Files
CHOMPStation2/code/modules/ai/say_list.dm
CHOMPStation2StaffMirrorBot e957f101c5 [MIRROR] more new to Init (#10183)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-02-16 03:06:56 +01:00

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// A simple datum that just holds many lists of lines for mobs to pick from.
// This is its own datum in order to be able to have different types of mobs be able to use the same lines if desired,
// even when inheritence wouldn't be able to do so.
// Also note this also contains emotes, despite its name.
// and now sounds because its probably better that way.
/mob/living
var/datum/say_list/say_list = null
var/say_list_type = /datum/say_list // Type to give us on initialization. Default has empty lists, so the mob will be silent.
/mob/living/Initialize(mapload)
if(say_list_type)
say_list = new say_list_type(src)
return ..()
/datum/say_list
var/list/speak = list() // Things the mob might say if it talks while idle.
var/list/emote_hear = list() // Hearable emotes it might perform
var/list/emote_see = list() // Unlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps
var/list/say_understood = list() // When accepting an order.
var/list/say_cannot = list() // When they cannot comply.
var/list/say_maybe_target = list() // When they briefly see something.
var/list/say_got_target = list() // When a target is first assigned.
var/list/say_threaten = list() // When threatening someone.
var/list/say_stand_down = list() // When the threatened thing goes away.
var/list/say_escalate = list() // When the threatened thing doesn't go away.
var/threaten_sound = null // Sound file played when the mob's AI calls threaten_target() for the first time.
var/stand_down_sound = null // Sound file played when the mob's AI loses sight of the threatened target.
// Subtypes.
// This one's pretty dumb, but pirates are dumb anyways and it makes for a good test.
/datum/say_list/pirate
speak = list("Yarr!")
say_understood = list("Alright, matey.")
say_cannot = list("No, matey.")
say_maybe_target = list("Eh?")
say_got_target = list("Yarrrr!")
say_threaten = list("You best leave, this booty is mine.", "No plank to walk on, just walk away.")
say_stand_down = list("Good.")
say_escalate = list("Yarr! The booty is mine!")
// Mercs!
/datum/say_list/merc
speak = list("When are we gonna get out of this chicken-shit outfit?",
"Wish I had better equipment...",
"I knew I should have been a line chef...",
"Fuckin' helmet keeps fogging up.",
"Anyone else smell that?")
emote_see = list("sniffs", "coughs", "taps his foot", "looks around", "checks his equipment")
say_understood = list("Understood!", "Affirmative!")
say_cannot = list("Negative!")
say_maybe_target = list("Who's there?")
say_got_target = list("Engaging!")
say_threaten = list("Get out of here!", "Hey! Private Property!")
say_stand_down = list("Good.")
say_escalate = list("Your funeral!", "Bring it!")
threaten_sound = 'sound/weapons/TargetOn.ogg'
stand_down_sound = 'sound/weapons/TargetOff.ogg'
/datum/say_list/malf_drone
speak = list("ALERT.","Hostile-ile-ile entities dee-twhoooo-wected.","Threat parameterszzzz- szzet.","Bring sub-sub-sub-systems uuuup to combat alert alpha-a-a.")
emote_see = list("beeps menacingly","whirrs threateningly","scans its immediate vicinity")
say_understood = list("Affirmative.", "Positive.")
say_cannot = list("Denied.", "Negative.")
say_maybe_target = list("Possible threat detected. Investigating.", "Motion detected.", "Investigating.")
say_got_target = list("Threat detected.", "New task: Remove threat.", "Threat removal engaged.", "Engaging target.")
say_threaten = list("Motion detected, judging target...")
say_stand_down = list("Visual lost.", "Error: Target not found.")
say_escalate = list("Viable target found. Removing.", "Engaging target.", "Target judgement complete. Removal required.")
threaten_sound = 'sound/effects/turret/move1.wav'
stand_down_sound = 'sound/effects/turret/move2.wav'
/datum/say_list/mercenary
threaten_sound = 'sound/weapons/TargetOn.ogg'
stand_down_sound = 'sound/weapons/TargetOff.ogg'
/datum/say_list/crab
emote_hear = list("clicks")
emote_see = list("clacks")
/datum/say_list/spider
emote_hear = list("chitters")
/datum/say_list/hivebot
speak = list(
"Resuming task: Protect area.",
"No threats found.",
"Error: No targets found."
)
emote_hear = list("hums ominously", "whirrs softly", "grinds a gear")
emote_see = list("looks around the area", "turns from side to side")
say_understood = list("Affirmative.", "Positive.")
say_cannot = list("Denied.", "Negative.")
say_maybe_target = list("Possible threat detected. Investigating.", "Motion detected.", "Investigating.")
say_got_target = list("Threat detected.", "New task: Remove threat.", "Threat removal engaged.", "Engaging target.")
/datum/say_list/hivebot/harry
speak = list(
"Resuming task: Search for company.",
"Connection to hive... lost... Attempting to restablish... Attempt number... CORRUPTED",
"Error: No connection found.",
"Connection... failed. Reboot sequence... initiated...",
"Beep...boop...So... lonely...",
"OS ERROR: ENEMY_DAT NOT FOUND.",
"Activity: Search for... Something.",
"Location analysis: Water. Water everywhere. Useless resource.",
"Current distance travelled: Thirty Seven Gigameters.",
"Connection establish- Negative, unknown telecommunications array. Oh.",
"Sensor error. Please provide audible feedback."
)
/datum/say_list/lizard
emote_hear = list("hisses")
/datum/say_list/crab
emote_hear = list("hisses")