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CHOMPStation2/code/controllers/subsystems/persist_vr.dm
2025-01-29 11:25:00 +01:00

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////////////////////////////////
//// Paid Leave Subsystem
//// For tracking how much department PTO time players have accured
////////////////////////////////
SUBSYSTEM_DEF(persist)
name = "Persist"
priority = 20
wait = 15 MINUTES
flags = SS_BACKGROUND|SS_NO_INIT|SS_KEEP_TIMING
runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
var/list/currentrun = list()
var/list/query_stack = list()
/datum/controller/subsystem/persist/fire(var/resumed = FALSE)
update_department_hours(resumed)
// Do PTO Accruals
/datum/controller/subsystem/persist/proc/update_department_hours(var/resumed = FALSE)
if(!CONFIG_GET(flag/time_off))
return
establish_db_connection()
if(!SSdbcore.IsConnected())
src.currentrun.Cut()
return
if(!resumed)
src.currentrun = human_mob_list.Copy()
src.currentrun += silicon_mob_list.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
var/list/query_stack = src.query_stack
while (currentrun.len)
var/mob/M = currentrun[currentrun.len]
currentrun.len--
if (QDELETED(M) || !istype(M) || !M.mind || !M.client || TICKS2DS(M.client.inactivity) > wait)
continue
// Try and detect job and department of mob
var/datum/job/J = detect_job(M)
if(!istype(J) || !J.pto_type || !J.timeoff_factor)
if (MC_TICK_CHECK)
return
continue
var/department_earning = J.pto_type
// Determine special PTO types and convert properly
if(department_earning == PTO_CYBORG)
if(isrobot(M))
var/mob/living/silicon/robot/C = M
if(C?.module?.pto_type)
department_earning = C.module.pto_type
if(department_earning == PTO_CYBORG)
if (MC_TICK_CHECK)
return
continue
// Update client whatever
var/client/C = M.client
var/wait_in_hours = wait / (1 HOUR)
var/pto_factored = wait_in_hours * J.timeoff_factor
if(J.playtime_only)
pto_factored = 0
LAZYINITLIST(C.department_hours)
LAZYINITLIST(C.play_hours)
var/dept_hours = C.department_hours
var/play_hours = C.play_hours
if(isnum(dept_hours[department_earning]))
dept_hours[department_earning] += pto_factored
else
dept_hours[department_earning] = pto_factored
// If they're earning PTO they must be in a useful job so are earning playtime in that department
if(J.timeoff_factor > 0)
if(isnum(play_hours[department_earning]))
play_hours[department_earning] += wait_in_hours
else
play_hours[department_earning] = wait_in_hours
// Cap it
dept_hours[department_earning] = min(CONFIG_GET(number/pto_cap), dept_hours[department_earning])
// Okay we figured it out, lets update database!
var/sql_ckey = sql_sanitize_text(C.ckey)
var/sql_dpt = sql_sanitize_text(department_earning)
var/sql_bal = text2num("[C.department_hours[department_earning]]")
var/sql_total = text2num("[C.play_hours[department_earning]]")
var/list/entry = list(
"ckey" = sql_ckey,
"department" = sql_dpt,
"hours" = sql_bal,
"total_hours" = sql_total
)
query_stack += list(entry)
if (MC_TICK_CHECK)
return
if(query_stack.len)
SSdbcore.MassInsert(format_table_name("vr_player_hours"), query_stack, duplicate_key = "ON DUPLICATE KEY UPDATE hours = VALUES(hours), total_hours = VALUES(total_hours)")
query_stack.Cut()
// This proc tries to find the job datum of an arbitrary mob.
/datum/controller/subsystem/persist/proc/detect_job(var/mob/M)
// Records are usually the most reliable way to get what job someone is.
var/datum/data/record/R = find_general_record("name", M.real_name)
if(R) // We found someone with a record.
var/recorded_rank = R.fields["real_rank"]
if(recorded_rank)
. = job_master.GetJob(recorded_rank)
if(.) return
// They have a custom title, aren't crew, or someone deleted their record, so we need a fallback method.
// Let's check the mind.
if(M.mind && M.mind.assigned_role)
. = job_master.GetJob(M.mind.assigned_role)