mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
446 lines
14 KiB
Plaintext
446 lines
14 KiB
Plaintext
/*
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Making Bombs with ZAS:
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Get gas to react in an air tank so that it gains pressure. If it gains enough pressure, it goes boom.
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The more pressure, the more boom.
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If it gains pressure too slowly, it may leak or just rupture instead of exploding.
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*/
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/turf/var/obj/fire/fire = null
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//Some legacy definitions so fires can be started.
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/atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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return null
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/turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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/turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
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if(fire_protection > world.time-300)
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return 0
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if(locate(/obj/fire) in src)
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return 1
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var/datum/gas_mixture/air_contents = return_air()
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if(!air_contents || exposed_temperature < PHORON_MINIMUM_BURN_TEMPERATURE)
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return 0
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var/igniting = 0
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var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in src
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if(air_contents.check_combustability(liquid))
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igniting = 1
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create_fire(exposed_temperature)
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return igniting
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/zone/proc/process_fire()
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var/datum/gas_mixture/burn_gas = air.remove_ratio(vsc.fire_consuption_rate, fire_tiles.len)
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var/firelevel = burn_gas.zburn(src, fire_tiles, force_burn = 1, no_check = 1)
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air.merge(burn_gas)
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if(firelevel)
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for(var/turf/T in fire_tiles)
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if(T.fire)
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T.fire.firelevel = firelevel
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else
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var/obj/effect/decal/cleanable/liquid_fuel/fuel = locate() in T
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fire_tiles -= T
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fuel_objs -= fuel
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else
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for(var/turf/simulated/T in fire_tiles)
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// CHOMPEdit - Lingering fires
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if(istype(T.fire) && !istype(T.fire, /obj/fire/lingering))
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qdel(T.fire)
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if(prob(10))
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T.lingering_fire(1)
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else
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T.fire = null
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// CHOMPEdit End
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fire_tiles.Cut()
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fuel_objs.Cut()
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if(!fire_tiles.len)
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SSair.active_fire_zones.Remove(src)
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/zone/proc/remove_liquidfuel(var/used_liquid_fuel, var/remove_fire=0)
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if(!fuel_objs.len)
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return
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//As a simplification, we remove fuel equally from all fuel sources. It might be that some fuel sources have more fuel,
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//some have less, but whatever. It will mean that sometimes we will remove a tiny bit less fuel then we intended to.
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var/fuel_to_remove = used_liquid_fuel/(fuel_objs.len*LIQUIDFUEL_AMOUNT_TO_MOL) //convert back to liquid volume units
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for(var/obj/effect/decal/cleanable/liquid_fuel/fuel as anything in fuel_objs)
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if(!istype(fuel))
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fuel_objs -= fuel
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continue
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fuel.amount -= fuel_to_remove
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if(fuel.amount <= 0)
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fuel_objs -= fuel
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if(remove_fire)
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var/turf/T = fuel.loc
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if(istype(T) && T.fire) qdel(T.fire)
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qdel(fuel)
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/turf/proc/create_fire(fl)
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return 0
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/turf/simulated/create_fire(fl)
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// CHOMPAdd - Lingering fires
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if(istype(fire) && istype(fire, /obj/fire/lingering))
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var/obj/fire/F = fire
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F.RemoveFire()
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qdel(F)
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// CHOMPEnd - Lingering fires
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if(fire)
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fire.firelevel = max(fl, fire.firelevel)
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return 1
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if(!zone)
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return 1
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fire = new(src, fl)
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SSair.active_fire_zones |= zone
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var/obj/effect/decal/cleanable/liquid_fuel/fuel = locate() in src
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zone.fire_tiles |= src
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if(fuel) zone.fuel_objs += fuel
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return 0
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/obj/fire
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//Icon for fire on turfs.
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anchored = TRUE
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mouse_opacity = 0
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blend_mode = BLEND_ADD
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icon = 'icons/effects/fire.dmi'
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icon_state = "1"
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light_color = "#ED9200"
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layer = GASFIRE_LAYER // CHOMPEdit
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var/firelevel = 1 //Calculated by gas_mixture.calculate_firelevel()
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/obj/fire/process()
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. = 1
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var/turf/simulated/my_tile = loc
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if(!istype(my_tile) || !my_tile.zone)
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if(my_tile.fire == src)
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my_tile.fire = null
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RemoveFire()
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return 1
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var/datum/gas_mixture/air_contents = my_tile.return_air()
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if(firelevel > 6)
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icon_state = "3"
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set_light(7, 3)
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else if(firelevel > 2.5)
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icon_state = "2"
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set_light(5, 2)
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else
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icon_state = "1"
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set_light(3, 1)
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for(var/mob/living/L in loc)
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L.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure()) //Burn the mobs!
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loc.fire_act(air_contents, air_contents.temperature, air_contents.volume)
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for(var/atom/A in loc)
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A.fire_act(air_contents, air_contents.temperature, air_contents.volume)
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//spread
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for(var/direction in GLOB.cardinal)
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var/turf/simulated/enemy_tile = get_step(my_tile, direction)
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if(istype(enemy_tile))
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if(my_tile.open_directions & direction) //Grab all valid bordering tiles
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if(!enemy_tile.zone || enemy_tile.fire)
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continue
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//if(!enemy_tile.zone.fire_tiles.len) TODO - optimize
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var/datum/gas_mixture/acs = enemy_tile.return_air()
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var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in enemy_tile
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if(!acs || !acs.check_combustability(liquid))
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continue
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//If extinguisher mist passed over the turf it's trying to spread to, don't spread and
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//reduce firelevel.
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if(enemy_tile.fire_protection > world.time-30)
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firelevel -= 1.5
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if(firelevel < 0)
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firelevel = 0
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continue
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//Spread the fire.
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if(prob( 50 + 50 * (firelevel/vsc.fire_firelevel_multiplier) ) && my_tile.CanPass(src, enemy_tile) && enemy_tile.CanPass(src, my_tile))
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enemy_tile.create_fire(firelevel)
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else
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enemy_tile.adjacent_fire_act(loc, air_contents, air_contents.temperature, air_contents.volume)
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animate(src, color = fire_color(air_contents.temperature), 5)
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set_light(l_color = color)
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/obj/fire/Initialize(mapload, fl)
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. = ..()
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if(!istype(loc, /turf))
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qdel(src)
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return
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set_dir(pick(GLOB.cardinal))
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var/datum/gas_mixture/air_contents = loc.return_air()
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color = fire_color(air_contents.temperature)
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set_light(3, 1, color)
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firelevel = fl
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SSair.active_hotspots.Add(src)
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/obj/fire/proc/fire_color(var/env_temperature)
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var/temperature = max(4000*sqrt(firelevel/vsc.fire_firelevel_multiplier), env_temperature)
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return heat2color(temperature)
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/obj/fire/Destroy()
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RemoveFire()
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. = ..()
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/obj/fire/proc/RemoveFire()
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var/turf/T = loc
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if (istype(T))
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set_light(0)
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T.fire = null
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loc = null
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SSair.active_hotspots.Remove(src)
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/turf/simulated/var/fire_protection = 0 //Protects newly extinguished tiles from being overrun again.
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/turf/proc/apply_fire_protection()
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/turf/simulated/apply_fire_protection()
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fire_protection = world.time
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//Returns the firelevel
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/datum/gas_mixture/proc/zburn(zone/zone, force_burn, no_check = 0)
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. = 0
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if((temperature > PHORON_MINIMUM_BURN_TEMPERATURE || force_burn) && (no_check ||check_recombustability(zone? zone.fuel_objs : null)))
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#ifdef FIREDBG
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log_debug("***************** FIREDBG *****************")
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log_debug("Burning [zone? zone.name : "zoneless gas_mixture"]!")
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#endif
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var/gas_fuel = 0
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var/liquid_fuel = 0
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var/total_fuel = 0
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var/total_oxidizers = 0
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//*** Get the fuel and oxidizer amounts
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for(var/g in gas)
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if(GLOB.gas_data.flags[g] & XGM_GAS_FUEL)
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gas_fuel += gas[g]
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if(GLOB.gas_data.flags[g] & XGM_GAS_OXIDIZER)
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total_oxidizers += gas[g]
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gas_fuel *= group_multiplier
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total_oxidizers *= group_multiplier
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//Liquid Fuel
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var/fuel_area = 0
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if(zone)
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for(var/obj/effect/decal/cleanable/liquid_fuel/fuel in zone.fuel_objs)
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liquid_fuel += fuel.amount*LIQUIDFUEL_AMOUNT_TO_MOL
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fuel_area++
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total_fuel = gas_fuel + liquid_fuel
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if(total_fuel <= 0.005)
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return 0
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//*** Determine how fast the fire burns
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//get the current thermal energy of the gas mix
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//this must be taken here to prevent the addition or deletion of energy by a changing heat capacity
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var/starting_energy = temperature * heat_capacity()
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//determine how far the reaction can progress
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var/reaction_limit = min(total_oxidizers*(FIRE_REACTION_FUEL_AMOUNT/FIRE_REACTION_OXIDIZER_AMOUNT), total_fuel) //stoichiometric limit
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//vapour fuels are extremely volatile! The reaction progress is a percentage of the total fuel (similar to old zburn).)
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var/gas_firelevel = calculate_firelevel(gas_fuel, total_oxidizers, reaction_limit, volume*group_multiplier) / vsc.fire_firelevel_multiplier
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var/min_burn = 0.30*volume*group_multiplier/CELL_VOLUME //in moles - so that fires with very small gas concentrations burn out fast
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var/gas_reaction_progress = min(max(min_burn, gas_firelevel*gas_fuel)*FIRE_GAS_BURNRATE_MULT, gas_fuel)
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//liquid fuels are not as volatile, and the reaction progress depends on the size of the area that is burning. Limit the burn rate to a certain amount per area.
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var/liquid_firelevel = calculate_firelevel(liquid_fuel, total_oxidizers, reaction_limit, 0) / vsc.fire_firelevel_multiplier
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var/liquid_reaction_progress = min((liquid_firelevel*0.2 + 0.05)*fuel_area*FIRE_LIQUID_BURNRATE_MULT, liquid_fuel)
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var/firelevel = (gas_fuel*gas_firelevel + liquid_fuel*liquid_firelevel)/total_fuel
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var/total_reaction_progress = gas_reaction_progress + liquid_reaction_progress
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var/used_fuel = min(total_reaction_progress, reaction_limit)
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var/used_oxidizers = used_fuel*(FIRE_REACTION_OXIDIZER_AMOUNT/FIRE_REACTION_FUEL_AMOUNT)
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#ifdef FIREDBG
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log_debug("gas_fuel = [gas_fuel], liquid_fuel = [liquid_fuel], total_oxidizers = [total_oxidizers]")
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log_debug("fuel_area = [fuel_area], total_fuel = [total_fuel], reaction_limit = [reaction_limit]")
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log_debug("firelevel -> [firelevel] (gas: [gas_firelevel], liquid: [liquid_firelevel])")
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log_debug("liquid_reaction_progress = [liquid_reaction_progress]")
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log_debug("gas_reaction_progress = [gas_reaction_progress]")
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log_debug("total_reaction_progress = [total_reaction_progress]")
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log_debug("used_fuel = [used_fuel], used_oxidizers = [used_oxidizers]; ")
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#endif
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//if the reaction is progressing too slow then it isn't self-sustaining anymore and burns out
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if(zone) //be less restrictive with canister and tank reactions
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if((!liquid_fuel || used_fuel <= FIRE_LIQUD_MIN_BURNRATE) && (!gas_fuel || used_fuel <= FIRE_GAS_MIN_BURNRATE*zone.contents.len))
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return 0
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//*** Remove fuel and oxidizer, add carbon dioxide and heat
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//remove and add gasses as calculated
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var/used_gas_fuel = min(max(0.25, used_fuel*(gas_reaction_progress/total_reaction_progress)), gas_fuel) //remove in proportion to the relative reaction progress
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var/used_liquid_fuel = min(max(0.25, used_fuel-used_gas_fuel), liquid_fuel)
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//remove_by_flag() and adjust_gas() handle the group_multiplier for us.
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remove_by_flag(XGM_GAS_OXIDIZER, used_oxidizers)
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remove_by_flag(XGM_GAS_FUEL, used_gas_fuel)
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adjust_gas(GAS_CO2, used_oxidizers)
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if(zone)
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zone.remove_liquidfuel(used_liquid_fuel, !check_combustability())
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//calculate the energy produced by the reaction and then set the new temperature of the mix
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if(heat_capacity() > 0)
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temperature = min((starting_energy + vsc.fire_fuel_energy_release * (used_gas_fuel + used_liquid_fuel)) / heat_capacity(), MAX_ATMOS_TEMPERATURE)
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update_values()
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#ifdef FIREDBG
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log_debug("used_gas_fuel = [used_gas_fuel]; used_liquid_fuel = [used_liquid_fuel]; total = [used_fuel]")
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log_debug("new temperature = [temperature]; new pressure = [return_pressure()]")
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#endif
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return firelevel
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/datum/gas_mixture/proc/check_recombustability(list/fuel_objs)
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. = 0
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for(var/g in gas)
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if(GLOB.gas_data.flags[g] & XGM_GAS_OXIDIZER && gas[g] >= 0.1)
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. = 1
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break
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if(!.)
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return 0
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if(fuel_objs && fuel_objs.len)
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return 1
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. = 0
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for(var/g in gas)
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if(GLOB.gas_data.flags[g] & XGM_GAS_FUEL && gas[g] >= 0.1)
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. = 1
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break
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/datum/gas_mixture/proc/check_combustability(obj/effect/decal/cleanable/liquid_fuel/liquid=null)
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. = 0
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for(var/g in gas)
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if(GLOB.gas_data.flags[g] & XGM_GAS_OXIDIZER && QUANTIZE(gas[g] * vsc.fire_consuption_rate) >= 0.1)
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. = 1
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break
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if(!.)
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return 0
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if(liquid)
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return 1
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. = 0
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for(var/g in gas)
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if(GLOB.gas_data.flags[g] & XGM_GAS_FUEL && QUANTIZE(gas[g] * vsc.fire_consuption_rate) >= 0.005)
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. = 1
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break
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//returns a value between 0 and vsc.fire_firelevel_multiplier
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/datum/gas_mixture/proc/calculate_firelevel(total_fuel, total_oxidizers, reaction_limit, gas_volume)
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//Calculates the firelevel based on one equation instead of having to do this multiple times in different areas.
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var/firelevel = 0
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var/total_combustables = (total_fuel + total_oxidizers)
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var/active_combustables = (FIRE_REACTION_OXIDIZER_AMOUNT/FIRE_REACTION_FUEL_AMOUNT + 1)*reaction_limit
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if(total_combustables > 0 && total_moles > 0)
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//slows down the burning when the concentration of the reactants is low
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var/damping_multiplier = min(1, active_combustables / (total_moles/group_multiplier))
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//weight the damping mult so that it only really brings down the firelevel when the ratio is closer to 0
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damping_multiplier = 2*damping_multiplier - (damping_multiplier*damping_multiplier)
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//calculates how close the mixture of the reactants is to the optimum
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//fires burn better when there is more oxidizer -- too much fuel will choke the fire out a bit, reducing firelevel.
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var/mix_multiplier = 1 / (1 + (5 * ((total_fuel / total_combustables) ** 2)))
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#ifdef FIREDBG
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ASSERT(damping_multiplier <= 1)
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ASSERT(mix_multiplier <= 1)
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#endif
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//toss everything together -- should produce a value between 0 and fire_firelevel_multiplier
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firelevel = vsc.fire_firelevel_multiplier * mix_multiplier * damping_multiplier
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return max( 0, firelevel)
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/mob/living/proc/FireBurn(var/firelevel, var/last_temperature, var/pressure)
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var/mx = 5 * firelevel/vsc.fire_firelevel_multiplier * min(pressure / ONE_ATMOSPHERE, 1)
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apply_damage(2.5*mx, BURN)
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/mob/living/carbon/human/FireBurn(var/firelevel, var/last_temperature, var/pressure)
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//Burns mobs due to fire. Respects heat transfer coefficients on various body parts.
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//Due to TG reworking how fireprotection works, this is kinda less meaningful.
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var/head_exposure = 1
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var/chest_exposure = 1
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var/groin_exposure = 1
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var/legs_exposure = 1
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var/arms_exposure = 1
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//Get heat transfer coefficients for clothing.
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for(var/obj/item/clothing/C in src)
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if(item_is_in_hands(C))
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continue
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if( C.max_heat_protection_temperature >= last_temperature )
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if(C.body_parts_covered & HEAD)
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head_exposure = 0
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if(C.body_parts_covered & UPPER_TORSO)
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chest_exposure = 0
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if(C.body_parts_covered & LOWER_TORSO)
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groin_exposure = 0
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if(C.body_parts_covered & LEGS)
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legs_exposure = 0
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if(C.body_parts_covered & ARMS)
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arms_exposure = 0
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//minimize this for low-pressure enviroments
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var/mx = 5 * firelevel/vsc.fire_firelevel_multiplier * min(pressure / ONE_ATMOSPHERE, 1)
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//Always check these damage procs first if fire damage isn't working. They're probably what's wrong.
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apply_damage(2.5*mx*head_exposure, BURN, BP_HEAD, 0, 0)
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apply_damage(2.5*mx*chest_exposure, BURN, BP_TORSO, 0, 0)
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apply_damage(2.0*mx*groin_exposure, BURN, BP_GROIN, 0, 0)
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apply_damage(0.6*mx*legs_exposure, BURN, BP_L_LEG, 0, 0)
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apply_damage(0.6*mx*legs_exposure, BURN, BP_R_LEG, 0, 0)
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apply_damage(0.4*mx*arms_exposure, BURN, BP_L_ARM, 0, 0)
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apply_damage(0.4*mx*arms_exposure, BURN, BP_R_ARM, 0, 0)
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