mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-14 12:13:06 +00:00
116 lines
3.5 KiB
Plaintext
116 lines
3.5 KiB
Plaintext
//wip wip wup
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/obj/structure/mirror
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name = "mirror"
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desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "mirror"
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density = 0
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anchored = 1
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var/shattered = 0
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var/list/ui_users = list()
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var/glass = 1
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/obj/structure/mirror/New(var/loc, var/dir, var/building = 0, mob/user as mob)
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if(building)
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glass = 0
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icon_state = "mirror_frame"
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -28 : 28)
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pixel_y = (dir & 3)? (dir == 1 ? -30 : 30) : 0
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return
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/obj/structure/mirror/attack_hand(mob/user as mob)
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if(!glass) return
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if(shattered) return
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if(ishuman(user))
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var/datum/nano_module/appearance_changer/AC = ui_users[user]
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if(!AC)
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AC = new(src, user)
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AC.name = "SalonPro Nano-Mirror™"
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ui_users[user] = AC
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AC.ui_interact(user)
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/obj/structure/mirror/proc/shatter()
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if(!glass) return
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if(shattered) return
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shattered = 1
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icon_state = "mirror_broke"
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playsound(src, "shatter", 70, 1)
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desc = "Oh no, seven years of bad luck!"
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/obj/structure/mirror/bullet_act(var/obj/item/projectile/Proj)
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if(prob(Proj.get_structure_damage() * 2))
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if(!shattered)
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shatter()
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else if(glass)
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playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
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..()
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/obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob)
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if(istype(I, /obj/item/weapon/wrench))
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if(!glass)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, 20))
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user << "<span class='notice'>You unfasten the frame.</span>"
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new /obj/item/frame/mirror( src.loc )
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qdel(src)
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return
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if(istype(I, /obj/item/weapon/crowbar))
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if(shattered && glass)
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user << "<span class='notice'>The broken glass falls out.</span>"
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icon_state = "mirror_frame"
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glass = !glass
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new /obj/item/weapon/material/shard( src.loc )
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return
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if(!shattered && glass)
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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user << "<span class='notice'>You remove the glass.</span>"
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glass = !glass
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icon_state = "mirror_frame"
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new /obj/item/stack/material/glass( src.loc, 2 )
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return
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if(istype(I, /obj/item/stack/material/glass))
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if(!glass)
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var/obj/item/stack/material/glass/G = I
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if (G.get_amount() < 2)
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user << "<span class='warning'>You need two sheets of glass to add them to the frame.</span>"
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return
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user << "<span class='notice'>You start to add the glass to the frame.</span>"
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if(do_after(user, 20))
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if (G.use(2))
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shattered = 0
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glass = 1
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icon_state = "mirror"
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user << "<span class='notice'>You add the glass to the frame.</span>"
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return
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if(shattered && glass)
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playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
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return
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if(prob(I.force * 2))
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visible_message("<span class='warning'>[user] smashes [src] with [I]!</span>")
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if(glass)
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shatter()
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else
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visible_message("<span class='warning'>[user] hits [src] with [I]!</span>")
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 70, 1)
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/obj/structure/mirror/attack_generic(var/mob/user, var/damage)
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user.do_attack_animation(src)
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if(shattered && glass)
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playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
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return 0
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if(damage)
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user.visible_message("<span class='danger'>[user] smashes [src]!</span>")
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if(glass)
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shatter()
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else
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user.visible_message("<span class='danger'>[user] hits [src] and bounces off!</span>")
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return 1
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