Files
CHOMPStation2/code/modules/holodeck/HolodeckControl.dm
Arokha Sieyes db43334024 Allows more than one holodeck
The current code does not account for there ever being more than one holodeck. This alters it so that you can make various subtypes of the holodeck computer for other areas, each with different loadable programs.
2017-04-30 16:53:55 -04:00

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/obj/machinery/computer/HolodeckControl
name = "holodeck control console"
desc = "A computer used to control a nearby holodeck."
icon_keyboard = "tech_key"
icon_screen = "holocontrol"
use_power = 1
active_power_usage = 8000 //8kW for the scenery + 500W per holoitem
var/item_power_usage = 500
var/area/linkedholodeck = null
var/area/target = null
var/active = 0
var/list/holographic_objs = list()
var/list/holographic_mobs = list()
var/damaged = 0
var/safety_disabled = 0
var/mob/last_to_emag = null
var/last_change = 0
var/last_gravity_change = 0
var/area/projection_area = /area/holodeck/alphadeck
var/current_program
var/powerdown_program = "Turn Off"
var/default_program = "Empty Court"
var/list/supported_programs = list(
"Empty Court" = new/datum/holodeck_program(/area/holodeck/source_emptycourt, list('sound/music/THUNDERDOME.ogg')),
"Boxing Ring" = new/datum/holodeck_program(/area/holodeck/source_boxingcourt, list('sound/music/THUNDERDOME.ogg')),
"Basketball" = new/datum/holodeck_program(/area/holodeck/source_basketball, list('sound/music/THUNDERDOME.ogg')),
"Thunderdome" = new/datum/holodeck_program(/area/holodeck/source_thunderdomecourt, list('sound/music/THUNDERDOME.ogg')),
"Beach" = new/datum/holodeck_program(/area/holodeck/source_beach),
"Desert" = new/datum/holodeck_program(/area/holodeck/source_desert,
list(
'sound/effects/wind/wind_2_1.ogg',
'sound/effects/wind/wind_2_2.ogg',
'sound/effects/wind/wind_3_1.ogg',
'sound/effects/wind/wind_4_1.ogg',
'sound/effects/wind/wind_4_2.ogg',
'sound/effects/wind/wind_5_1.ogg'
)
),
"Snowfield" = new/datum/holodeck_program(/area/holodeck/source_snowfield,
list(
'sound/effects/wind/wind_2_1.ogg',
'sound/effects/wind/wind_2_2.ogg',
'sound/effects/wind/wind_3_1.ogg',
'sound/effects/wind/wind_4_1.ogg',
'sound/effects/wind/wind_4_2.ogg',
'sound/effects/wind/wind_5_1.ogg'
)
),
"Space" = new/datum/holodeck_program(/area/holodeck/source_space,
list(
'sound/ambience/ambispace.ogg',
'sound/music/main.ogg',
'sound/music/space.ogg',
'sound/music/traitor.ogg',
)
),
"Picnic Area" = new/datum/holodeck_program(/area/holodeck/source_picnicarea, list('sound/music/title2.ogg')),
"Theatre" = new/datum/holodeck_program(/area/holodeck/source_theatre),
"Meetinghall" = new/datum/holodeck_program(/area/holodeck/source_meetinghall),
"Courtroom" = new/datum/holodeck_program(/area/holodeck/source_courtroom, list('sound/music/traitor.ogg')),
"Turn Off" = new/datum/holodeck_program(/area/holodeck/source_plating, list())
)
var/list/restricted_programs = list(
"Burnoff Test Simulation" = new/datum/holodeck_program(/area/holodeck/source_burntest, list()),
"Wildlife Simulation" = new/datum/holodeck_program(/area/holodeck/source_wildlife, list())
)
/obj/machinery/computer/HolodeckControl/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/HolodeckControl/attack_hand(var/mob/user as mob)
if(..())
return
user.set_machine(src)
ui_interact(user)
/**
* Display the NanoUI window for the Holodeck Computer.
*
* See NanoUI documentation for details.
*/
/obj/machinery/computer/HolodeckControl/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
var/list/data = list()
var/program_list[0]
var/restricted_program_list[0]
for(var/P in supported_programs)
program_list[++program_list.len] = P
for(var/P in restricted_programs)
restricted_program_list[++restricted_program_list.len] = P
data["supportedPrograms"] = program_list
data["restrictedPrograms"] = restricted_program_list
data["currentProgram"] = current_program
if(issilicon(user))
data["isSilicon"] = 1
else
data["isSilicon"] = null
data["safetyDisabled"] = safety_disabled
data["emagged"] = emagged
if(linkedholodeck.has_gravity)
data["gravity"] = 1
else
data["gravity"] = null
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "holodeck.tmpl", src.name, 400, 550)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(20)
/obj/machinery/computer/HolodeckControl/Topic(href, href_list)
if(..())
return 1
if((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
if(href_list["program"])
var/prog = href_list["program"]
if(prog in (supported_programs + restricted_programs))
loadProgram(prog)
current_program = prog
else if(href_list["AIoverride"])
if(!issilicon(usr))
return
if(safety_disabled && emagged)
return //if a traitor has gone through the trouble to emag the thing, let them keep it.
safety_disabled = !safety_disabled
update_projections()
if(safety_disabled)
message_admins("[key_name_admin(usr)] overrode the holodeck's safeties")
log_game("[key_name(usr)] overrided the holodeck's safeties")
else
message_admins("[key_name_admin(usr)] restored the holodeck's safeties")
log_game("[key_name(usr)] restored the holodeck's safeties")
else if(href_list["gravity"])
toggleGravity(linkedholodeck)
src.add_fingerprint(usr)
nanomanager.update_uis(src)
/obj/machinery/computer/HolodeckControl/emag_act(var/remaining_charges, var/mob/user as mob)
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
last_to_emag = user //emag again to change the owner
if (!emagged)
emagged = 1
safety_disabled = 1
update_projections()
user << "<span class='notice'>You vastly increase projector power and override the safety and security protocols.</span>"
user << "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call [using_map.company_name] maintenance and do not use the simulator."
log_game("[key_name(usr)] emagged the Holodeck Control Computer")
return 1
return
/obj/machinery/computer/HolodeckControl/proc/update_projections()
if (safety_disabled)
item_power_usage = 2500
for(var/obj/item/weapon/holo/esword/H in linkedholodeck)
H.damtype = BRUTE
else
item_power_usage = initial(item_power_usage)
for(var/obj/item/weapon/holo/esword/H in linkedholodeck)
H.damtype = initial(H.damtype)
for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs)
C.set_safety(!safety_disabled)
if (last_to_emag)
C.friends = list(last_to_emag)
/obj/machinery/computer/HolodeckControl/New()
..()
current_program = powerdown_program
linkedholodeck = locate(projection_area)
if(!linkedholodeck)
world << "<span class='danger'>Holodeck computer at [x],[y],[z] failed to locate projection area.</span>"
//This could all be done better, but it works for now.
/obj/machinery/computer/HolodeckControl/Destroy()
emergencyShutdown()
..()
/obj/machinery/computer/HolodeckControl/ex_act(severity)
emergencyShutdown()
..()
/obj/machinery/computer/HolodeckControl/power_change()
var/oldstat
..()
if (stat != oldstat && active && (stat & NOPOWER))
emergencyShutdown()
/obj/machinery/computer/HolodeckControl/process()
for(var/item in holographic_objs) // do this first, to make sure people don't take items out when power is down.
if(!(get_turf(item) in linkedholodeck))
derez(item, 0)
if (!safety_disabled)
for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs)
if (get_area(C.loc) != linkedholodeck)
holographic_mobs -= C
C.derez()
if(!..())
return
if(active)
use_power(item_power_usage * (holographic_objs.len + holographic_mobs.len))
if(!checkInteg(linkedholodeck))
damaged = 1
loadProgram(powerdown_program, 0)
active = 0
use_power = 1
for(var/mob/M in range(10,src))
M.show_message("The holodeck overloads!")
for(var/turf/T in linkedholodeck)
if(prob(30))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, T)
s.start()
T.ex_act(3)
T.hotspot_expose(1000,500,1)
/obj/machinery/computer/HolodeckControl/proc/derez(var/obj/obj , var/silent = 1)
holographic_objs.Remove(obj)
if(obj == null)
return
if(isobj(obj))
var/mob/M = obj.loc
if(ismob(M))
M.remove_from_mob(obj)
M.update_icons() //so their overlays update
if(!silent)
var/obj/oldobj = obj
visible_message("The [oldobj.name] fades away!")
qdel(obj)
/obj/machinery/computer/HolodeckControl/proc/checkInteg(var/area/A)
for(var/turf/T in A)
if(istype(T, /turf/space))
return 0
return 1
//Why is it called toggle if it doesn't toggle?
/obj/machinery/computer/HolodeckControl/proc/togglePower(var/toggleOn = 0)
if(toggleOn)
loadProgram(default_program, 0)
else
loadProgram(powerdown_program, 0)
if(!linkedholodeck.has_gravity)
linkedholodeck.gravitychange(1,linkedholodeck)
active = 0
use_power = 1
/obj/machinery/computer/HolodeckControl/proc/loadProgram(var/prog, var/check_delay = 1)
if(!prog)
return
var/datum/holodeck_program/HP
if(prog in supported_programs)
HP = supported_programs[prog]
else if(prog in restricted_programs)
HP = restricted_programs[prog]
if(!HP)
return
var/area/A = locate(HP.target)
if(!A)
return
if(check_delay)
if(world.time < (last_change + 25))
if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve
return
for(var/mob/M in range(3,src))
M.show_message("\b ERROR. Recalibrating projection apparatus.")
last_change = world.time
return
last_change = world.time
active = 1
use_power = 2
for(var/item in holographic_objs)
derez(item)
for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs)
holographic_mobs -= C
C.derez()
for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck)
qdel(B)
holographic_objs = A.copy_contents_to(linkedholodeck , 1)
for(var/obj/holo_obj in holographic_objs)
holo_obj.alpha *= 0.8 //give holodeck objs a slight transparency
if(HP.ambience)
linkedholodeck.forced_ambience = HP.ambience
else
linkedholodeck.forced_ambience = list()
for(var/mob/living/M in mobs_in_area(linkedholodeck))
if(M.mind)
linkedholodeck.play_ambience(M)
linkedholodeck.sound_env = A.sound_env
spawn(30)
for(var/obj/effect/landmark/L in linkedholodeck)
if(L.name=="Atmospheric Test Start")
spawn(20)
var/turf/T = get_turf(L)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, T)
s.start()
if(T)
T.temperature = 5000
T.hotspot_expose(50000,50000,1)
if(L.name=="Holocarp Spawn")
holographic_mobs += new /mob/living/simple_animal/hostile/carp/holodeck(L.loc)
if(L.name=="Holocarp Spawn Random")
if (prob(4)) //With 4 spawn points, carp should only appear 15% of the time.
holographic_mobs += new /mob/living/simple_animal/hostile/carp/holodeck(L.loc)
update_projections()
/obj/machinery/computer/HolodeckControl/proc/toggleGravity(var/area/A)
if(world.time < (last_gravity_change + 25))
if(world.time < (last_gravity_change + 15))//To prevent super-spam clicking
return
for(var/mob/M in range(3,src))
M.show_message("\b ERROR. Recalibrating gravity field.")
last_change = world.time
return
last_gravity_change = world.time
active = 1
use_power = 1
if(A.has_gravity)
A.gravitychange(0,A)
else
A.gravitychange(1,A)
/obj/machinery/computer/HolodeckControl/proc/emergencyShutdown()
//Turn it back to the regular non-holographic room
loadProgram(powerdown_program, 0)
if(!linkedholodeck.has_gravity)
linkedholodeck.gravitychange(1,linkedholodeck)
active = 0
use_power = 1