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https://github.com/CHOMPStation2/CHOMPStation2.git
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52 lines
1.2 KiB
Plaintext
52 lines
1.2 KiB
Plaintext
// I hate the way macros look stupid standing near lights. I don't care how absurd this looks.
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/obj/machinery/light_construct
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layer = BELOW_MOB_LAYER
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/obj/machinery/light
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layer = BELOW_MOB_LAYER
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//Vorestation addition, to override the New() proc further below, since this is a lamp.
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/obj/machinery/light/flamp/New()
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..()
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layer = initial(layer)
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// create a new lighting fixture
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/obj/machinery/light/New()
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..()
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//Vorestation addition, so large mobs stop looking stupid in front of lights.
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if (dir == SOUTH) // Lights are backwards, SOUTH lights face north (they are on south wall)
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layer = ABOVE_MOB_LAYER
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// Wall tube lights
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/obj/item/weapon/light/tube
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brightness_range = 6
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brightness_power = 1
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nightshift_range = 6
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nightshift_power = 0.45
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// Big tubes, unused I think
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/obj/item/weapon/light/tube/large
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brightness_range = 8
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brightness_power = 2
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nightshift_range = 8
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nightshift_power = 1
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// Small wall lights
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/obj/item/weapon/light/bulb
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brightness_range = 4
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brightness_power = 1
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nightshift_range = 4
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nightshift_power = 0.45
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// Floor lamps
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/obj/item/weapon/light/bulb/large
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brightness_range = 6
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brightness_power = 1
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nightshift_range = 6
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nightshift_power = 0.45
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