Files
CHOMPStation2/code/modules/client/preference_setup/general/01_basic.dm
Arokha Sieyes e116f08d24 Adds Body Markings
So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.

The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.

They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
2017-03-30 18:05:20 -04:00

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datum/preferences
var/biological_gender = MALE
var/identifying_gender = MALE
datum/preferences/proc/set_biological_gender(var/gender)
biological_gender = gender
identifying_gender = gender
/datum/category_item/player_setup_item/general/basic
name = "Basic"
sort_order = 1
/datum/category_item/player_setup_item/general/basic/load_character(var/savefile/S)
S["real_name"] >> pref.real_name
S["name_is_always_random"] >> pref.be_random_name
S["gender"] >> pref.biological_gender
S["id_gender"] >> pref.identifying_gender
S["age"] >> pref.age
S["spawnpoint"] >> pref.spawnpoint
S["OOC_Notes"] >> pref.metadata
/datum/category_item/player_setup_item/general/basic/save_character(var/savefile/S)
S["real_name"] << pref.real_name
S["name_is_always_random"] << pref.be_random_name
S["gender"] << pref.biological_gender
S["id_gender"] << pref.identifying_gender
S["age"] << pref.age
S["spawnpoint"] << pref.spawnpoint
S["OOC_Notes"] << pref.metadata
/datum/category_item/player_setup_item/general/basic/sanitize_character()
pref.age = sanitize_integer(pref.age, get_min_age(), get_max_age(), initial(pref.age))
pref.biological_gender = sanitize_inlist(pref.biological_gender, get_genders(), pick(get_genders()))
pref.identifying_gender = (pref.identifying_gender in all_genders_define_list) ? pref.identifying_gender : pref.biological_gender
pref.real_name = sanitize_name(pref.real_name, pref.species)
if(!pref.real_name)
pref.real_name = random_name(pref.identifying_gender, pref.species)
pref.spawnpoint = sanitize_inlist(pref.spawnpoint, spawntypes, initial(pref.spawnpoint))
pref.be_random_name = sanitize_integer(pref.be_random_name, 0, 1, initial(pref.be_random_name))
// Moved from /datum/preferences/proc/copy_to()
/datum/category_item/player_setup_item/general/basic/copy_to_mob(var/mob/living/carbon/human/character)
if(config.humans_need_surnames)
var/firstspace = findtext(pref.real_name, " ")
var/name_length = length(pref.real_name)
if(!firstspace) //we need a surname
pref.real_name += " [pick(last_names)]"
else if(firstspace == name_length)
pref.real_name += "[pick(last_names)]"
character.real_name = pref.real_name
character.name = character.real_name
if(character.dna)
character.dna.real_name = character.real_name
character.gender = pref.biological_gender
character.identifying_gender = pref.identifying_gender
character.age = pref.age
/datum/category_item/player_setup_item/general/basic/content()
. = list()
. += "<b>Name:</b> "
. += "<a href='?src=\ref[src];rename=1'><b>[pref.real_name]</b></a><br>"
. += "<a href='?src=\ref[src];random_name=1'>Randomize Name</A><br>"
. += "<a href='?src=\ref[src];always_random_name=1'>Always Random Name: [pref.be_random_name ? "Yes" : "No"]</a>"
. += "<br>"
. += "<b>Biological Gender:</b> <a href='?src=\ref[src];bio_gender=1'><b>[gender2text(pref.biological_gender)]</b></a><br>"
. += "<b>Gender Identity:</b> <a href='?src=\ref[src];id_gender=1'><b>[gender2text(pref.identifying_gender)]</b></a><br>"
. += "<b>Age:</b> <a href='?src=\ref[src];age=1'>[pref.age]</a><br>"
. += "<b>Spawn Point</b>: <a href='?src=\ref[src];spawnpoint=1'>[pref.spawnpoint]</a><br>"
if(config.allow_Metadata)
. += "<b>OOC Notes:</b> <a href='?src=\ref[src];metadata=1'> Edit </a><br>"
. = jointext(.,null)
/datum/category_item/player_setup_item/general/basic/OnTopic(var/href,var/list/href_list, var/mob/user)
if(href_list["rename"])
var/raw_name = input(user, "Choose your character's name:", "Character Name") as text|null
if (!isnull(raw_name) && CanUseTopic(user))
var/new_name = sanitize_name(raw_name, pref.species)
if(new_name)
pref.real_name = new_name
return TOPIC_REFRESH
else
user << "<span class='warning'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</span>"
return TOPIC_NOACTION
else if(href_list["random_name"])
pref.real_name = random_name(pref.identifying_gender, pref.species)
return TOPIC_REFRESH
else if(href_list["always_random_name"])
pref.be_random_name = !pref.be_random_name
return TOPIC_REFRESH
else if(href_list["bio_gender"])
var/new_gender = input(user, "Choose your character's biological gender:", "Character Preference", pref.biological_gender) as null|anything in get_genders()
if(new_gender && CanUseTopic(user))
pref.set_biological_gender(new_gender)
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["id_gender"])
var/new_gender = input(user, "Choose your character's identifying gender:", "Character Preference", pref.identifying_gender) as null|anything in all_genders_define_list
if(new_gender && CanUseTopic(user))
pref.identifying_gender = new_gender
return TOPIC_REFRESH
else if(href_list["age"])
var/min_age = get_min_age()
var/max_age = get_max_age()
var/new_age = input(user, "Choose your character's age:\n([min_age]-[max_age])", "Character Preference", pref.age) as num|null
if(new_age && CanUseTopic(user))
pref.age = max(min(round(text2num(new_age)), max_age), min_age)
return TOPIC_REFRESH
else if(href_list["spawnpoint"])
var/list/spawnkeys = list()
for(var/spawntype in spawntypes)
spawnkeys += spawntype
var/choice = input(user, "Where would you like to spawn when late-joining?") as null|anything in spawnkeys
if(!choice || !spawntypes[choice] || !CanUseTopic(user)) return TOPIC_NOACTION
pref.spawnpoint = choice
return TOPIC_REFRESH
else if(href_list["metadata"])
var/new_metadata = sanitize(input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , html_decode(pref.metadata)) as message, extra = 0) //VOREStation Edit
if(new_metadata && CanUseTopic(user))
pref.metadata = new_metadata
return TOPIC_REFRESH
return ..()
/datum/category_item/player_setup_item/general/basic/proc/get_genders()
var/datum/species/S
if(pref.species)
S = all_species[pref.species]
else
S = all_species["Human"]
var/list/possible_genders = S.genders
if(!pref.organ_data || pref.organ_data[BP_TORSO] != "cyborg")
return possible_genders
possible_genders = possible_genders.Copy()
possible_genders |= NEUTER
return possible_genders