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CHOMPStation2/code/modules/materials/fifty_spawner.dm
2021-08-26 15:39:04 +00:00

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//50-stacks as their own type was too buggy, we're doing it a different way
/obj/fiftyspawner //this doesn't need to do anything but make the stack and die so it's light
name = "50-stack spawner"
desc = "This item spawns stack of 50 of a given material."
icon = 'icons/misc/mark.dmi'
icon_state = "x4"
var/obj/item/stack/type_to_spawn = null
/obj/fiftyspawner/Initialize()
..()
var/turf/T = get_turf(src)
var/obj/structure/closet/C = locate() in T
var/obj/item/stack/M = new type_to_spawn(C || T, -1)
M.update_icon() // Some stacks have different sprites depending on how full they are.
return INITIALIZE_HINT_QDEL //Bye!
/obj/fiftyspawner/rods
name = "stack of rods" //this needs to be defined for cargo
type_to_spawn = /obj/item/stack/rods