mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
191 lines
5.9 KiB
Plaintext
191 lines
5.9 KiB
Plaintext
/datum/sun_holder
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var/atom/movable/sun_visuals/sun
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var/datum/planet/our_planet
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var/our_color = "#FFFFFF"
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var/our_brightness = 1.0
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/datum/sun_holder/New(var/source)
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sun = new(null)
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our_planet = source
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/datum/sun_holder/proc/update_color(new_color)
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// Doesn't save much work, but might save a smidge of client work
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if(our_color == new_color)
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return
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// Visible change
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our_color = new_color
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sun.set_color(new_color)
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/datum/sun_holder/proc/update_brightness(new_brightness, list/turfs)
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// Doesn't save much work, but might save a smidge of client work
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if(our_brightness == new_brightness)
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return
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// Store the old for math
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. = our_brightness
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our_brightness = new_brightness
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// Visible change
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sun.set_alpha(round(CLAMP01(our_brightness)*255,1))
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// Update dynamic lumcount so darksight and stuff works
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var/difference = . - our_brightness
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for(var/turf/T as anything in turfs)
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T.dynamic_lumcount -= difference
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/datum/sun_holder/proc/apply_to_turf(turf/T)
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if(sun in T.vis_contents)
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warning("Was asked to add fake sun to [T.x], [T.y], [T.z] despite already having us in it's vis contents")
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return
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sun.apply_to_turf(T)
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/datum/sun_holder/proc/remove_from_turf(turf/T)
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if(!(sun in T.vis_contents))
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warning("Was asked to remove fake sun from [T.x], [T.y], [T.z] despite it not having us in it's vis contents")
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return
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sun.remove_from_turf(T)
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/datum/sun_holder/proc/rainbow()
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var/end = world.time + 30 SECONDS
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var/col_index = 1
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var/list/colors = list("#ff5d5d","#ffd17b","#ffff5e","#7eff7e","#6868ff","#b753ff","#d08fff","#ffffff")
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var/original_brightness = sun.alpha/255
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var/original_color = sun.color
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update_brightness(0.8)
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while(world.time < end)
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update_color(colors[col_index])
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if(++col_index > colors.len)
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col_index = 1
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sleep(3)
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update_brightness(original_brightness)
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update_color(original_color)
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// Holds a full white icon that can be mutated to make sun on the O_LIGHTING plane
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/atom/movable/sun_visuals
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icon = 'icons/effects/effects.dmi'
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icon_state = "white"
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plane = PLANE_O_LIGHTING_VISUAL
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mouse_opacity = 0
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alpha = 0
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color = "#FFFFFF"
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var/turfs_providing_spreads = list()
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var/spreads = list()
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/atom/movable/sun_visuals/New()
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..()
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spreads["1"] = new /atom/movable/sun_visuals_overlap(src, NORTH, "white_gradient")
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spreads["2"] = new /atom/movable/sun_visuals_overlap(src, SOUTH, "white_gradient")
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spreads["4"] = new /atom/movable/sun_visuals_overlap(src, EAST, "white_gradient")
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spreads["8"] = new /atom/movable/sun_visuals_overlap(src, WEST, "white_gradient")
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spreads["i5"] = new /atom/movable/sun_visuals_overlap(src, NORTHEAST, "white_inner")
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spreads["i6"] = new /atom/movable/sun_visuals_overlap(src, SOUTHEAST, "white_inner")
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spreads["i9"] = new /atom/movable/sun_visuals_overlap(src, NORTHWEST, "white_inner")
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spreads["i10"] = new /atom/movable/sun_visuals_overlap(src, SOUTHWEST, "white_inner")
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spreads["o5"] = new /atom/movable/sun_visuals_overlap(src, NORTHEAST, "white_outer")
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spreads["o6"] = new /atom/movable/sun_visuals_overlap(src, SOUTHEAST, "white_outer")
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spreads["o9"] = new /atom/movable/sun_visuals_overlap(src, NORTHWEST, "white_outer")
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spreads["o10"] = new /atom/movable/sun_visuals_overlap(src, SOUTHWEST, "white_outer")
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/atom/movable/sun_visuals/proc/set_color(new_color)
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src.color = new_color
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for(var/key in spreads)
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var/atom/movable/sun_visuals_overlap/SVO = spreads[key]
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SVO.color = new_color
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/atom/movable/sun_visuals/proc/set_alpha(new_alpha)
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src.alpha = new_alpha
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for(var/key in spreads)
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var/atom/movable/sun_visuals_overlap/SVO = spreads[key]
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SVO.alpha = new_alpha
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/atom/movable/sun_visuals/proc/apply_to_turf(var/turf/T)
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T.vis_contents += src
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T.dynamic_lumcount += 0.5
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T.set_luminosity(1, TRUE)
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var/list/localspreads
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// Test for corners
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for(var/direction in cornerdirs)
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var/turf/dirturf = get_step(T, direction)
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if(dirturf && !dirturf.is_outdoors())
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var/turf/TL = get_step(T, turn(direction, -45))
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var/turf/TR = get_step(T, turn(direction, 45))
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// If outdoors at 45 degrees are the same, then this is a corner
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if(TL && TR && TL.is_outdoors() == TR.is_outdoors())
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var/atom/movable/sun_visuals_overlap/OL
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// Outer corner
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if(TL.is_outdoors())
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OL = spreads["o[direction]"]
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// Inner corner
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else
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OL = spreads["i[direction]"]
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dirturf.vis_contents += OL
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dirturf.set_luminosity(1)
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dirturf.outdoors_adjacent = TRUE
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LAZYINITLIST(localspreads)
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LAZYINITLIST(localspreads[dirturf])
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LAZYADD(localspreads[dirturf], OL)
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// Take all orthagonals
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for(var/direction in cardinal)
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var/turf/dirturf = get_step(T, direction)
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if(dirturf && !dirturf.is_outdoors())
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var/turf/TL = get_step(T, turn(direction, -45))
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var/turf/TR = get_step(T, turn(direction, 45))
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// End of a wall, the corner will handle it
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if(TL && TR && TL.is_outdoors() != TR.is_outdoors())
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continue
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var/atom/movable/sun_visuals_overlap/OL = spreads["[direction]"]
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dirturf.vis_contents += OL
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dirturf.set_luminosity(1)
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dirturf.outdoors_adjacent = TRUE
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LAZYINITLIST(localspreads)
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LAZYINITLIST(localspreads[dirturf])
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LAZYADD(localspreads[dirturf], OL)
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if(LAZYLEN(localspreads))
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turfs_providing_spreads[T] = localspreads
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/atom/movable/sun_visuals/proc/remove_from_turf(var/turf/T)
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T.vis_contents -= src
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T.dynamic_lumcount -= 0.5
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T.set_luminosity(0, TRUE)
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var/list/applied = turfs_providing_spreads[T]
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if(LAZYLEN(applied))
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for(var/turf/old as anything in applied)
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old.vis_contents -= applied[old]
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var/old_lit = FALSE
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for(var/direction in alldirs)
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var/turf/CT = get_step(old, direction)
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if(CT && CT.is_outdoors())
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old_lit = TRUE
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if(!old_lit)
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old.outdoors_adjacent = TRUE
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old.set_luminosity(0)
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applied -= old
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turfs_providing_spreads -= T
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applied.Cut()
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/atom/movable/sun_visuals_overlap
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icon = 'icons/effects/effects.dmi'
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icon_state = null
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plane = PLANE_O_LIGHTING_VISUAL
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mouse_opacity = 0
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alpha = 0
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color = "#FFFFFF"
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/atom/movable/sun_visuals_overlap/New(newloc, newdir, newstate)
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..()
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icon_state = newstate
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dir = newdir |