Files
CHOMPStation2/code/modules/reagents/dispenser/dispenser2.dm
2020-08-07 00:29:50 -07:00

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/obj/machinery/chemical_dispenser
name = "chemical dispenser"
desc = "Automagically fabricates chemicals from electricity."
icon = 'icons/obj/chemical.dmi'
icon_state = "dispenser"
clicksound = "switch"
var/list/spawn_cartridges = null // Set to a list of types to spawn one of each on New()
var/list/cartridges = list() // Associative, label -> cartridge
var/obj/item/weapon/reagent_containers/container = null
var/ui_title = "Chemical Dispenser"
var/accept_drinking = 0
var/amount = 30
use_power = USE_POWER_IDLE
idle_power_usage = 100
anchored = 1
/obj/machinery/chemical_dispenser/Initialize()
. = ..()
if(spawn_cartridges)
for(var/type in spawn_cartridges)
add_cartridge(new type(src))
/obj/machinery/chemical_dispenser/examine(mob/user)
. = ..()
. += "It has [cartridges.len] cartridges installed, and has space for [DISPENSER_MAX_CARTRIDGES - cartridges.len] more."
/obj/machinery/chemical_dispenser/verb/rotate_clockwise()
set name = "Rotate Dispenser Clockwise"
set category = "Object"
set src in oview(1)
if (src.anchored || usr:stat)
to_chat(usr, "It is fastened down!")
return 0
src.set_dir(turn(src.dir, 270))
return 1
/obj/machinery/chemical_dispenser/proc/add_cartridge(obj/item/weapon/reagent_containers/chem_disp_cartridge/C, mob/user)
if(!istype(C))
if(user)
to_chat(user, "<span class='warning'>\The [C] will not fit in \the [src]!</span>")
return
if(cartridges.len >= DISPENSER_MAX_CARTRIDGES)
if(user)
to_chat(user, "<span class='warning'>\The [src] does not have any slots open for \the [C] to fit into!</span>")
return
if(!C.label)
if(user)
to_chat(user, "<span class='warning'>\The [C] does not have a label!</span>")
return
if(cartridges[C.label])
if(user)
to_chat(user, "<span class='warning'>\The [src] already contains a cartridge with that label!</span>")
return
if(user)
user.drop_from_inventory(C)
to_chat(user, "<span class='notice'>You add \the [C] to \the [src].</span>")
C.loc = src
cartridges[C.label] = C
cartridges = sortAssoc(cartridges)
SStgui.update_uis(src)
/obj/machinery/chemical_dispenser/proc/remove_cartridge(label)
. = cartridges[label]
cartridges -= label
SStgui.update_uis(src)
/obj/machinery/chemical_dispenser/attackby(obj/item/weapon/W, mob/user)
if(W.is_wrench())
playsound(src, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You begin to [anchored ? "un" : ""]fasten \the [src].</span>")
if (do_after(user, 20 * W.toolspeed))
user.visible_message(
"<span class='notice'>\The [user] [anchored ? "un" : ""]fastens \the [src].</span>",
"<span class='notice'>You have [anchored ? "un" : ""]fastened \the [src].</span>",
"You hear a ratchet.")
anchored = !anchored
else
to_chat(user, "<span class='notice'>You decide not to [anchored ? "un" : ""]fasten \the [src].</span>")
else if(istype(W, /obj/item/weapon/reagent_containers/chem_disp_cartridge))
add_cartridge(W, user)
else if(W.is_screwdriver())
var/label = input(user, "Which cartridge would you like to remove?", "Chemical Dispenser") as null|anything in cartridges
if(!label) return
var/obj/item/weapon/reagent_containers/chem_disp_cartridge/C = remove_cartridge(label)
if(C)
to_chat(user, "<span class='notice'>You remove \the [C] from \the [src].</span>")
C.loc = loc
playsound(src, W.usesound, 50, 1)
else if(istype(W, /obj/item/weapon/reagent_containers/glass) || istype(W, /obj/item/weapon/reagent_containers/food))
if(container)
to_chat(user, "<span class='warning'>There is already \a [container] on \the [src]!</span>")
return
var/obj/item/weapon/reagent_containers/RC = W
if(!accept_drinking && istype(RC,/obj/item/weapon/reagent_containers/food))
to_chat(user, "<span class='warning'>This machine only accepts beakers!</span>")
return
if(!RC.is_open_container())
to_chat(user, "<span class='warning'>You don't see how \the [src] could dispense reagents into \the [RC].</span>")
return
container = RC
user.drop_from_inventory(RC)
RC.loc = src
to_chat(user, "<span class='notice'>You set \the [RC] on \the [src].</span>")
else
return ..()
/obj/machinery/chemical_dispenser/tgui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ChemDispenser", ui_title) // 390, 655
ui.open()
/obj/machinery/chemical_dispenser/tgui_data(mob/user)
var/data[0]
data["amount"] = amount
data["isBeakerLoaded"] = container ? 1 : 0
data["glass"] = accept_drinking
var/beakerContents[0]
if(container && container.reagents && container.reagents.reagent_list.len)
for(var/datum/reagent/R in container.reagents.reagent_list)
beakerContents.Add(list(list("name" = R.name, "id" = R.id, "volume" = R.volume))) // list in a list because Byond merges the first list...
data["beakerContents"] = beakerContents
if(container)
data["beakerCurrentVolume"] = container.reagents.total_volume
data["beakerMaxVolume"] = container.reagents.maximum_volume
else
data["beakerCurrentVolume"] = null
data["beakerMaxVolume"] = null
var/chemicals[0]
for(var/label in cartridges)
var/obj/item/weapon/reagent_containers/chem_disp_cartridge/C = cartridges[label]
chemicals.Add(list(list("title" = label, "id" = label, "amount" = C.reagents.total_volume))) // list in a list because Byond merges the first list...
data["chemicals"] = chemicals
return data
/obj/machinery/chemical_dispenser/tgui_act(action, params)
if(..())
return TRUE
. = TRUE
switch(action)
if("amount")
amount = clamp(round(text2num(params["amount"]), 1), 0, 120) // round to nearest 1 and clamp 0 - 120
if("dispense")
var/label = params["reagent"]
if(cartridges[label] && container && container.is_open_container())
var/obj/item/weapon/reagent_containers/chem_disp_cartridge/C = cartridges[label]
playsound(src, 'sound/machines/reagent_dispense.ogg', 25, 1)
C.reagents.trans_to(container, amount)
if("remove")
var/amount = text2num(params["amount"])
if(!container || !amount)
return
var/datum/reagents/R = container.reagents
var/id = params["reagent"]
if(amount > 0)
R.remove_reagent(id, amount)
else if(amount == -1) // Isolate
R.isolate_reagent(id)
if("ejectBeaker")
if(container)
container.forceMove(get_turf(src))
if(Adjacent(usr)) // So the AI doesn't get a beaker somehow.
usr.put_in_hands(container)
container = null
else
return FALSE
add_fingerprint(usr)
/obj/machinery/chemical_dispenser/attack_ghost(mob/user)
if(stat & BROKEN)
return
tgui_interact(user)
/obj/machinery/chemical_dispenser/attack_ai(mob/user)
attack_hand(user)
/obj/machinery/chemical_dispenser/attack_hand(mob/user)
if(stat & BROKEN)
return
tgui_interact(user)