mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
421 lines
16 KiB
Plaintext
421 lines
16 KiB
Plaintext
/*
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* Backpack
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*/
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/obj/item/weapon/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon = 'icons/obj/clothing/backpack.dmi'
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icon_state = "backpack"
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/back.dmi'
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)
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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max_w_class = ITEMSIZE_LARGE
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max_storage_space = INVENTORY_STANDARD_SPACE
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var/flippable = 0
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var/side = 0 //0 = right, 1 = left
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/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (src.use_sound)
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playsound(src.loc, src.use_sound, 50, 1, -5)
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..()
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/obj/item/weapon/storage/backpack/equipped(var/mob/user, var/slot)
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if (slot == slot_back && src.use_sound)
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playsound(src.loc, src.use_sound, 50, 1, -5)
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..(user, slot)
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/*
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/obj/item/weapon/storage/backpack/dropped(mob/user as mob)
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if (loc == user && src.use_sound)
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playsound(src.loc, src.use_sound, 50, 1, -5)
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..(user)
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*/
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/*
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* Backpack Types
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*/
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/obj/item/weapon/storage/backpack/holding
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name = "bag of holding"
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desc = "A backpack that opens into a localized pocket of Blue Space."
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origin_tech = list(TECH_BLUESPACE = 4)
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icon_state = "holdingpack"
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max_w_class = ITEMSIZE_LARGE
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max_storage_space = ITEMSIZE_COST_NORMAL * 14 // 56
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storage_cost = INVENTORY_STANDARD_SPACE + 1
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/obj/item/weapon/storage/backpack/holding/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/storage/backpack/holding))
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user << "<span class='warning'>The Bluespace interfaces of the two devices conflict and malfunction.</span>"
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qdel(W)
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return
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. = ..()
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//Please don't clutter the parent storage item with stupid hacks.
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/obj/item/weapon/storage/backpack/holding/can_be_inserted(obj/item/W as obj, stop_messages = 0)
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if(istype(W, /obj/item/weapon/storage/backpack/holding))
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return 1
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return ..()
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/obj/item/weapon/storage/backpack/santabag
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name = "\improper Santa's gift bag"
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desc = "Space Santa uses this to deliver toys to all the nice children in space in Christmas! Wow, it's pretty big!"
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icon_state = "giftbag0"
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item_state_slots = list(slot_r_hand_str = "giftbag", slot_l_hand_str = "giftbag")
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w_class = ITEMSIZE_LARGE
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max_w_class = ITEMSIZE_NORMAL
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max_storage_space = ITEMSIZE_COST_NORMAL * 100 // can store a ton of shit!
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item_state_slots = null
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/obj/item/weapon/storage/backpack/cultpack
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name = "trophy rack"
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desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
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icon_state = "cultpack"
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/obj/item/weapon/storage/backpack/clown
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name = "Giggles von Honkerton"
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desc = "It's a backpack made by Honk! Co."
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icon_state = "clownpack"
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/obj/item/weapon/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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icon_state = "medicalpack"
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/obj/item/weapon/storage/backpack/security
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name = "security backpack"
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desc = "It's a very robust backpack."
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icon_state = "securitypack"
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/obj/item/weapon/storage/backpack/captain
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name = "colony director's backpack"
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desc = "It's a special backpack made exclusively for officers."
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icon_state = "captainpack"
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/obj/item/weapon/storage/backpack/industrial
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name = "industrial backpack"
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desc = "It's a tough backpack for the daily grind of station life."
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icon_state = "engiepack"
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/obj/item/weapon/storage/backpack/toxins
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name = "laboratory backpack"
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desc = "It's a light backpack modeled for use in laboratories and other scientific institutions."
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icon_state = "toxpack"
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/obj/item/weapon/storage/backpack/hydroponics
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name = "herbalist's backpack"
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desc = "It's a green backpack with many pockets to store plants and tools in."
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icon_state = "hydpack"
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/obj/item/weapon/storage/backpack/genetics
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name = "geneticist backpack"
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desc = "It's a backpack fitted with slots for diskettes and other workplace tools."
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icon_state = "genpack"
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/obj/item/weapon/storage/backpack/virology
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name = "sterile backpack"
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desc = "It's a sterile backpack able to withstand different pathogens from entering its fabric."
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icon_state = "viropack"
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/obj/item/weapon/storage/backpack/chemistry
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name = "chemistry backpack"
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desc = "It's an orange backpack which was designed to hold beakers, pill bottles and bottles."
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icon_state = "chempack"
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/*
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* Duffle Types
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*/
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/obj/item/weapon/storage/backpack/dufflebag
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name = "dufflebag"
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desc = "A large dufflebag for holding extra things."
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icon_state = "duffle"
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slowdown = 1
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max_storage_space = INVENTORY_DUFFLEBAG_SPACE
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/obj/item/weapon/storage/backpack/dufflebag/syndie
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name = "black dufflebag"
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desc = "A large dufflebag for holding extra tactical supplies. This one appears to be made out of lighter material than usual."
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icon_state = "duffle_syndie"
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slowdown = 0
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/obj/item/weapon/storage/backpack/dufflebag/syndie/med
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name = "medical dufflebag"
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desc = "A large dufflebag for holding extra tactical medical supplies. This one appears to be made out of lighter material than usual."
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icon_state = "duffle_syndiemed"
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/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo
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name = "ammunition dufflebag"
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desc = "A large dufflebag for holding extra weapons ammunition and supplies. This one appears to be made out of lighter material than usual."
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icon_state = "duffle_syndieammo"
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/obj/item/weapon/storage/backpack/dufflebag/captain
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name = "colony director's dufflebag"
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desc = "A large dufflebag for holding extra captainly goods."
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icon_state = "duffle_captain"
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/obj/item/weapon/storage/backpack/dufflebag/med
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name = "medical dufflebag"
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desc = "A large dufflebag for holding extra medical supplies."
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icon_state = "duffle_med"
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/obj/item/weapon/storage/backpack/dufflebag/emt
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name = "EMT dufflebag"
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desc = "A large dufflebag for holding extra medical supplies. This one has reflective stripes!"
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icon_state = "duffle_emt"
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/obj/item/weapon/storage/backpack/dufflebag/sec
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name = "security dufflebag"
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desc = "A large dufflebag for holding extra security supplies and ammunition."
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icon_state = "duffle_sec"
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/obj/item/weapon/storage/backpack/dufflebag/eng
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name = "industrial dufflebag"
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desc = "A large dufflebag for holding extra tools and supplies."
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icon_state = "duffle_eng"
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/obj/item/weapon/storage/backpack/dufflebag/sci
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name = "science dufflebag"
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desc = "A large dufflebag for holding circuits and beakers."
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icon_state = "duffle_sci"
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/*
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* Satchel Types
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*/
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/obj/item/weapon/storage/backpack/satchel
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name = "leather satchel"
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desc = "It's a very fancy satchel made with fine leather."
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icon_state = "satchel"
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item_state_slots = list(slot_r_hand_str = "briefcase", slot_l_hand_str = "briefcase")
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/obj/item/weapon/storage/backpack/satchel/withwallet
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starts_with = list(/obj/item/weapon/storage/wallet/random)
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/obj/item/weapon/storage/backpack/satchel/norm
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name = "satchel"
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desc = "A trendy looking satchel."
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icon_state = "satchel-norm"
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/obj/item/weapon/storage/backpack/satchel/eng
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name = "industrial satchel"
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desc = "A tough satchel with extra pockets."
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icon_state = "satchel-eng"
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item_state_slots = list(slot_r_hand_str = "engiepack", slot_l_hand_str = "engiepack")
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/obj/item/weapon/storage/backpack/satchel/med
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name = "medical satchel"
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desc = "A sterile satchel used in medical departments."
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icon_state = "satchel-med"
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item_state_slots = list(slot_r_hand_str = "medicalpack", slot_l_hand_str = "medicalpack")
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/obj/item/weapon/storage/backpack/satchel/vir
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name = "virologist satchel"
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desc = "A sterile satchel with virologist colours."
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icon_state = "satchel-vir"
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item_state_slots = list(slot_r_hand_str = "viropack", slot_l_hand_str = "viropack")
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/obj/item/weapon/storage/backpack/satchel/chem
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name = "chemist satchel"
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desc = "A sterile satchel with chemist colours."
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icon_state = "satchel-chem"
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item_state_slots = list(slot_r_hand_str = "chempack", slot_l_hand_str = "chempack")
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/obj/item/weapon/storage/backpack/satchel/gen
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name = "geneticist satchel"
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desc = "A sterile satchel with geneticist colours."
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icon_state = "satchel-gen"
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item_state_slots = list(slot_r_hand_str = "genpack", slot_l_hand_str = "genpack")
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/obj/item/weapon/storage/backpack/satchel/tox
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name = "scientist satchel"
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desc = "Useful for holding research materials."
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icon_state = "satchel-tox"
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item_state_slots = list(slot_r_hand_str = "toxpack", slot_l_hand_str = "toxpack")
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/obj/item/weapon/storage/backpack/satchel/sec
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name = "security satchel"
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desc = "A robust satchel for security related needs."
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icon_state = "satchel-sec"
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item_state_slots = list(slot_r_hand_str = "securitypack", slot_l_hand_str = "securitypack")
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/obj/item/weapon/storage/backpack/satchel/hyd
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name = "hydroponics satchel"
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desc = "A green satchel for plant related work."
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icon_state = "satchel_hyd"
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/obj/item/weapon/storage/backpack/satchel/cap
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name = "colony director's satchel"
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desc = "An exclusive satchel for officers."
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icon_state = "satchel-cap"
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item_state_slots = list(slot_r_hand_str = "captainpack", slot_l_hand_str = "captainpack")
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//ERT backpacks.
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/obj/item/weapon/storage/backpack/ert
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name = "emergency response team backpack"
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desc = "A spacious backpack with lots of pockets, used by members of the Emergency Response Team."
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icon_state = "ert_commander"
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item_state_slots = list(slot_r_hand_str = "securitypack", slot_l_hand_str = "securitypack")
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//Commander
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/obj/item/weapon/storage/backpack/ert/commander
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name = "emergency response team commander backpack"
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desc = "A spacious backpack with lots of pockets, worn by the commander of an Emergency Response Team."
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//Security
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/obj/item/weapon/storage/backpack/ert/security
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name = "emergency response team security backpack"
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desc = "A spacious backpack with lots of pockets, worn by security members of an Emergency Response Team."
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icon_state = "ert_security"
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//Engineering
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/obj/item/weapon/storage/backpack/ert/engineer
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name = "emergency response team engineer backpack"
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desc = "A spacious backpack with lots of pockets, worn by engineering members of an Emergency Response Team."
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icon_state = "ert_engineering"
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//Medical
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/obj/item/weapon/storage/backpack/ert/medical
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name = "emergency response team medical backpack"
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desc = "A spacious backpack with lots of pockets, worn by medical members of an Emergency Response Team."
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icon_state = "ert_medical"
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/*
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* Courier Bags
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*/
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/obj/item/weapon/storage/backpack/messenger
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name = "messenger bag"
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desc = "A sturdy backpack worn over one shoulder."
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icon_state = "courierbag"
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item_state_slots = list(slot_r_hand_str = "backpack", slot_l_hand_str = "backpack")
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/obj/item/weapon/storage/backpack/messenger/chem
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name = "chemistry messenger bag"
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desc = "A serile backpack worn over one shoulder. This one is in Chemsitry colors."
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icon_state = "courierbagchem"
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item_state_slots = list(slot_r_hand_str = "chempack", slot_l_hand_str = "chempack")
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/obj/item/weapon/storage/backpack/messenger/med
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name = "medical messenger bag"
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desc = "A sterile backpack worn over one shoulder used in medical departments."
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icon_state = "courierbagmed"
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item_state_slots = list(slot_r_hand_str = "medicalpack", slot_l_hand_str = "medicalpack")
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/obj/item/weapon/storage/backpack/messenger/viro
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name = "virology messenger bag"
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desc = "A sterile backpack worn over one shoulder. This one is in Virology colors."
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icon_state = "courierbagviro"
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item_state_slots = list(slot_r_hand_str = "viropack", slot_l_hand_str = "viropack")
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/obj/item/weapon/storage/backpack/messenger/tox
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name = "research messenger bag"
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desc = "A backpack worn over one shoulder. Useful for holding science materials."
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icon_state = "courierbagtox"
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item_state_slots = list(slot_r_hand_str = "toxpack", slot_l_hand_str = "toxpack")
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/obj/item/weapon/storage/backpack/messenger/com
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name = "command messenger bag"
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desc = "A special backpack worn over one shoulder. This one is made specifically for officers."
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icon_state = "courierbagcom"
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item_state_slots = list(slot_r_hand_str = "captainpack", slot_l_hand_str = "captainpack")
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/obj/item/weapon/storage/backpack/messenger/engi
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name = "engineering messenger bag"
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icon_state = "courierbagengi"
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item_state_slots = list(slot_r_hand_str = "engiepack", slot_l_hand_str = "engiepack")
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/obj/item/weapon/storage/backpack/messenger/hyd
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name = "hydroponics messenger bag"
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desc = "A backpack worn over one shoulder. This one is designed for plant-related work."
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icon_state = "courierbaghyd"
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/obj/item/weapon/storage/backpack/messenger/sec
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name = "security messenger bag"
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desc = "A tactical backpack worn over one shoulder. This one is in Security colors."
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icon_state = "courierbagsec"
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item_state_slots = list(slot_r_hand_str = "securitypack", slot_l_hand_str = "securitypack")
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/obj/item/weapon/storage/backpack/messenger/black
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icon_state = "courierbagblk"
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//Purses
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/obj/item/weapon/storage/backpack/purse
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name = "purse"
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desc = "A small, fashionable bag typically worn over the shoulder."
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icon_state = "purse"
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item_state_slots = list(slot_r_hand_str = "lgpurse", slot_l_hand_str = "lgpurse")
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w_class = ITEMSIZE_LARGE
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max_w_class = ITEMSIZE_NORMAL
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max_storage_space = ITEMSIZE_COST_NORMAL * 5
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//Parachutes
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/obj/item/weapon/storage/backpack/parachute
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name = "parachute"
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desc = "A specially made backpack, designed to help one survive jumping from incredible heights. It sacrifices some storage space for that added functionality."
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icon_state = "parachute"
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item_state_slots = list(slot_r_hand_str = "backpack", slot_l_hand_str = "backpack")
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max_storage_space = ITEMSIZE_COST_NORMAL * 5
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/obj/item/weapon/storage/backpack/parachute/examine(mob/user)
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var/msg = desc
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if(get_dist(src, user) <= 1)
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if(parachute)
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msg += " It seems to be packed."
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else
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msg += " It seems to be unpacked."
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to_chat(user, msg)
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/obj/item/weapon/storage/backpack/parachute/handleParachute()
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parachute = FALSE //If you parachute in, the parachute has probably been used.
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/obj/item/weapon/storage/backpack/parachute/verb/pack_parachute()
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set name = "Pack/Unpack Parachute"
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set category = "Object"
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set src in usr
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if(!istype(src.loc, /mob/living))
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return
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var/mob/living/carbon/human/H = usr
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if(!istype(H))
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return
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if(H.stat)
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return
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if(H.back == src)
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to_chat(H, "<span class='warning'>How do you expect to work on \the [src] while it's on your back?</span>")
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return
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if(!parachute) //This packs the parachute
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H.visible_message("<span class='notice'>\The [H] starts to pack \the [src]!</span>", \
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"<span class='notice'>You start to pack \the [src]!</span>", \
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"You hear the shuffling of cloth.")
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if(do_after(H, 50))
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H.visible_message("<span class='notice'>\The [H] finishes packing \the [src]!</span>", \
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"<span class='notice'>You finish packing \the [src]!</span>", \
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"You hear the shuffling of cloth.")
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parachute = TRUE
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else
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H.visible_message("<span class='notice'>\The [src] gives up on packing \the [src]!</span>", \
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"<span class='notice'>You give up on packing \the [src]!</span>")
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return
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else //This unpacks the parachute
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H.visible_message("<span class='notice'>\The [src] starts to unpack \the [src]!</span>", \
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"<span class='notice'>You start to unpack \the [src]!</span>", \
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"You hear the shuffling of cloth.")
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if(do_after(H, 25))
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H.visible_message("<span class='notice'>\The [src] finishes unpacking \the [src]!</span>", \
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"<span class='notice'>You finish unpacking \the [src]!</span>", \
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"You hear the shuffling of cloth.")
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parachute = FALSE
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else
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H.visible_message("<span class='notice'>\The [src] decides not to unpack \the [src]!</span>", \
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"<span class='notice'>You decide not to unpack \the [src]!</span>")
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return
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