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CHOMPStation2/code/controllers/subsystems/bellies_vr.dm

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#define SSBELLIES_PROCESSED 1
#define SSBELLIES_IGNORED 2
//
// Bellies subsystem - Process vore bellies
//
SUBSYSTEM_DEF(bellies)
name = "Bellies"
priority = 5
wait = 1 SECONDS
flags = SS_KEEP_TIMING|SS_NO_INIT
runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
var/static/list/belly_list = list()
var/list/currentrun = list()
var/ignored_bellies = 0
/datum/controller/subsystem/bellies/stat_entry()
..("#: [belly_list.len] | P: [ignored_bellies]")
/datum/controller/subsystem/bellies/fire(resumed = 0)
if (!resumed)
ignored_bellies = 0
src.currentrun = belly_list.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
var/times_fired = src.times_fired
while(currentrun.len)
var/obj/belly/B = currentrun[currentrun.len]
currentrun.len--
if(QDELETED(B))
belly_list -= B
else
B.HandleBellyReagents() //CHOMP reagent belly stuff, here to jam it into subsystems and avoid too much cpu usage
if(B.process_belly(times_fired,wait) == SSBELLIES_IGNORED)
ignored_bellies++
if (MC_TICK_CHECK)
return
#undef SSBELLIES_PROCESSED
#undef SSBELLIES_IGNORED