Files
CHOMPStation2/code/modules/Phorochemistry/phoronics_tile.dm
Repede e4dd365fe1 Merge branch 'master' of https://github.com/VOREStation/VOREStation into self
# Conflicts:
#	code/_helpers/unsorted.dm
#	code/controllers/subsystems/mapping_vr.dm
#	code/datums/datum.dm
#	code/datums/datumvars.dm
#	code/datums/supplypacks/voidsuits.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/objects/items/devices/defib.dm
#	code/game/objects/items/weapons/tools/weldingtool.dm
#	code/game/world.dm
#	code/modules/client/preference_setup/loadout/loadout_accessories.dm
#	code/modules/client/preference_setup/loadout/loadout_eyes.dm
#	code/modules/client/preference_setup/loadout/loadout_head.dm
#	code/modules/client/preference_setup/loadout/loadout_suit.dm
#	code/modules/client/preference_setup/loadout/loadout_uniform.dm
#	code/modules/clothing/glasses/glasses.dm
#	code/modules/food/food/snacks.dm
#	code/modules/mob/living/carbon/human/species/station/station_vr.dm
#	code/modules/reagents/Chemistry-Recipes.dm
#	code/world.dm
#	config/custom_items.txt
#	config/example/config.txt
#	config/example/game_options.txt
#	icons/mob/robots.dmi
#	icons/obj/mining.dmi
#	maps/submaps/surface_submaps/wilderness/wilderness.dm
#	vorestation.dme
2019-04-07 19:40:12 -04:00

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//Phoronics code, courtesy of Dr. Brock.
/turf/simulated/floor/phoronics
name = "electromagnetic tile"
icon = 'icons/turf/flooring/circuit.dmi'
icon_state = "gcircuit_broken"
initial_flooring = /decl/flooring/phoronics
/decl/flooring/phoronics
name = "electromagnetic tile"
desc = "An electromagnetic tile to create an electric field."
icon = 'icons/turf/flooring/circuit.dmi'
icon_base = "gcircuit_broken"
has_damage_range = null
flags = TURF_REMOVE_CROWBAR
build_type = /obj/item/stack/tile/phoronics
//phoronics floor tile object
/obj/item/stack/tile/phoronics
name = "electromagnetic tile"
singular_name = "electromagnetic tile"
desc = "A tile for use in the creation of electromagnetic fields"
icon_state = "fr_tile"
w_class = 3.0
force = 1.0
throwforce = 1.0
throw_speed = 5
throw_range = 20
max_amount = 1
origin_tech = "magnets=3"
/*
datum/design/item/phoronics_tile
name = "electromagnetic floor tile"
id = "phoronics_tile"
req_tech = list("magnets" = 3, "materials" = 3)
materials = list(DEFAULT_WALL_MATERIAL = 1000)
build_path = /obj/item/stack/tile/phoronics */