Logo
Explore Help
Sign In
cyberpresidentvanellope/CHOMPStation2
1
0
Fork 0
You've already forked CHOMPStation2
mirror of https://github.com/CHOMPStation2/CHOMPStation2.git synced 2025-12-11 10:43:20 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
dcb2e22e613e68e7a3d07db46b88ff4f5d12827d
CHOMPStation2/code/FEA
History
Mloc-Argent 117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
..
DEBUG_REMOVE_BEFORE_RELEASE.dm
Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
2013-01-04 15:11:06 +00:00
FEA_airgroup.dm
- Added a killswitch to the master controller for air processing and pipe processing, accessible through two toggle-verbs in debug verbs.
2013-01-15 07:12:32 +00:00
FEA_fire.dm
refactor 'dir = ' into 'set_dir()'
2014-12-01 13:44:02 +00:00
FEA_gas_mixture.dm
- Added a killswitch to the master controller for air processing and pipe processing, accessible through two toggle-verbs in debug verbs.
2013-01-15 07:12:32 +00:00
FEA_group_helpers.dm
Fix to prevent ghost fire
2011-09-25 20:36:00 +00:00
FEA_system.dm
Fix for borked atmos on away missions. This may still need some further tweaking, but it definitely fixes the issue. I looked at the powernet issue too, but I couldn't reproduce it anymore. Maybe it's fixed.
2012-10-16 02:08:51 +00:00
FEA_turf_tile.dm
- Added null checks for get_mobs_in_radio_range().
2013-01-17 06:52:49 +00:00
Powered by Gitea Version: 1.25.2 Page: 861ms Template: 22ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API