Files
CHOMPStation2/code/controllers/subsystems/robot_sprites.dm
CHOMPStation2StaffMirrorBot 09e1ccbdcd [MIRROR] Adds Catborg, Kittyborgs, and Gryphborg (#9950)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-01-27 00:11:37 +01:00

300 lines
10 KiB
Plaintext

SUBSYSTEM_DEF(robot_sprites)
name = "Robot Sprites"
init_order = INIT_ORDER_ROBOT_SPRITES
flags = SS_NO_FIRE
var/list/all_cyborg_sprites = list()
var/list/cyborg_sprites_by_module = list()
var/list/whitelisted_sprites_by_module = list()
var/list/all_test_sprites = list()
/datum/controller/subsystem/robot_sprites/Initialize()
initialize_borg_sprites()
load_test_sprites()
return SS_INIT_SUCCESS
/datum/controller/subsystem/robot_sprites/proc/initialize_borg_sprites()
var/list/all_paths = typesof(/datum/robot_sprite)
//Let's sort this a little
var/list/dogborg_paths = typesof(/datum/robot_sprite/dogborg)
var/list/tallborg_paths = typesof(/datum/robot_sprite/dogborg/tall)
all_paths -= dogborg_paths
dogborg_paths -= tallborg_paths
all_paths |= dogborg_paths
all_paths |= tallborg_paths
for(var/spath in all_paths)
var/datum/robot_sprite/RS = new spath()
if(!RS.name || !RS.module_type) // We're a technical kinda datum
qdel(RS)
continue
all_cyborg_sprites |= src
if(islist(RS.module_type))
for(var/M in RS.module_type)
if(RS.is_whitelisted)
if(!(M in whitelisted_sprites_by_module))
whitelisted_sprites_by_module += M
whitelisted_sprites_by_module[M] = list()
whitelisted_sprites_by_module[M] |= RS
else
if(!(M in cyborg_sprites_by_module))
cyborg_sprites_by_module += M
cyborg_sprites_by_module[M] = list()
cyborg_sprites_by_module[M] |= RS
else
if(RS.is_whitelisted)
if(!(RS.module_type in whitelisted_sprites_by_module))
whitelisted_sprites_by_module += RS.module_type
whitelisted_sprites_by_module[RS.module_type] = list()
whitelisted_sprites_by_module[RS.module_type] |= RS
else
if(!(RS.module_type in cyborg_sprites_by_module))
cyborg_sprites_by_module += RS.module_type
cyborg_sprites_by_module[RS.module_type] = list()
cyborg_sprites_by_module[RS.module_type] |= RS
/datum/controller/subsystem/robot_sprites/proc/get_module_sprites(var/module, var/mob/living/silicon/robot/wlcheck)
. = list()
if(!module || !(module in cyborg_sprites_by_module))
return
if(wlcheck && istype(wlcheck))
. |= get_whitelisted_sprites(wlcheck.ckey, wlcheck.sprite_name, module)
. |= cyborg_sprites_by_module[module]
return
/datum/controller/subsystem/robot_sprites/proc/get_module_sprites_len(var/module, var/mob/living/silicon/robot/wlcheck)
if(!module || (!(module in cyborg_sprites_by_module) && !(module in whitelisted_sprites_by_module)))
return 0
var/list/sprite_list = cyborg_sprites_by_module[module]
if(wlcheck && istype(wlcheck))
sprite_list |= get_whitelisted_sprites(wlcheck.ckey, wlcheck.sprite_name, module)
if(!islist(sprite_list))
return 0
return sprite_list.len
/datum/controller/subsystem/robot_sprites/proc/get_default_module_sprite(var/module)
var/list/module_sprites = get_module_sprites(module)
if(!module_sprites || !module_sprites.len)
return
var/chosen_sprite
for(var/datum/robot_sprite/sprite in module_sprites)
if(sprite.default_sprite)
chosen_sprite = sprite
break
if(!chosen_sprite)
chosen_sprite = module_sprites[1]
return chosen_sprite
/datum/controller/subsystem/robot_sprites/proc/get_whitelisted_sprites(var/ckey, var/spritename, var/module)
. = list()
ckey = null // CHOMPDisable, removing custom robot sprites
if(!ckey || !spritename || !module || !(module in whitelisted_sprites_by_module))
return
for(var/datum/robot_sprite/RS in whitelisted_sprites_by_module[module])
if(RS.whitelist_ckey == ckey) //If we're trusting people to be a custom borg, does the whitelist_charname really matter? Leaving untouched for downstream, but really.
. |= RS
return
// This is mostly for sprite testing, don't use it in active productions!
/datum/controller/subsystem/robot_sprites/proc/load_test_sprites()
var/list/test_sprites = list()
// file name must be robot_xxy.dmi -> testborg_64x32
var/path = "icons/mob/robot/testdir/"
for(var/f in flist(path))
if(!findtext(f, regex(".dmi")))
continue
test_sprites += list("[f]" = file("[path][f]"))
for(var/sprite in test_sprites)
var/datum/robot_sprite/RS = new()
all_test_sprites += RS
RS.sprite_flags = 0
RS.rest_sprite_options = list()
RS.sprite_icon = test_sprites[sprite]
var/splitted = splittext(sprite, "_")
RS.name = splitted[1]
RS.sprite_icon_state = splitted[1]
splitted = splittext(splitted[2], "x")
RS.pixel_x = (32 - text2num(splitted[1])) / 2
RS.icon_x = text2num(splitted[1])
RS.icon_y = text2num(splitted[2])
RS.vis_height = text2num(splitted[2])
var/list/icon_states = icon_states(RS.sprite_icon)
for(var/icon in icon_states)
// testing whitelist functionality ckey-...
if(findtext(icon, regex("ckey-")))
var/list/owner = splittext(icon, "-")
RS.whitelist_ckey = owner[3]
RS.is_whitelisted = TRUE
continue
// testing module types slots modules-...
if(findtext(icon, regex("modules-")))
var/list/jobs = splittext(icon, "-")
jobs -= "modules"
RS.module_type = jobs
continue
// Check for all the possible overlays
if(findtext(icon, regex("-roll")))
RS.sprite_flags |= ROBOT_HAS_SPEED_SPRITE
continue
if(findtext(icon, regex("-shield")))
RS.sprite_flags |= ROBOT_HAS_SHIELD_SPRITE
continue
if(findtext(icon, regex("-speed_shield")))
RS.sprite_flags |= ROBOT_HAS_SHIELD_SPEED_SPRITE
continue
if(findtext(icon, regex("-melee",)))
RS.sprite_flags |= ROBOT_HAS_MELEE_SPRITE
continue
if(findtext(icon, regex("-dagger")))
RS.sprite_flags |= ROBOT_HAS_DAGGER_SPRITE
continue
if(findtext(icon, regex("-blade")))
RS.sprite_flags |= ROBOT_HAS_BLADE_SPRITE
continue
if(findtext(icon, regex("-gun")))
RS.sprite_flags |= ROBOT_HAS_GUN_SPRITE
continue
if(findtext(icon, regex("-laser")))
RS.sprite_flags |= ROBOT_HAS_LASER_SPRITE
continue
if(findtext(icon, regex("-taser")))
RS.sprite_flags |= ROBOT_HAS_TASER_SPRITE
continue
if(findtext(icon, regex("-disabler")))
RS.sprite_flags |= ROBOT_HAS_DISABLER_SPRITE
continue
if(findtext(icon, regex("-eyes")))
RS.has_eye_sprites = TRUE
continue
if(findtext(icon, regex("-lights")))
RS.has_eye_light_sprites = TRUE
continue
if(findtext(icon, regex("-decals")))
RS.has_robotdecal_sprites = TRUE
continue
if(findtext(icon, regex("-openpanel_w")))
RS.has_custom_open_sprites = TRUE
continue
if(findtext(icon, regex("-\\d-rest")))
RS.has_vore_belly_resting_sprites = TRUE
continue
if(findtext(icon, regex("-\\d-sit")))
RS.has_vore_belly_resting_sprites = TRUE
continue
if(findtext(icon, regex("-\\d-bellyup")))
RS.has_vore_belly_resting_sprites = TRUE
continue
if(findtext(icon, regex("-\\d-\[a-z\]$")))
var/list/belly = splittext(icon, "-")
var/capacity = text2num(belly[3])
if(!RS.belly_light_list)
RS.belly_light_list = list()
if(isnum(capacity))
if(!RS.belly_light_list[belly[2]])
RS.belly_light_list[belly[2]] = capacity
else if(RS.belly_light_list[belly[2]] < capacity)
RS.belly_light_list[belly[2]] = capacity
continue
if(findtext(icon, regex("-\\d$")))
var/list/belly = splittext(icon, "-")
var/capacity = text2num(belly[3])
if(!RS.belly_capacity_list)
RS.belly_capacity_list = list()
if(isnum(capacity))
if(!RS.belly_capacity_list[belly[2]])
RS.belly_capacity_list[belly[2]] = capacity
else if(RS.belly_capacity_list[belly[2]] < capacity)
RS.belly_capacity_list[belly[2]] = capacity
continue
if(findtext(icon, regex("-sit")))
RS.has_rest_sprites = TRUE
RS.rest_sprite_options |= list("Sit")
continue
if(findtext(icon, regex("-rest")))
RS.has_rest_sprites = TRUE
RS.rest_sprite_options |= list("Default")
continue
if(findtext(icon, regex("-bellyup")))
RS.has_rest_sprites = TRUE
RS.rest_sprite_options |= list("Bellyup")
continue
if(findtext(icon, regex("-wreck")))
RS.has_dead_sprite = TRUE
continue
if(findtext(icon, regex("wreck-overlay")))
RS.has_dead_sprite_overlay = TRUE
continue
// We want to test it, so just give it all if there were non defined in the dmi
if(!RS.module_type)
RS.module_type = list("Standard", "Engineering", "Surgeon", "Crisis", "Miner", "Janitor", "Service", "Clerical", "Security", "Research")
// Apply it to the possible modules, there will be no preview icon in the module selection as those datums are not ran through icon forge
if(islist(RS.module_type))
for(var/M in RS.module_type)
if(RS.is_whitelisted)
if(!(M in whitelisted_sprites_by_module))
whitelisted_sprites_by_module += M
whitelisted_sprites_by_module[M] = list()
whitelisted_sprites_by_module[M] |= RS
else
if(!(M in cyborg_sprites_by_module))
cyborg_sprites_by_module += M
cyborg_sprites_by_module[M] = list()
cyborg_sprites_by_module[M] |= RS
else
if(RS.is_whitelisted)
if(!(RS.module_type in whitelisted_sprites_by_module))
whitelisted_sprites_by_module += RS.module_type
whitelisted_sprites_by_module[RS.module_type] = list()
whitelisted_sprites_by_module[RS.module_type] |= RS
else
if(!(RS.module_type in cyborg_sprites_by_module))
cyborg_sprites_by_module += RS.module_type
cyborg_sprites_by_module[RS.module_type] = list()
cyborg_sprites_by_module[RS.module_type] |= RS
/datum/controller/subsystem/robot_sprites/proc/clear_test_sprites()
// Clears all our test sprites, allows spriters to reload the dmis after edits ingame
for(var/datum/robot_sprite/RS in all_test_sprites)
if(islist(RS.module_type))
for(var/M in RS.module_type)
if(RS.is_whitelisted)
if(M in whitelisted_sprites_by_module)
whitelisted_sprites_by_module[M] -= RS
else
if(M in cyborg_sprites_by_module)
cyborg_sprites_by_module[M] -= RS
else
if(RS.is_whitelisted)
if(RS.module_type in whitelisted_sprites_by_module)
whitelisted_sprites_by_module[RS.module_type] -= RS
else
if(RS.module_type in cyborg_sprites_by_module)
cyborg_sprites_by_module[RS.module_type] -= RS
all_test_sprites -= RS
qdel(RS)
/datum/controller/subsystem/robot_sprites/proc/reload_test_sprites()
clear_test_sprites()
load_test_sprites()