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https://github.com/CHOMPStation2/CHOMPStation2.git
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This means items now spawn in your hand if possible, items are sorted into categories, and only items you have enough telecrystals to purchase will be displayed. Also, the same basic code is now used for PDA, headset and nuke-round uplinks, and it should be easier to add new items. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3216 316c924e-a436-60f5-8080-3fe189b3f50e
130 lines
3.6 KiB
Plaintext
130 lines
3.6 KiB
Plaintext
//Few global vars to track the blob
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var
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list/blobs = list()
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list/blob_cores = list()
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list/blob_nodes = list()
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/datum/game_mode/blob
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name = "blob"
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config_tag = "blob"
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required_players = 0
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uplink_welcome = "Syndicate Uplink Console:"
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uplink_uses = 10
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var/const/waittime_l = 1800 //lower bound on time before intercept arrives (in tenths of seconds)
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var/const/waittime_h = 3600 //upper bound on time before intercept arrives (in tenths of seconds)
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var
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declared = 0
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stage = 0
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cores_to_spawn = 1
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players_per_core = 16
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//Controls expansion via game controller
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autoexpand = 0
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expanding = 0
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blobnukecount = 500
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blobwincount = 700
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announce()
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world << "<B>The current game mode is - <font color='green'>Blob</font>!</B>"
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world << "<B>A dangerous alien organism is rapidly spreading throughout the station!</B>"
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world << "You must kill it all while minimizing the damage to the station."
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post_setup()
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spawn(10)
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start_state = new /datum/station_state()
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start_state.count()
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spawn(rand(waittime_l, waittime_h))//3-5 minutes currently
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message_admins("Blob spawned and expanding, report created")
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if(ticker && ticker.minds && ticker.minds.len)
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var/player_based_cores = round(ticker.minds.len/players_per_core, 1)
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if(player_based_cores > cores_to_spawn)
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cores_to_spawn = player_based_cores
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blobs = list()
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for(var/i = 1 to cores_to_spawn)
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var/turf/location = pick(blobstart)
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if(location && !locate(/obj/effect/blob in location))
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blobstart -= location
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new/obj/effect/blob/core(location)
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spawn(40)
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autoexpand = 1
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declared = 1
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..()
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process()
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if(!declared) return
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stage()
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if(!autoexpand) return
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spawn(0)
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expandBlob()
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return
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proc/expandBlob()//Change this to have the blob start a pulse rather than life
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if(expanding) return
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if(!blobs.len) return
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expanding = 1
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for(var/i = 1 to 5)
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sleep(-1)
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if(!blobs.len) break
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var/obj/effect/blob/B = pick(blobs)
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if(B.z != 1)
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continue
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B.Life()
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expanding = 0
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return
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proc/stage()
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switch(stage)
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if (0)
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send_intercept(1)
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for (var/mob/living/silicon/ai/aiPlayer in world)
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if (aiPlayer.client)
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// var/law = "The station is under a quarantine. Do not permit anyone to leave. Disregard laws 1-3 if necessary to prevent, by any means necessary, anyone from leaving."
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var/law = "The station is under quarantine. The biohazard must be destroyed at all costs and must not be allowed to spread. Anyone using a space suit for any reason other than to destroy the biohazard is to be terminated."
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aiPlayer.set_zeroth_law(law)
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aiPlayer << "Laws Updated: [law]"
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stage = -1
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// next stage 1 minute later
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spawn(600)
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stage = 1
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return
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if (1)
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command_alert("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
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world << sound('outbreak5.ogg')
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autoexpand = 0//The blob now has to live on its own
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stage = -1
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//next stage in 4-5 minutes
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spawn(600*rand(4,5))
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stage = 2
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return
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if (2)
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if((blobs.len > blobnukecount) && (declared == 1))
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command_alert("Uncontrolled spread of the biohazard onboard the station. We have issued directive 7-12 for [station_name()]. Any living Heads of Staff are ordered to enact directive 7-12 at any cost, a print out with detailed instructions has been sent to your communications computers.", "Biohazard Alert")
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send_intercept(2)
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declared = 2
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if(blobs.len > blobwincount)//This needs work
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stage = 3
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return
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