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CHOMPStation2/code/game/objects/effects/temporary_visuals/projectiles/muzzle.dm
Digi Purpur 47d6a439f1 All the changes required for coilgun FXs to work
Changes object/effects from "pointdefense" to "coildefense" to use when you prefer "projectile" PD turrets (point defense turrets vars and such should just use the old laser effects for cases where we wanna use those instead of the new ones Rykka and I added here!)
2023-06-17 09:04:05 -07:00

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/obj/effect/projectile/muzzle
name = "muzzle flash"
icon = 'icons/obj/projectiles_muzzle.dmi'
/obj/effect/projectile/muzzle/emitter
icon_state = "muzzle_emitter"
light_range = 2
light_power = 0.5
light_color = "#00CC33"
/obj/effect/projectile/muzzle/laser_pulse
icon_state = "muzzle_u_laser"
light_range = 2
light_power = 0.5
light_color = "#0066FF"
/obj/effect/projectile/muzzle/pulse
icon_state = "muzzle_pulse"
light_range = 2
light_power = 0.5
light_color = "#0066FF"
/obj/effect/projectile/muzzle/stun
icon_state = "muzzle_stun"
light_range = 2
light_power = 0.5
light_color = "#FFFFFF"
/obj/effect/projectile/muzzle/bullet
icon_state = "muzzle_bullet"
light_range = 2
light_power = 0.5
light_color = "#FFFFFF"
/obj/effect/projectile/muzzle/laser_heavy
icon_state = "muzzle_beam_heavy"
light_range = 3
light_power = 1
light_color = "#FF0D00"
/obj/effect/projectile/muzzle/laser_em
icon_state = "muzzle_em_laser"
light_range = 3
light_power = 1
light_color = "#00C6FF"
/obj/effect/projectile/muzzle/lightning
icon_state = "muzzle_lightning"
light_range = 2
light_power = 0.5
light_color = "#00C6FF"
/obj/effect/projectile/muzzle/darkmatterstun
icon_state = "muzzle_darkt"
light_range = 2
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/muzzle/laser_blue
icon_state = "muzzle_blue"
light_range = 2
light_power = 0.5
light_color = "#0066FF"
/obj/effect/projectile/muzzle/darkmatter
icon_state = "muzzle_darkb"
light_range = 2
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/muzzle/precursor //CHOMPedit add Precursor muzzle
icon = 'icons/obj/projectiles_ch.dmi' // CHOMPEdit: Fix path + replace missing file
icon_state = "muzzle_prec"
light_range = 2
light_power = 0.7
light_color = "#FF0099"
/obj/effect/projectile/muzzle/inversion
icon_state = "muzzle_invert"
light_range = 2
light_power = -2
light_color = "#FFFFFF"
/obj/effect/projectile/muzzle/xray
icon_state = "muzzle_xray"
light_range = 2
light_power = 0.5
light_color = "#00CC33"
/obj/effect/projectile/muzzle/laser_omni
icon_state = "muzzle_omni"
light_range = 2
light_power = 0.5
light_color = "#00C6FF"
/obj/effect/projectile/muzzle/laser
icon_state = "muzzle_laser"
light_range = 2
light_power = 0.5
light_color = "#FF0D00"
/obj/effect/projectile/muzzle/tungsten
icon_state = "muzzle_mhd_laser"
light_range = 4
light_power = 3
light_color = "#3300ff"
//VOREStation edit: medigun
/obj/effect/projectile/muzzle/medigun
icon = 'icons/obj/projectiles_vr.dmi'
icon_state = "muzzle_medbeam"
light_range = 2
light_power = 0.5
light_color = "#80F5FF"
//VOREStation edit ends
/obj/effect/projectile/muzzle/pointdefense
icon_state = "muzzle_pointdef"
//CHOMPStation add coilgun pointdefense
/obj/effect/projectile/muzzle/coildefense
icon = 'icons/obj/projectiles_muzzle_ch.dmi'
icon_state = "muzzle_coildef"
light_range = 3
light_power = 1
light_color = "#FFFFFF"
//CHOMPStation add end <3