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- Cell charger: Now calls battery emp_act() as well. - Security Barrier: Now has a chance to toggle the lock. - Flasher (portable and wall mounted machines, not the item): Now has a chance to flash. - Wall-Mounted Sparker: Creates sparks. - Light switch: Toggles the lights when emp'd (not that it'll matter since the lights will probably all have gone out anyway.) - Weapon Recharger: Calls the energy gun's battery's emp_act() for guns and in the case of stun batons, it sets their charges to 0. - Cyborg Recharge Station: Cyborgs now get ejected, then emp'd. There would probably be issues with emping the cyborg inside the machine, like being trapped forever or something. - Sleeper: Eject's the patient. I kind of wish I could make it inject random chems, but it wants a usr and I'm not inclined to start mucking with sleeper code just for this. - Space Heater: Calls the emp_act() for the battery inside the heater. - Status Display: Causes the blue screen of death. - Portable Atmos Pumps: Randomly changes the pressure, has a chance to flip the direction and turn the machine on/off. - Portable Atmos Scrubber: Has a chance to toggle the machine on/off. - Arcade Machine: Spits out some random prizes. - Medical record computer: Runs through the medical records and has a chance to scramble the name, age, sex, blood type, physical or mental state of patients as well as a small chance to delete entries entirely. - Security record computer: Runs through the security records and has a chance to scramble the name, age, sex, criminal status, physical or mental state of entries as well as a small chance to delete entries entirely. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5237 316c924e-a436-60f5-8080-3fe189b3f50e