Files
CHOMPStation2/code/modules/materials/fifty_spawner_mats.dm
Neerti 2f173dd16b Adds differing stack sprites
Ports most of /tg/'s sprites for stacks displaying their contents.  I added some of my own as well to fill in materials that we have but they didn't.
Moves all stack icons to their own dmi.
Reworks fifty_spawners to use paths instead of strings, as it prevents bugs in the long term.
2017-09-28 01:04:19 -04:00

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//see /code/game/objects/items/stacks/fifty_spawner.dm for details on this
/obj/fiftyspawner/iron
name = "stack of iron"
type_to_spawn = /obj/item/stack/material/iron
/obj/fiftyspawner/sandstone
name = "stack of sandstone"
type_to_spawn = /obj/item/stack/material/sandstone
/obj/fiftyspawner/marble
name = "stack of marble"
type_to_spawn = /obj/item/stack/material/marble
/obj/fiftyspawner/diamond
name = "stack of diamond"
type_to_spawn = /obj/item/stack/material/diamond
/obj/fiftyspawner/uranium
name = "stack of uranium"
type_to_spawn = /obj/item/stack/material/uranium
/obj/fiftyspawner/phoron
name = "stack of phoron"
type_to_spawn = /obj/item/stack/material/phoron
/obj/fiftyspawner/plastic
name = "stack of plastic"
type_to_spawn = /obj/item/stack/material/plastic
/obj/fiftyspawner/gold
name = "stack of gold"
type_to_spawn = /obj/item/stack/material/gold
/obj/fiftyspawner/silver
name = "stack of silver"
type_to_spawn = /obj/item/stack/material/silver
/obj/fiftyspawner/platinum
name = "stack of platinum"
type_to_spawn = /obj/item/stack/material/platinum
/obj/fiftyspawner/mhydrogen
name = "stack of mhydrogen"
type_to_spawn = /obj/item/stack/material/mhydrogen
/obj/fiftyspawner/tritium
name = "stack of tritium"
type_to_spawn = /obj/item/stack/material/tritium
/obj/fiftyspawner/osmium
name = "stack of osmium"
type_to_spawn = /obj/item/stack/material/osmium
/obj/fiftyspawner/steel
name = "stack of steel"
type_to_spawn = /obj/item/stack/material/steel
/obj/fiftyspawner/plasteel
name = "stack of plasteel"
type_to_spawn = /obj/item/stack/material/plasteel
/obj/fiftyspawner/durasteel
name = "stack of durasteel"
type_to_spawn = /obj/item/stack/material/durasteel
/obj/fiftyspawner/wood
name = "stack of wood"
type_to_spawn = /obj/item/stack/material/wood
/obj/fiftyspawner/cloth
name = "stack of cloth"
type_to_spawn = /obj/item/stack/material/cloth
/obj/fiftyspawner/cardboard
name = "stack of cardboard"
type_to_spawn = /obj/item/stack/material/cardboard
/obj/fiftyspawner/leather
name = "stack of leather"
type_to_spawn = /obj/item/stack/material/leather
/obj/fiftyspawner/glass
name = "stack of glass"
type_to_spawn = /obj/item/stack/material/glass
/obj/fiftyspawner/rglass
name = "stack of reinforced glass"
type_to_spawn = /obj/item/stack/material/glass/reinforced
/obj/fiftyspawner/phoronglass
name = "stack of borosilicate glass"
type_to_spawn = /obj/item/stack/material/glass/phoronglass
/obj/fiftyspawner/phoronrglass
name = "stack of reinforced borosilicate glass"
type_to_spawn = /obj/item/stack/material/glass/phoronrglass
//R-UST port
/obj/fiftyspawner/deuterium
name = "stack of deuterium"
type_to_spawn = /obj/item/stack/material/deuterium