Files
CHOMPStation2/code/modules/client/preference_setup/preference_setup.dm
Arokha Sieyes e116f08d24 Adds Body Markings
So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.

The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.

They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
2017-03-30 18:05:20 -04:00

302 lines
9.7 KiB
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#define TOPIC_NOACTION 0
#define TOPIC_HANDLED 1
#define TOPIC_REFRESH 2
#define TOPIC_UPDATE_PREVIEW 4
#define TOPIC_REFRESH_UPDATE_PREVIEW (TOPIC_REFRESH|TOPIC_UPDATE_PREVIEW)
#define PREF_FBP_CYBORG "cyborg"
#define PREF_FBP_POSI "posi"
#define PREF_FBP_SOFTWARE "software"
/datum/category_group/player_setup_category/general_preferences
name = "General"
sort_order = 1
category_item_type = /datum/category_item/player_setup_item/general
/datum/category_group/player_setup_category/skill_preferences
name = "Skills"
sort_order = 2
category_item_type = /datum/category_item/player_setup_item/skills
/datum/category_group/player_setup_category/occupation_preferences
name = "Occupation"
sort_order = 3
category_item_type = /datum/category_item/player_setup_item/occupation
/datum/category_group/player_setup_category/appearance_preferences
name = "Antagonism"
sort_order = 4
category_item_type = /datum/category_item/player_setup_item/antagonism
/datum/category_group/player_setup_category/loadout_preferences
name = "Loadout"
sort_order = 5
category_item_type = /datum/category_item/player_setup_item/loadout
/datum/category_group/player_setup_category/global_preferences
name = "Global"
sort_order = 6
category_item_type = /datum/category_item/player_setup_item/player_global
/****************************
* Category Collection Setup *
****************************/
/datum/category_collection/player_setup_collection
category_group_type = /datum/category_group/player_setup_category
var/datum/preferences/preferences
var/datum/category_group/player_setup_category/selected_category = null
/datum/category_collection/player_setup_collection/New(var/datum/preferences/preferences)
src.preferences = preferences
..()
selected_category = categories[1]
/datum/category_collection/player_setup_collection/Destroy()
preferences = null
selected_category = null
return ..()
/datum/category_collection/player_setup_collection/proc/sanitize_setup()
for(var/datum/category_group/player_setup_category/PS in categories)
PS.sanitize_setup()
/datum/category_collection/player_setup_collection/proc/load_character(var/savefile/S)
for(var/datum/category_group/player_setup_category/PS in categories)
PS.load_character(S)
/datum/category_collection/player_setup_collection/proc/save_character(var/savefile/S)
for(var/datum/category_group/player_setup_category/PS in categories)
PS.save_character(S)
/datum/category_collection/player_setup_collection/proc/load_preferences(var/savefile/S)
for(var/datum/category_group/player_setup_category/PS in categories)
PS.load_preferences(S)
/datum/category_collection/player_setup_collection/proc/save_preferences(var/savefile/S)
for(var/datum/category_group/player_setup_category/PS in categories)
PS.save_preferences(S)
/datum/category_collection/player_setup_collection/proc/copy_to_mob(var/mob/living/carbon/human/C)
for(var/datum/category_group/player_setup_category/PS in categories)
PS.copy_to_mob(C)
/datum/category_collection/player_setup_collection/proc/header()
var/dat = ""
for(var/datum/category_group/player_setup_category/PS in categories)
if(PS == selected_category)
dat += "[PS.name] " // TODO: Check how to properly mark a href/button selected in a classic browser window
else
dat += "<a href='?src=\ref[src];category=\ref[PS]'>[PS.name]</a> "
return dat
/datum/category_collection/player_setup_collection/proc/content(var/mob/user)
if(selected_category)
return selected_category.content(user)
/datum/category_collection/player_setup_collection/Topic(var/href,var/list/href_list)
if(..())
return 1
var/mob/user = usr
if(!user.client)
return 1
if(href_list["category"])
var/category = locate(href_list["category"])
if(category && category in categories)
selected_category = category
. = 1
if(.)
user.client.prefs.ShowChoices(user)
/**************************
* Category Category Setup *
**************************/
/datum/category_group/player_setup_category
var/sort_order = 0
/datum/category_group/player_setup_category/dd_SortValue()
return sort_order
/datum/category_group/player_setup_category/proc/sanitize_setup()
for(var/datum/category_item/player_setup_item/PI in items)
PI.sanitize_preferences()
for(var/datum/category_item/player_setup_item/PI in items)
PI.sanitize_character()
/datum/category_group/player_setup_category/proc/load_character(var/savefile/S)
// Load all data, then sanitize it.
// Need due to, for example, the 01_basic module relying on species having been loaded to sanitize correctly but that isn't loaded until module 03_body.
for(var/datum/category_item/player_setup_item/PI in items)
PI.load_character(S)
/datum/category_group/player_setup_category/proc/save_character(var/savefile/S)
// Sanitize all data, then save it
for(var/datum/category_item/player_setup_item/PI in items)
PI.sanitize_character()
for(var/datum/category_item/player_setup_item/PI in items)
PI.save_character(S)
/datum/category_group/player_setup_category/proc/load_preferences(var/savefile/S)
for(var/datum/category_item/player_setup_item/PI in items)
PI.load_preferences(S)
/datum/category_group/player_setup_category/proc/save_preferences(var/savefile/S)
for(var/datum/category_item/player_setup_item/PI in items)
PI.sanitize_preferences()
for(var/datum/category_item/player_setup_item/PI in items)
PI.save_preferences(S)
/datum/category_group/player_setup_category/proc/copy_to_mob(var/mob/living/carbon/human/C)
for(var/datum/category_item/player_setup_item/PI in items)
PI.copy_to_mob(C)
/datum/category_group/player_setup_category/proc/content(var/mob/user)
. = "<table style='width:100%'><tr style='vertical-align:top'><td style='width:50%'>"
var/current = 0
var/halfway = items.len / 2
for(var/datum/category_item/player_setup_item/PI in items)
if(halfway && current++ >= halfway)
halfway = 0
. += "</td><td></td><td style='width:50%'>"
. += "[PI.content(user)]<br>"
. += "</td></tr></table>"
/datum/category_group/player_setup_category/occupation_preferences/content(var/mob/user)
for(var/datum/category_item/player_setup_item/PI in items)
. += "[PI.content(user)]<br>"
/**********************
* Category Item Setup *
**********************/
/datum/category_item/player_setup_item
var/sort_order = 0
var/datum/preferences/pref
/datum/category_item/player_setup_item/New()
..()
var/datum/category_collection/player_setup_collection/psc = category.collection
pref = psc.preferences
/datum/category_item/player_setup_item/Destroy()
pref = null
return ..()
/datum/category_item/player_setup_item/dd_SortValue()
return sort_order
/*
* Called when the item is asked to load per character settings
*/
/datum/category_item/player_setup_item/proc/load_character(var/savefile/S)
return
/*
* Called when the item is asked to save per character settings
*/
/datum/category_item/player_setup_item/proc/save_character(var/savefile/S)
return
/*
* Called when the item is asked to load user/global settings
*/
/datum/category_item/player_setup_item/proc/load_preferences(var/savefile/S)
return
/*
* Called when the item is asked to save user/global settings
*/
/datum/category_item/player_setup_item/proc/save_preferences(var/savefile/S)
return
/*
* Called when the item is asked to apply its per character settings to a new mob.
*/
/datum/category_item/player_setup_item/proc/copy_to_mob(var/mob/living/carbon/human/C)
return
/datum/category_item/player_setup_item/proc/content()
return
/datum/category_item/player_setup_item/proc/sanitize_character()
return
/datum/category_item/player_setup_item/proc/sanitize_preferences()
return
/datum/category_item/player_setup_item/Topic(var/href,var/list/href_list)
if(..())
return 1
var/mob/pref_mob = preference_mob()
if(!pref_mob || !pref_mob.client)
return 1
. = OnTopic(href, href_list, usr)
if(. & TOPIC_UPDATE_PREVIEW)
pref_mob.client.prefs.preview_icon = null
if(. & TOPIC_REFRESH)
pref_mob.client.prefs.ShowChoices(usr)
/datum/category_item/player_setup_item/CanUseTopic(var/mob/user)
return 1
/datum/category_item/player_setup_item/proc/OnTopic(var/href,var/list/href_list, var/mob/user)
return TOPIC_NOACTION
/datum/category_item/player_setup_item/proc/preference_mob()
if(!pref.client)
for(var/client/C)
if(C.ckey == pref.client_ckey)
pref.client = C
break
if(pref.client)
return pref.client.mob
// Checks in a really hacky way if a character's preferences say they are an FBP or not.
/datum/category_item/player_setup_item/proc/is_FBP()
if(pref.organ_data && pref.organ_data[BP_TORSO] != "cyborg")
return 0
return 1
// Returns what kind of FBP the player's prefs are. Returns 0 if they're not an FBP.
/datum/category_item/player_setup_item/proc/get_FBP_type()
if(!is_FBP())
return 0 // Not a robot.
if(O_BRAIN in pref.organ_data)
switch(pref.organ_data[O_BRAIN])
if("assisted")
return PREF_FBP_CYBORG
if("mechanical")
return PREF_FBP_POSI
if("digital")
return PREF_FBP_SOFTWARE
return 0 //Something went wrong!
/datum/category_item/player_setup_item/proc/get_min_age()
var/datum/species/S = all_species[pref.species ? pref.species : "Human"]
if(!is_FBP())
return S.min_age // If they're not a robot, we can just use the species var.
var/FBP_type = get_FBP_type()
switch(FBP_type)
if(PREF_FBP_CYBORG)
return S.min_age
if(PREF_FBP_POSI)
return 1
if(PREF_FBP_SOFTWARE)
return 1
return S.min_age // welp
/datum/category_item/player_setup_item/proc/get_max_age()
var/datum/species/S = all_species[pref.species ? pref.species : "Human"]
if(!is_FBP())
return S.max_age // If they're not a robot, we can just use the species var.
var/FBP_type = get_FBP_type()
switch(FBP_type)
if(PREF_FBP_CYBORG)
return S.max_age + 20
if(PREF_FBP_POSI)
return 220
if(PREF_FBP_SOFTWARE)
return 150
return S.max_age // welp