Files
CHOMPStation2/code/modules/assembly/signaler.dm
Kelenius db30c15e4c Updates to science
Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00

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/obj/item/device/assembly/signaler
name = "remote signaling device"
desc = "Used to remotely activate devices."
icon_state = "signaller"
item_state = "signaler"
matter = list("metal" = 1000, "glass" = 200, "waste" = 100)
origin_tech = list(TECH_MAGNET = 1)
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
secured = 1
var/code = 30
var/frequency = 1457
var/delay = 0
var/airlock_wire = null
var/datum/wires/connected = null
var/datum/radio_frequency/radio_connection
var/deadman = 0
New()
..()
spawn(40)
set_frequency(frequency)
return
activate()
if(cooldown > 0) return 0
cooldown = 2
spawn(10)
process_cooldown()
signal()
return 1
update_icon()
if(holder)
holder.update_icon()
return
interact(mob/user as mob, flag1)
var/t1 = "-------"
// if ((src.b_stat && !( flag1 )))
// t1 = text("-------<BR>\nGreen Wire: []<BR>\nRed Wire: []<BR>\nBlue Wire: []<BR>\n", (src.wires & 4 ? text("<A href='?src=\ref[];wires=4'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=4'>Mend Wire</A>", src)), (src.wires & 2 ? text("<A href='?src=\ref[];wires=2'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=2'>Mend Wire</A>", src)), (src.wires & 1 ? text("<A href='?src=\ref[];wires=1'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=1'>Mend Wire</A>", src)))
// else
// t1 = "-------" Speaker: [src.listening ? "<A href='byond://?src=\ref[src];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];listen=1'>Disengaged</A>"]<BR>
var/dat = {"
<TT>
<A href='byond://?src=\ref[src];send=1'>Send Signal</A><BR>
<B>Frequency/Code</B> for signaler:<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A>
[format_frequency(src.frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
Code:
<A href='byond://?src=\ref[src];code=-5'>-</A>
<A href='byond://?src=\ref[src];code=-1'>-</A>
[src.code]
<A href='byond://?src=\ref[src];code=1'>+</A>
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
[t1]
</TT>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
Topic(href, href_list)
if(..()) return 1
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
usr << browse(null, "window=radio")
onclose(usr, "radio")
return
if (href_list["freq"])
var/new_frequency = (frequency + text2num(href_list["freq"]))
if(new_frequency < 1200 || new_frequency > 1600)
new_frequency = sanitize_frequency(new_frequency)
set_frequency(new_frequency)
if(href_list["code"])
src.code += text2num(href_list["code"])
src.code = round(src.code)
src.code = min(100, src.code)
src.code = max(1, src.code)
if(href_list["send"])
spawn( 0 )
signal()
if(usr)
attack_self(usr)
return
proc/signal()
if(!radio_connection) return
var/datum/signal/signal = new
signal.source = src
signal.encryption = code
signal.data["message"] = "ACTIVATE"
radio_connection.post_signal(src, signal)
return
/*
for(var/obj/item/device/assembly/signaler/S in world)
if(!S) continue
if(S == src) continue
if((S.frequency == src.frequency) && (S.code == src.code))
spawn(0)
if(S) S.pulse(0)
return 0*/
pulse(var/radio = 0)
if(src.connected && src.wires)
connected.Pulse(src)
else if(holder)
holder.process_activation(src, 1, 0)
else
..(radio)
return 1
receive_signal(datum/signal/signal)
if(!signal) return 0
if(signal.encryption != code) return 0
if(!(src.wires & WIRE_RADIO_RECEIVE)) return 0
pulse(1)
if(!holder)
for(var/mob/O in hearers(1, src.loc))
O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
return
proc/set_frequency(new_frequency)
if(!radio_controller)
sleep(20)
if(!radio_controller)
return
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
return
process()
if(!deadman)
processing_objects.Remove(src)
var/mob/M = src.loc
if(!M || !ismob(M))
if(prob(5))
signal()
deadman = 0
processing_objects.Remove(src)
else if(prob(5))
M.visible_message("[M]'s finger twitches a bit over [src]'s signal button!")
return
verb/deadman_it()
set src in usr
set name = "Threaten to push the button!"
set desc = "BOOOOM!"
deadman = 1
processing_objects.Add(src)
usr.visible_message("\red [usr] moves their finger over [src]'s signal button...")