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https://github.com/CHOMPStation2/CHOMPStation2.git
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33 lines
826 B
Plaintext
33 lines
826 B
Plaintext
SUBSYSTEM_DEF(ai)
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name = "AI"
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init_order = INIT_ORDER_AI
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priority = FIRE_PRIORITY_AI
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wait = 2 SECONDS
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flags = SS_NO_INIT
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/processing = list()
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var/list/currentrun = list()
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/datum/controller/subsystem/ai/stat_entry(msg_prefix)
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var/list/msg = list(msg_prefix)
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msg += "P:[processing.len]"
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..(msg.Join())
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/datum/controller/subsystem/ai/fire(resumed = 0)
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if (!resumed)
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src.currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while(currentrun.len)
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var/datum/ai_holder/A = currentrun[currentrun.len]
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--currentrun.len
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if(!A || QDELETED(A) || A.busy) // Doesn't exist or won't exist soon or not doing it this tick
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continue
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A.handle_strategicals()
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if(MC_TICK_CHECK)
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return
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