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CHOMPStation2/code/game/objects/items/devices/translator.dm
2021-06-30 19:29:34 +00:00

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//Universal translator
/obj/item/device/universal_translator
name = "handheld translator"
desc = "This handy device appears to translate the languages it hears into onscreen text for a user."
icon = 'icons/obj/device.dmi'
icon_state = "translator"
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
var/mult_icons = 1 //Changes sprite when it translates
var/visual = 1 //If you need to see to get the message
var/audio = 0 //If you need to hear to get the message
var/listening = 0
var/datum/language/langset
/obj/item/device/universal_translator/attack_self(mob/user)
if(!listening) //Turning ON
langset = tgui_input_list(user,"Translate to which of your languages?","Language Selection", user.languages)
if(langset)
if(langset && ((langset.flags & NONVERBAL) || (langset.flags & HIVEMIND) || (!langset.machine_understands)))
//Nonverbal means no spoken words to translate, so I didn't see the need to remove it.
to_chat(user, "<span class='warning'>\The [src] cannot output that language.</span>")
return
else
listening = 1
listening_objects |= src
if(mult_icons)
icon_state = "[initial(icon_state)]1"
to_chat(user, "<span class='notice'>You enable \the [src], translating into [langset.name].</span>")
else //Turning OFF
listening = 0
listening_objects -= src
langset = null
icon_state = "[initial(icon_state)]"
to_chat(user, "<span class='notice'>You disable \the [src].</span>")
/obj/item/device/universal_translator/hear_talk(mob/M, list/message_pieces, verb)
if(!listening || !istype(M))
return
//Show the "I heard something" animation.
if(mult_icons)
flick("[initial(icon_state)]2",src)
//Handheld or pocket only.
if(!isliving(loc))
return
var/mob/living/L = loc
if(visual && ((L.sdisabilities & BLIND) || L.eye_blind))
return
if(audio && ((L.sdisabilities & DEAF) || L.ear_deaf))
return
// Using two for loops kinda sucks, but I think it's more efficient
// to shortcut past string building if we're just going to discard the string
// anyways.
if(user_understands(M, L, message_pieces))
return
var/new_message = ""
for(var/datum/multilingual_say_piece/S in message_pieces)
if(S.speaking.flags & NONVERBAL)
continue
if(!S.speaking.machine_understands)
new_message += stars(S.message) + " "
continue
new_message += (S.message + " ")
if(!L.say_understands(null, langset))
new_message = langset.scramble(new_message)
to_chat(L, "<span class='filter_say'><i><b>[src]</b> translates, </i>\"<span class='[langset.colour]'>[new_message]</span>\"</span>")
/obj/item/device/universal_translator/proc/user_understands(mob/M, mob/living/L, list/message_pieces)
for(var/datum/multilingual_say_piece/S in message_pieces)
if(S.speaking && !L.say_understands(M, S.speaking))
return FALSE
return TRUE
//Let's try an ear-worn version
/obj/item/device/universal_translator/ear
name = "translator earpiece"
desc = "This handy device appears to translate the languages it hears into another language for a user."
icon_state = "earpiece"
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
visual = 0
audio = 1