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CHOMPStation2/code/game/objects/effects/decals/cleanable.dm
2024-06-09 21:13:19 +02:00

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/*
USAGE NOTE
For decals, the var Persistent = 'has already been saved', and is primarily used to prevent duplicate savings of generic filth (filth.dm).
This also means 'TRUE' can be used to define a decal as "Do not save at all, even as a generic replacement." if a dirt decal is considered 'too common' to save.
generic_filth = TRUE means when the decal is saved, it will be switched out for a generic green 'filth' decal.
*/
/obj/effect/decal/cleanable
plane = DIRTY_PLANE
layer = DIRTY_LAYER
var/persistent = FALSE
var/generic_filth = FALSE
var/age = 0
var/list/random_icon_states = list()
var/obj/effect/decal/jan_hud/jan_icon = null
/obj/effect/decal/cleanable/Initialize(var/mapload, var/_age)
if(!isnull(_age))
age = _age
if(random_icon_states && length(src.random_icon_states) > 0)
src.icon_state = pick(src.random_icon_states)
if(!mapload || !CONFIG_GET(flag/persistence_ignore_mapload)) // CHOMPEdit
SSpersistence.track_value(src, /datum/persistent/filth)
jan_icon = new/obj/effect/decal/jan_hud(src.loc)
. = ..()
/obj/effect/decal/cleanable/Destroy()
SSpersistence.forget_value(src, /datum/persistent/filth)
QDEL_NULL(jan_icon)
. = ..()
/obj/effect/decal/cleanable/clean_blood(var/ignore = 0)
if(!ignore)
qdel(src)
return
..()
/obj/effect/decal/cleanable/New()
if (random_icon_states && length(src.random_icon_states) > 0)
src.icon_state = pick(src.random_icon_states)
..()
/obj/effect/decal/jan_hud
plane = PLANE_JANHUD
layer = BELOW_MOB_LAYER
vis_flags = VIS_HIDE
persist_storable = FALSE
icon = 'icons/mob/hud.dmi'
mouse_opacity = 0
/obj/effect/decal/jan_hud/Initialize()
src.icon_state = "janhud[rand(1,9)]"