon/rig/verb/alter_voice()
set name = "Configure Voice Synthesiser"
set desc = "Toggles or configures your voice synthesizer."
set category = "Hardsuit"
set src = usr.contents
if(canremove)
usr << "<span class='warning'>The suit is not active.</span>"
return
if(!istype(wearer) || !wearer.back == src)
usr << "<span class='warning'>The hardsuit is not being worn.</span>"
return
if(!speech)
usr << "<span class='warning'>The hardsuit does not have a speech synthesiser.</span>"
return
speech.engage()
/obj/item/weapon/rig/verb/select_module()
set name = "Select Module"
set desc = "Selects a module as your primary system."
set category = "Hardsuit"
set src = usr.contents
if(!check_power_cost(usr, 0, 0, 0, 0))
return
if(canremove)
usr << "<span class='warning'>The suit is not active.</span>"
return
if(!istype(wearer) || !wearer.back == src)
usr << "<span class='warning'>The hardsuit is not being worn.</span>"
return
var/list/selectable = list()
for(var/obj/item/rig_module/module in installed_modules)
if(module.selectable)
selectable |= module
var/obj/item/rig_module/module = input("Which module do you wish to select?") as null|anything in selectable
if(!istype(module))
return
selected_module = module
usr << "<font color='blue'><b>Primary system is now: [selected_module.interface_name].</b></font>"
/obj/item/weapon/rig/verb/toggle_module()
set name = "Toggle Module"
set desc = "Toggle a system module."
set category = "Hardsuit"
set src = usr.contents
if(!check_power_cost(usr, 0, 0, 0, 0))
return
if(canremove)
usr << "<span class='warning'>The suit is not active.</span>"
return
if(!istype(wearer) || !wearer.back == src)
usr << "<span class='warning'>The hardsuit is not being worn.</span>"
return
var/list/selectable = list()
for(var/obj/item/rig_module/module in installed_modules)
if(module.toggleable)
selectable |= module
var/obj/item/rig_module/module = input("Which module do you wish to toggle?") as null|anything in selectable
if(!istype(module))
return
if(module.active)
usr << "<font color='blue'><b>You attempt to deactivate \the [module.interface_name].</b></font>"
module.deactivate()
else
usr << "<font color='blue'><b>You attempt to activate \the [module.interface_name].</b></font>"
module.activate()
/obj/item/weapon/rig/verb/engage_module()
set name = "Engage Module"
set desc = "Engages a system module."
set category = "Hardsuit"
set src = usr.contents
if(canremove)
usr << "<span class='warning'>The suit is not active.</span>"
return
if(!istype(wearer) || !wearer.back == src)
usr << "<span class='warning'>The hardsuit is not being worn.</span>"
return
if(!check_power_cost(usr, 0, 0, 0, 0))
return
var/list/selectable = list()
for(var/obj/item/rig_module/module in installed_modules)
if(module.usable)
selectable |= module
var/obj/item/rig_module/module = input("Which module do you wish to engage?") as null|anything in selectable
if(!istype(module))
return
usr << "<font color='blue'><b>You attempt to engage the [module.interface_name].</b></font>"
module.engage()