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CHOMPStation2/code/modules/client/preference_setup/vore/05_persistence.dm
Leshana 39cf9a9a9b Use species for determining which organs to persist.
Also added some safety checks, and better handled digitized brains.
2017-04-04 20:52:26 -04:00

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#define PERSIST_SPAWN 0x01 // Persist spawnpoint based on location of despawn/logout.
#define PERSIST_WEIGHT 0x02 // Persist mob weight
#define PERSIST_ORGANS 0x04 // Persist the status (normal/amputated/robotic/etc) and model (for robotic) status of organs
#define PERSIST_MARKINGS 0x08 // Persist markings
#define PERSIST_COUNT 4 // Number of valid bits in this bitflag. Keep this updated!
#define PERSIST_DEFAULT PERSIST_SPAWN|PERSIST_ORGANS|PERSIST_MARKINGS // Default setting for new folks
// Define a place to save in character setup
/datum/preferences
var/persistence_settings = PERSIST_DEFAULT // Control what if anything is persisted for this character between rounds.
// Definition of the stuff for Sizing
/datum/category_item/player_setup_item/vore/persistence
name = "Persistence"
sort_order = 5
/datum/category_item/player_setup_item/vore/persistence/load_character(var/savefile/S)
S["persistence_settings"] >> pref.persistence_settings
sanitize_character() // Don't let new characters start off with nulls
/datum/category_item/player_setup_item/vore/persistence/save_character(var/savefile/S)
S["persistence_settings"] << pref.persistence_settings
/datum/category_item/player_setup_item/vore/persistence/sanitize_character()
pref.persistence_settings = sanitize_integer(pref.persistence_settings, 0, (1<<(PERSIST_COUNT+1)-1), initial(pref.persistence_settings))
/datum/category_item/player_setup_item/vore/persistence/content(var/mob/user)
. = list()
. += "<b>Round-to-Round Persistence</b><br>"
. += "<table>"
. += "<tr><td title=\"Set spawn location based on where you cryo'd out.\">Save Spawn Location: </td>"
. += make_yesno(PERSIST_SPAWN)
. += "</tr>"
. += "<tr><td title=\"Save your character's weight until next round.\">Save Weight: </td>"
. += make_yesno(PERSIST_WEIGHT)
. += "</tr>"
. += "<tr><td title=\"Update organ preferences (normal/amputated/robotic/etc) and model (for robotic) based on what you have at round end.\">Save Organs: </td>"
. += make_yesno(PERSIST_ORGANS)
. += "</tr>"
. += "<tr><td title=\"Update marking preferences (type and color) based on what you have at round end.\">Save Markings: </td>"
. += make_yesno(PERSIST_MARKINGS)
. += "</tr>"
. += "</table>"
return jointext(., "")
/datum/category_item/player_setup_item/vore/persistence/proc/make_yesno(var/bit)
if(pref.persistence_settings & bit)
return "<td><span class='linkOn'><b>Yes</b></span></td> <td><a href='?src=\ref[src];toggle_off=[bit]'>No</a></td>"
else
return "<td><a href='?src=\ref[src];toggle_on=[bit]'>Yes</a></td> <td><span class='linkOn'><b>No</b></span></td>"
/datum/category_item/player_setup_item/vore/persistence/OnTopic(var/href, var/list/href_list, var/mob/user)
if(href_list["toggle_on"])
var/bit = text2num(href_list["toggle_on"])
pref.persistence_settings |= bit
return TOPIC_REFRESH
else if(href_list["toggle_off"])
var/bit = text2num(href_list["toggle_off"])
pref.persistence_settings &= ~bit
return TOPIC_REFRESH
return ..()