mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
260 lines
8.9 KiB
Plaintext
260 lines
8.9 KiB
Plaintext
/******************** Requests Console ********************/
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/** Originally written by errorage, updated by: Carn, needs more work though. I just added some security fixes */
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//Request Console Department Types
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#define RC_ASSIST 1 //Request Assistance
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#define RC_SUPPLY 2 //Request Supplies
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#define RC_INFO 4 //Relay Info
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//Request Console Screens
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#define RCS_MAINMENU 0 // Main menu
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#define RCS_RQASSIST 1 // Request supplies
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#define RCS_RQSUPPLY 2 // Request assistance
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#define RCS_SENDINFO 3 // Relay information
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#define RCS_SENTPASS 4 // Message sent successfully
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#define RCS_SENTFAIL 5 // Message sent unsuccessfully
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#define RCS_VIEWMSGS 6 // View messages
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#define RCS_MESSAUTH 7 // Authentication before sending
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#define RCS_ANNOUNCE 8 // Send announcement
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var/req_console_assistance = list()
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var/req_console_supplies = list()
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var/req_console_information = list()
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var/list/obj/machinery/requests_console/allConsoles = list()
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/obj/machinery/requests_console
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name = "requests console"
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desc = "A console intended to send requests to different departments on the station."
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anchored = 1
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icon = 'icons/obj/terminals.dmi'
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icon_state = "req_comp0"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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circuit = /obj/item/weapon/circuitboard/request
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var/department = "Unknown" //The list of all departments on the station (Determined from this variable on each unit) Set this to the same thing if you want several consoles in one department
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var/list/message_log = list() //List of all messages
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var/departmentType = 0 //Bitflag. Zero is reply-only. Map currently uses raw numbers instead of defines.
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var/newmessagepriority = 0
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// 0 = no new message
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// 1 = normal priority
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// 2 = high priority
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var/screen = RCS_MAINMENU
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var/silent = 0 // set to 1 for it not to beep all the time
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// var/hackState = 0
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// 0 = not hacked
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// 1 = hacked
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var/announcementConsole = 0
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// 0 = This console cannot be used to send department announcements
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// 1 = This console can send department announcementsf
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var/open = 0 // 1 if open
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var/announceAuth = 0 //Will be set to 1 when you authenticate yourself for announcements
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var/msgVerified = "" //Will contain the name of the person who varified it
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var/msgStamped = "" //If a message is stamped, this will contain the stamp name
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var/message = "";
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var/recipient = ""; //the department which will be receiving the message
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var/priority = -1 ; //Priority of the message being sent
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light_range = 0
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var/datum/announcement/announcement = new
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/obj/machinery/requests_console/power_change()
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..()
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update_icon()
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/obj/machinery/requests_console/update_icon()
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if(stat & NOPOWER)
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if(icon_state != "req_comp_off")
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icon_state = "req_comp_off"
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else
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if(icon_state == "req_comp_off")
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icon_state = "req_comp[newmessagepriority]"
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/obj/machinery/requests_console/New()
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..()
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announcement.title = "[department] announcement"
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announcement.newscast = 1
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name = "[department] requests console"
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allConsoles += src
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if(departmentType & RC_ASSIST)
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req_console_assistance |= department
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if(departmentType & RC_SUPPLY)
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req_console_supplies |= department
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if(departmentType & RC_INFO)
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req_console_information |= department
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set_light(1)
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/obj/machinery/requests_console/Destroy()
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allConsoles -= src
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var/lastDeptRC = 1
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for (var/obj/machinery/requests_console/Console in allConsoles)
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if(Console.department == department)
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lastDeptRC = 0
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break
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if(lastDeptRC)
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if(departmentType & RC_ASSIST)
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req_console_assistance -= department
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if(departmentType & RC_SUPPLY)
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req_console_supplies -= department
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if(departmentType & RC_INFO)
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req_console_information -= department
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return ..()
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/obj/machinery/requests_console/attack_hand(user as mob)
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if(..(user))
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return
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ui_interact(user)
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/obj/machinery/requests_console/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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var/data[0]
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data["department"] = department
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data["screen"] = screen
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data["message_log"] = message_log
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data["newmessagepriority"] = newmessagepriority
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data["silent"] = silent
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data["announcementConsole"] = announcementConsole
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data["assist_dept"] = req_console_assistance
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data["supply_dept"] = req_console_supplies
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data["info_dept"] = req_console_information
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data["message"] = message
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data["recipient"] = recipient
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data["priortiy"] = priority
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data["msgStamped"] = msgStamped
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data["msgVerified"] = msgVerified
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data["announceAuth"] = announceAuth
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ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "request_console.tmpl", "[department] Request Console", 520, 410)
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ui.set_initial_data(data)
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ui.open()
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/obj/machinery/requests_console/Topic(href, href_list)
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if(..()) return
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usr.set_machine(src)
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add_fingerprint(usr)
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if(reject_bad_text(href_list["write"]))
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recipient = href_list["write"] //write contains the string of the receiving department's name
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var/new_message = sanitize(input("Write your message:", "Awaiting Input", ""))
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if(new_message)
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message = new_message
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screen = RCS_MESSAUTH
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switch(href_list["priority"])
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if("1") priority = 1
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if("2") priority = 2
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else priority = 0
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else
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reset_message(1)
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if(href_list["writeAnnouncement"])
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var/new_message = sanitize(input("Write your message:", "Awaiting Input", ""))
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if(new_message)
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message = new_message
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else
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reset_message(1)
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if(href_list["sendAnnouncement"])
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if(!announcementConsole) return
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announcement.Announce(message, msg_sanitized = 1)
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reset_message(1)
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if(href_list["department"] && message)
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var/log_msg = message
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var/pass = 0
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screen = RCS_SENTFAIL
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for (var/obj/machinery/message_server/MS in machines)
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if(!MS.active) continue
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MS.send_rc_message(ckey(href_list["department"]),department,log_msg,msgStamped,msgVerified,priority)
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pass = 1
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if(pass)
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screen = RCS_SENTPASS
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message_log += "<B>Message sent to [recipient]</B><BR>[message]"
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else
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audible_message(text("\icon[src] *The Requests Console beeps: 'NOTICE: No server detected!'"),,4)
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//Handle screen switching
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if(href_list["setScreen"])
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var/tempScreen = text2num(href_list["setScreen"])
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if(tempScreen == RCS_ANNOUNCE && !announcementConsole)
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return
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if(tempScreen == RCS_VIEWMSGS)
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for (var/obj/machinery/requests_console/Console in allConsoles)
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if(Console.department == department)
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Console.newmessagepriority = 0
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Console.icon_state = "req_comp0"
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Console.set_light(1)
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if(tempScreen == RCS_MAINMENU)
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reset_message()
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screen = tempScreen
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//Handle silencing the console
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if(href_list["toggleSilent"])
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silent = !silent
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updateUsrDialog()
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return
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//err... hacking code, which has no reason for existing... but anyway... it was once supposed to unlock priority 3 messaging on that console (EXTREME priority...), but the code for that was removed.
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/obj/machinery/requests_console/attackby(var/obj/item/weapon/O as obj, var/mob/user as mob)
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if(computer_deconstruction_screwdriver(user, O))
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return
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if(istype(O, /obj/item/device/multitool))
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if(panel_open)
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var/input = sanitize(input(usr, "What Department ID would you like to give this request console?", "Multitool-Request Console Interface", department))
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if(!input)
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to_chat(usr, "No input found. Please hang up and try your call again.")
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return
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department = input
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announcement.title = "[department] announcement"
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announcement.newscast = 1
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name = "[department] Requests Console"
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allConsoles += src
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if(departmentType & RC_ASSIST)
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req_console_assistance |= department
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if(departmentType & RC_SUPPLY)
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req_console_supplies |= department
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if(departmentType & RC_INFO)
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req_console_information |= department
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return
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if(istype(O, /obj/item/weapon/card/id))
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if(inoperable(MAINT)) return
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if(screen == RCS_MESSAUTH)
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var/obj/item/weapon/card/id/T = O
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msgVerified = text("<font color='green'><b>Verified by [T.registered_name] ([T.assignment])</b></font>")
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updateUsrDialog()
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if(screen == RCS_ANNOUNCE)
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var/obj/item/weapon/card/id/ID = O
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if(access_RC_announce in ID.GetAccess())
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announceAuth = 1
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announcement.announcer = ID.assignment ? "[ID.assignment] [ID.registered_name]" : ID.registered_name
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else
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reset_message()
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to_chat(user, "<span class='warning'>You are not authorized to send announcements.</span>")
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updateUsrDialog()
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if(istype(O, /obj/item/weapon/stamp))
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if(inoperable(MAINT)) return
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if(screen == RCS_MESSAUTH)
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var/obj/item/weapon/stamp/T = O
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msgStamped = text("<font color='blue'><b>Stamped with the [T.name]</b></font>")
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updateUsrDialog()
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return
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/obj/machinery/requests_console/proc/reset_message(var/mainmenu = 0)
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message = ""
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recipient = ""
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priority = 0
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msgVerified = ""
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msgStamped = ""
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announceAuth = 0
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announcement.announcer = ""
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if(mainmenu)
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screen = RCS_MAINMENU
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