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https://github.com/CHOMPStation2/CHOMPStation2.git
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123 lines
4.3 KiB
Plaintext
123 lines
4.3 KiB
Plaintext
// Wire defines for all machines/items.
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// Miscellaneous
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#define WIRE_DUD_PREFIX "__dud"
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// General
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#define WIRE_IDSCAN "ID Scan"
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#define WIRE_MAIN_POWER1 "Primary Power"
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#define WIRE_MAIN_POWER2 "Secondary Power"
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#define WIRE_AI_CONTROL "AI Control"
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#define WIRE_ELECTRIFY "Electrification"
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#define WIRE_SAFETY "Safety"
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// Vendors and smartfridges
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#define WIRE_THROW_ITEM "Item Throw"
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#define WIRE_CONTRABAND "Contraband"
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// Airlock
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#define WIRE_DOOR_BOLTS "Door Bolts"
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#define WIRE_BACKUP_POWER1 "Primary Backup Power"
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#define WIRE_BACKUP_POWER2 "Secondary Backup Power"
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#define WIRE_OPEN_DOOR "Door State"
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#define WIRE_SPEED "Door Timing"
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#define WIRE_BOLT_LIGHT "Bolt Lights"
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// Air alarm
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#define WIRE_SYPHON "Siphon"
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#define WIRE_AALARM "Atmospherics Alarm"
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// Camera
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#define WIRE_FOCUS "Focus"
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#define WIRE_CAM_LIGHT "Camera Light"
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#define WIRE_CAM_ALARM "Camera Alarm"
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// Grid Check
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#define WIRE_REBOOT "Reboot"
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#define WIRE_LOCKOUT "Lockout"
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#define WIRE_ALLOW_MANUAL1 "Manual Override 1"
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#define WIRE_ALLOW_MANUAL2 "Manual Override 2"
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#define WIRE_ALLOW_MANUAL3 "Manual Override 3"
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// Jukebox
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#define WIRE_POWER "Power"
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#define WIRE_JUKEBOX_HACK "Hack"
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#define WIRE_SPEEDUP "Speedup"
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#define WIRE_SPEEDDOWN "Speeddown"
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#define WIRE_REVERSE "Reverse"
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#define WIRE_START "Start"
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#define WIRE_STOP "Stop"
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#define WIRE_PREV "Prev"
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#define WIRE_NEXT "Next"
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// Mulebot
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#define WIRE_MOB_AVOIDANCE "Mob Avoidance"
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#define WIRE_LOADCHECK "Load Checking"
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#define WIRE_MOTOR1 "Primary Motor"
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#define WIRE_MOTOR2 "Secondary Motor"
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#define WIRE_REMOTE_RX "Signal Receiver"
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#define WIRE_REMOTE_TX "Signal Sender"
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#define WIRE_BEACON_RX "Beacon Receiver"
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// Explosives, bombs
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#define WIRE_EXPLODE "Explode" // Explodes if pulsed or cut while active, defuses a bomb that isn't active on cut.
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#define WIRE_EXPLODE_DELAY "Explode Delay" // Explodes immediately if cut, explodes 3 seconds later if pulsed.
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#define WIRE_DISARM "Disarm" // Explicit "disarming" wire.
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#define WIRE_BADDISARM "Bad Disarm" // Disarming wire, except it blows up anyways.
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#define WIRE_BOMB_UNBOLT "Unbolt" // Unbolts the bomb if cut, hint on pulsed.
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#define WIRE_BOMB_DELAY "Delay" // Raises the timer on pulse, does nothing on cut.
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#define WIRE_BOMB_PROCEED "Proceed" // Lowers the timer, explodes if cut while the bomb is active.
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#define WIRE_BOMB_ACTIVATE "Activate" // Will start a bombs timer if pulsed, will hint if pulsed while already active, will stop a timer a bomb on cut.
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// Nuclear bomb
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#define WIRE_BOMB_LIGHT "Bomb Light"
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#define WIRE_BOMB_TIMING "Bomb Timing"
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#define WIRE_BOMB_SAFETY "Bomb Safety"
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// Particle accelerator
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#define WIRE_PARTICLE_POWER "Power Toggle" // Toggles whether the PA is on or not.
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#define WIRE_PARTICLE_STRENGTH "Strength" // Determines the strength of the PA.
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#define WIRE_PARTICLE_INTERFACE "Interface" // Determines the interface showing up.
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#define WIRE_PARTICLE_POWER_LIMIT "Maximum Power" // Determines how strong the PA can be.
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// Autolathe
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#define WIRE_AUTOLATHE_HACK "Hack"
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#define WIRE_AUTOLATHE_DISABLE "Disable"
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// Radio
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#define WIRE_RADIO_SIGNAL "Signal"
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#define WIRE_RADIO_RECEIVER "Receiver"
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#define WIRE_RADIO_TRANSMIT "Transmitter"
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// Cyborg
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#define WIRE_BORG_LOCKED "Lockdown"
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#define WIRE_BORG_CAMERA "Camera"
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#define WIRE_BORG_LAWCHECK "Law Check"
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// Seed Storage
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#define WIRE_SEED_SMART "Smart"
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#define WIRE_SEED_LOCKDOWN "Lockdown"
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// Shield Generator
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#define WIRE_SHIELD_CONTROL "Shield Controls" // Cut to lock most shield controls. Mend to unlock them. Pulse does nothing.
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// SMES
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#define WIRE_SMES_RCON "RCon" // Remote control (AI and consoles), cut to disable
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#define WIRE_SMES_INPUT "Input" // Input wire, cut to disable input, pulse to disable for 60s
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#define WIRE_SMES_OUTPUT "Output" // Output wire, cut to disable output, pulse to disable for 60s
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#define WIRE_SMES_GROUNDING "Grounding" // Cut to quickly discharge causing sparks, pulse to only create few sparks
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#define WIRE_SMES_FAILSAFES "Failsafes" // Cut to disable failsafes, mend to reenable
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// Suit storage unit
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#define WIRE_SSU_UV "UV wire"
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// Tesla coil
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#define WIRE_TESLACOIL_ZAP "Zap"
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// RIGsuits
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#define WIRE_RIG_SECURITY "Security"
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#define WIRE_RIG_AI_OVERRIDE "AI Override"
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#define WIRE_RIG_SYSTEM_CONTROL "System Control"
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#define WIRE_RIG_INTERFACE_LOCK "Interface Lock"
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#define WIRE_RIG_INTERFACE_SHOCK "Interface Shock"
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